Documentation
¶
Index ¶
- Variables
- func CleanJSON(jsonStr string) string
- func ConditionWithOperator(input string, operator string, langs *map[string]LangDict, ...) bool
- func ConditionWithOperatorUnity(input string, operator string, langs *map[string]LangDictUnity, ...) bool
- func DeleteDamageFormatter(input string) string
- func DeleteDamageFormatterUnity(input string) string
- func DeleteReplacer(input string) string
- func ElementFromCode(codeUndef string) int
- func ElementFromCodeUnity(codeUndef string) []int
- func LoadPersistedElements(persistenceDir string, release string, majorVersion int) error
- func Max(a, b int) int
- func Min(a, b int) int
- func NumSpellFormatter(input string, lang string, gameData *JSONGameData, langs *map[string]LangDict, ...) (string, int)
- func NumSpellFormatterUnity(input string, lang string, gameData *JSONGameDataUnity, ...) (string, int)
- func ParseCondition(condition string, langs *map[string]LangDict, data *JSONGameData) ([]MappedMultilangCondition, *ConditionTreeNodeMapped)
- func ParseEffects(data *JSONGameData, allEffects [][]*JSONGameItemPossibleEffect, ...) [][]MappedMultilangEffect
- func ParseEffectsUnity(data *JSONGameDataUnity, allEffects [][]*JSONGameItemPossibleEffectUnity, ...) [][]*MappedMultilangEffect
- func ParseItemCombo(rawEffects [][]*JSONGameItemPossibleEffect, effects [][]MappedMultilangEffect) [][]MappedMultilangSetEffect
- func ParseItemComboUnity(effects [][]*MappedMultilangEffect) map[int][]MappedMultilangEffect
- func ParseRawDataPart[T HasId](fileSource string, result chan map[int]T, dir string)
- func ParseRawDataPartUnity[T HasId](fileSource string, result chan map[int]T, dir string)
- func ParseRawLanguages(dir string) map[string]LangDict
- func ParseRawLanguagesUnity(dir string) map[string]LangDictUnity
- func ParseSigness(input string) (bool, bool)
- func ParseSignessUnity(input string) (bool, bool)
- func PersistElements(elementPath string, itemTypePath string) error
- func PrepareAndCreateRangeRegex(input string, extract bool) (string, *regexp.Regexp)
- func PrepareAndCreateRangeRegexUnity(input string, extract bool) (string, *regexp.Regexp)
- func PrepareTextForRegex(input string) string
- func PrintTree(node *ConditionTreeNode, level int)
- func SingularPluralFormatter(input string, amount int, lang string) string
- func SingularPluralFormatterUnity(input string, amount int, lang string) string
- type ConditionTreeNode
- type ConditionTreeNodeMapped
- type HasId
- type HasMerge
- type JSONGameAlamanaxCalendar
- type JSONGameAlamanaxCalendarUnity
- type JSONGameArea
- type JSONGameAreaBounds
- type JSONGameAreaUnity
- type JSONGameBonus
- type JSONGameBonusUnity
- type JSONGameBreed
- type JSONGameBreedUnity
- type JSONGameCoordinate
- type JSONGameData
- type JSONGameDataUnity
- type JSONGameEffect
- type JSONGameEffectUnity
- type JSONGameItem
- type JSONGameItemPossibleEffect
- type JSONGameItemPossibleEffectUnity
- type JSONGameItemType
- type JSONGameItemTypeUnity
- type JSONGameItemUnity
- type JSONGameItemUnityRaw
- type JSONGameMount
- type JSONGameMountFamily
- type JSONGameMountFamilyUnity
