Documentation
¶
Overview ¶
package composer converts brevity responses from structured forms into natural language.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func PronounceBearing ¶
PronounceBearing composes a text representation ofbearing.
func PronounceDecimal ¶
PronounceFractional composes a text representation of the given float as a sequence of digits.
func PronounceInt ¶
PronounceInt composes a text representation of a a sequence of digits, using aviation pronunciation. 4 is pronounced "fower", 8 is pronounced "ait", and 9 is pronounced "niner".
func PronounceNumbers ¶
PronounceNumbers composes a text representation of the digits in the given string as a sequence of digits. Non-digit characters are ignored.
Types ¶
type Composer ¶
type Composer interface {
// ComposeAlphaCheckResponse constructs natural language brevity for responding to an ALPHA CHECK.
ComposeAlphaCheckResponse(brevity.AlphaCheckResponse) NaturalLanguageResponse
// ComposeBogeyDopeResponse constructs natural language brevity for responding to a BOGEY DOPE call.
ComposeBogeyDopeResponse(brevity.BogeyDopeResponse) NaturalLanguageResponse
// ComposeDeclareResponse constructs natural language brevity for responding to a DECLARE call.
ComposeDeclareResponse(brevity.DeclareResponse) NaturalLanguageResponse
// ComposeFadedCall constructs natural language brevity for announcing a contact has faded.
ComposeFadedCall(brevity.FadedCall) NaturalLanguageResponse
// ComposeNegativeRadarContactResponse constructs natural language brevity for saying the controller cannot find a contact on the radar.
ComposeNegativeRadarContactResponse(brevity.NegativeRadarContactResponse) NaturalLanguageResponse
// ComposePictureResponse constructs natural language brevity for responding to a PICTURE call.
ComposePictureResponse(brevity.PictureResponse) NaturalLanguageResponse
// ComposeRaygunResponse constructs natural language brevity for responding to a RADIO CHECK.
ComposeRadioCheckResponse(brevity.RadioCheckResponse) NaturalLanguageResponse
// ComposeSnaplockResponse constructs natural language brevity for responding to a SNAPLOCK call.
ComposeSnaplockResponse(brevity.SnaplockResponse) NaturalLanguageResponse
// ComposeSpikedResponse constructs natural language brevity for responding to a SPIKED call.
ComposeSpikedResponse(brevity.SpikedResponse) NaturalLanguageResponse
// ComposeSunriseCall constructs natural language brevity for announcing GCI services are online.
ComposeSunriseCall(brevity.SunriseCall) NaturalLanguageResponse
// ComposeThreatCall constructs natural language brevity for announcing a threat.
ComposeThreatCall(brevity.ThreatCall) NaturalLanguageResponse
// ComposeMergedCall constructs natural language brevity for announcing a merge.
ComposeMergedCall(brevity.MergedCall) NaturalLanguageResponse
// ComposeSayAgainResponse constructs natural language brevity for asking a caller to repeat their last transmission.
ComposeSayAgainResponse(brevity.SayAgainResponse) NaturalLanguageResponse
// ComposeTripwireResponse constructs natural language brevity for educating a caller about threat monitoring.
ComposeTripwireResponse(brevity.TripwireResponse) NaturalLanguageResponse
}
Composer converts brevity responses from structured forms into natural language. It is nondeterministic; the same input may randomly produce different output, to add variety and personality to the bot's respones.
type NaturalLanguageResponse ¶
type NaturalLanguageResponse struct {
// Subtitle is how the response will be displayed as in-game text.
Subtitle string
// Speech is the input to the TTS provider.
Speech string
}
NaturalLanguageResponse contains the composer's responses in text form.