Docker Secrets Engine

Usage
Client
Use the client module in your project:
go get github.com/docker/secrets-engine/client
Use the client to fetch a secret:
c, err := client.New()
if err != nil {
log.Fatalf("failed to create secrets engine client: %v", err)
}
// Fetch a secret from the engine
resp, err := c.GetSecret(t.Context(), secrets.Request{ID: "my-secret"})
if err != nil {
log.Fatalf("failed fetching secret: %v", err)
}
fmt.Println(resp.Value)
Writing your own Plugin
Use the plugin module in your project:
go get github.com/docker/secrets-engine/plugin
A plugin needs to implement the Plugin interface:
var _ plugin.Plugin = &myPlugin{}
type myPlugin struct {
m sync.Mutex
secrets map[secrets.ID]string
}
func (p *myPlugin) GetSecret(_ context.Context, request secrets.Request) (secrets.Envelope, error) {
p.m.Lock()
defer p.m.Unlock()
for id, value := range p.secrets {
if request.ID == id {
return secrets.Envelope{
ID: id,
Value: []byte(value),
CreatedAt: time.Now(),
}, nil
}
}
return secrets.EnvelopeErr(request, secrets.ErrNotFound), secrets.ErrNotFound
}
func (p *myPlugin) Config() plugin.Config {
return plugin.Config{
Version: "v0.0.1",
Pattern: "*",
}
}
Create your plugin binary:
package main
import (
"context"
"github.com/docker/secrets-engine/plugin"
)
func main() {
p, err := plugin.New(&myPlugin{secrets: map[secrets.ID]string{"foo": "bar"}})
if err != nil {
panic(err)
}
// Run your plugin
if err := p.Run(context.Background()); err != nil {
panic(err)
}
}
Running the Engine
TODO