- type JSONGameMountUnity
- type JSONGameMountUnityRaw
- type JSONGameNPC
- type JSONGameNPCUnity
- type JSONGameQuest
- type JSONGameQuestCategory
- type JSONGameQuestCategoryUnity
- type JSONGameQuestObjective
- type JSONGameQuestObjectiveUnity
- type JSONGameQuestParameter
- type JSONGameQuestParameterUnity
- type JSONGameQuestStep
- type JSONGameQuestStepRewards
- type JSONGameQuestStepRewardsUnity
- type JSONGameQuestStepUnity
- type JSONGameQuestUnity
- type JSONGameRecipe
- type JSONGameRecipeUnity
- type JSONGameSet
- type JSONGameSetUnity
- type JSONGameSetUnityRaw
- type JSONGameSpell
- type JSONGameSpellType
- type JSONGameSpellUnity
- type JSONGameTitle
- type JSONGameTitleUnity
- type JSONGameUnityAnkamaIdArray
- type JSONGameUnityArray
- type JSONGameUnityRefArray
- type JSONLangDict
- type JSONLangDictUnity
- type JsonGameUnityRef
- type JsonGameUnityRefLookup
- type LangDict
- type LangDictUnity
- type MappedMultilangCharacteristic
- type MappedMultilangCondition
- type MappedMultilangEffect
- type MappedMultilangItem
- type MappedMultilangItemType
- type MappedMultilangItemUnity
- type MappedMultilangMount
- type MappedMultilangNPCAlmanax
- type MappedMultilangNPCAlmanaxUnity
- type MappedMultilangRecipe
- type MappedMultilangRecipeEntry
- type MappedMultilangSet
- type MappedMultilangSetEffect
- type MappedMultilangSetReverseLink
- type MappedMultilangSetUnity
- type NodeType
- type PersistentStringKeysMap
Constants ¶
This section is empty.
Variables ¶
View Source
var Languages = []string{"fr", "en", "de", "es", "it", "pt"}
View Source
var LanguagesUnity = []string{"fr", "en", "de", "es", "pt"}
Functions ¶
func ConditionWithOperator ¶
func ConditionWithOperator(input string, operator string, langs *map[string]LangDict, out *MappedMultilangCondition, data *JSONGameData) bool
func ConditionWithOperatorUnity ¶ added in v0.4.0
func ConditionWithOperatorUnity(input string, operator string, langs *map[string]LangDictUnity, out *MappedMultilangCondition, data *JSONGameDataUnity) bool
func DeleteDamageFormatter ¶
func DeleteDamageFormatterUnity ¶ added in v0.4.0
func DeleteReplacer ¶
func ElementFromCode ¶
func ElementFromCodeUnity ¶ added in v0.6.5
NOTE: When changing here, also needs changes in ConditionWithOperatorUnity lower function body because some special cases of replacments
func LoadPersistedElements ¶
func NumSpellFormatter ¶
func NumSpellFormatter(input string, lang string, gameData *JSONGameData, langs *map[string]LangDict, diceNum *int, diceSide *int, value *int, effectNameId int, numIsSpell bool, useDice bool, frNumSigned *int, frSideSigned *int) (string, int)
NumSpellFormatter returns info about min max with in. -1 "only_min", -2 "no_min_max"
func NumSpellFormatterUnity ¶ added in v0.4.0
func ParseCondition ¶
func ParseCondition(condition string, langs *map[string]LangDict, data *JSONGameData) ([]MappedMultilangCondition, *ConditionTreeNodeMapped)
func ParseEffects ¶
func ParseEffects(data *JSONGameData, allEffects [][]*JSONGameItemPossibleEffect, langs *map[string]LangDict) [][]MappedMultilangEffect
func ParseEffectsUnity ¶ added in v0.4.0
func ParseEffectsUnity(data *JSONGameDataUnity, allEffects [][]*JSONGameItemPossibleEffectUnity, langs *map[string]LangDictUnity) [][]*MappedMultilangEffect
func ParseItemCombo ¶ added in v0.2.1
func ParseItemCombo(rawEffects [][]*JSONGameItemPossibleEffect, effects [][]MappedMultilangEffect) [][]MappedMultilangSetEffect
func ParseItemComboUnity ¶ added in v0.4.0
func ParseItemComboUnity(effects [][]*MappedMultilangEffect) map[int][]MappedMultilangEffect
func ParseRawDataPart ¶
func ParseRawDataPartUnity ¶ added in v0.4.0
func ParseRawLanguages ¶
func ParseRawLanguagesUnity ¶ added in v0.4.0
func ParseRawLanguagesUnity(dir string) map[string]LangDictUnity
func ParseSigness ¶
func ParseSignessUnity ¶ added in v0.5.2
func PersistElements ¶
func PrepareAndCreateRangeRegexUnity ¶ added in v0.4.0
func PrepareTextForRegex ¶
func PrintTree ¶ added in v0.1.1
func PrintTree(node *ConditionTreeNode, level int)
func SingularPluralFormatter ¶
Types ¶
type ConditionTreeNode ¶ added in v0.1.1
type ConditionTreeNode struct {
Value string
Type NodeType
Children []*ConditionTreeNode
}
func ParseExpression ¶ added in v0.1.1
func ParseExpression(exp string) *ConditionTreeNode
func (*ConditionTreeNode) AddChild ¶ added in v0.1.1
func (n *ConditionTreeNode) AddChild(child *ConditionTreeNode)
AddChild adds a child node
type ConditionTreeNodeMapped ¶ added in v0.1.1
type ConditionTreeNodeMapped struct {
Value *MappedMultilangCondition `json:"value"`
IsOperand bool `json:"is_operand"`
Relation *string `json:"relation"` // "and" or "or"
Children []*ConditionTreeNodeMapped `json:"children"`
}
func ParseConditionUnity ¶ added in v0.4.0
func ParseConditionUnity(condition string, langs *map[string]LangDictUnity, data *JSONGameDataUnity) *ConditionTreeNodeMapped
type JSONGameAlamanaxCalendar ¶ added in v0.2.0
type JSONGameAlamanaxCalendar struct {
Id int `json:"id"`
DescId int `json:"descId"`
NameId int `json:"nameId"`
NpcId int `json:"npcId"`
BonusesIds []int `json:"bonusesIds"`
}
func (JSONGameAlamanaxCalendar) GetID ¶ added in v0.2.0
func (i JSONGameAlamanaxCalendar) GetID() int
type JSONGameAlamanaxCalendarUnity ¶ added in v0.4.0
type JSONGameAlamanaxCalendarUnity struct {
Id int `json:"id"`
DescId int `json:"descId"`
NameId int `json:"nameId"`
NpcId int `json:"npcId"`
BonusesIds JSONGameUnityAnkamaIdArray `json:"bonusesIds"`
Dates JSONGameUnityArray[string] `json:"dates"`
}
func (JSONGameAlamanaxCalendarUnity) GetID ¶ added in v0.4.0
func (i JSONGameAlamanaxCalendarUnity) GetID() int
type JSONGameArea ¶
type JSONGameArea struct {
Id int `json:"id"`
NameId int `json:"nameId"`
SuperAreaId int `json:"superAreaId"`
ContainHouses bool `json:"containHouses"`
ContainPaddocks bool `json:"containPaddocks"`
Bounds JSONGameAreaBounds `json:"bounds"`
WorldmapId int `json:"worldmapId"`
HasWorldMap bool `json:"hasWorldMap"`
}
func (JSONGameArea) GetID ¶
func (i JSONGameArea) GetID() int
type JSONGameAreaBounds ¶
type JSONGameAreaUnity ¶ added in v0.4.0
type JSONGameAreaUnity struct {
Id int `json:"id"`
NameId int `json:"nameId"`
SuperAreaId int `json:"superAreaId"`
ContainHouses int `json:"containHouses"` // bool
ContainPaddocks int `json:"containPaddocks"` // bool
Bounds JSONGameAreaBounds `json:"bounds"`
WorldmapId int `json:"worldmapId"`
HasWorldMap int `json:"hasWorldMap"` // bool
}
func (JSONGameAreaUnity) GetID ¶ added in v0.4.0
func (i JSONGameAreaUnity) GetID() int
type JSONGameBonus ¶
type JSONGameBonus struct {
Amount int `json:"amount"`
Id int `json:"id"`
CriterionsIds []int `json:"criterionsIds"`
Type int `json:"type"`
}
func (JSONGameBonus) GetID ¶
func (i JSONGameBonus) GetID() int
type JSONGameBonusUnity ¶ added in v0.4.0
type JSONGameBonusUnity struct {
Amount int `json:"amount"`
Id int `json:"id"`
CriterionsIds JSONGameUnityAnkamaIdArray `json:"criterionsIds"`
Type int `json:"type"`
}
func (JSONGameBonusUnity) GetID ¶ added in v0.4.0
func (i JSONGameBonusUnity) GetID() int
type JSONGameBreed ¶
type JSONGameBreed struct {
Id int `json:"id"`
ShortNameId int `json:"shortNameId"`
LongNameId int `json:"longNameId"`
DescriptionId int `json:"descriptionId"`
}
func (JSONGameBreed) GetID ¶
func (i JSONGameBreed) GetID() int
type JSONGameBreedUnity ¶ added in v0.4.0
type JSONGameBreedUnity struct {
Id int `json:"id"`
ShortNameId string `json:"shortNameId"` // int
LongNameId string `json:"longNameId"` // int
DescriptionId int `json:"descriptionId"`
GameplayClassDescriptionId string `json:"gameplayClassDescriptionId"` // int
GuideItemId int `json:"guideItemId"`
MaleArtwork int `json:"maleArtwork"`
FemaleArtwork int `json:"femaleArtwork"`
BreedSpellsId JSONGameUnityAnkamaIdArray `json:"breedSpellsId"`
BreedRolesId JSONGameUnityArray[struct {
BreedId int `json:"breedId"`
RoleId int `json:"roleId"`
DescriptionId int `json:"descriptionId"`
Value int `json:"value"`
Order int `json:"order"`
}] `json:"breedRolesId"`
Complexity int `json:"complexity"`
SortIndex int `json:"sortIndex"`
}
actually a playable class
func (JSONGameBreedUnity) GetID ¶ added in v0.4.0
func (i JSONGameBreedUnity) GetID() int
type JSONGameCoordinate ¶ added in v0.2.0
type JSONGameData ¶
type JSONGameData struct {
Items map[int]JSONGameItem
Sets map[int]JSONGameSet
ItemTypes map[int]JSONGameItemType
Recipes map[int]JSONGameRecipe
Mounts map[int]JSONGameMount
MountFamilys map[int]JSONGameMountFamily
// contains filtered or unexported fields
}
func ParseRawData ¶
func ParseRawData(dir string) *JSONGameData
type JSONGameDataUnity ¶ added in v0.4.0
type JSONGameDataUnity struct {
Items map[int]JSONGameItemUnity
Sets map[int]JSONGameSetUnity
ItemTypes map[int]JSONGameItemTypeUnity
Recipes map[int]JSONGameRecipeUnity
Mounts map[int]JSONGameMountUnity
MountFamilys map[int]JSONGameMountFamilyUnity
// contains filtered or unexported fields
}
func ParseRawDataUnity ¶ added in v0.4.0
func ParseRawDataUnity(dir string) *JSONGameDataUnity
type JSONGameEffect ¶
type JSONGameEffect struct {
Id int `json:"id"`
DescriptionId int `json:"descriptionId"`
IconId int `json:"iconId"`
Characteristic int `json:"characteristic"`
Category int `json:"category"`
UseDice bool `json:"useDice"`
Active bool `json:"active"`
TheoreticalDescriptionId int `json:"theoreticalDescriptionId"`
BonusType int `json:"bonusType"` // -1,0,+1
ElementId int `json:"elementId"`
UseInFight bool `json:"useInFight"`
}
func (JSONGameEffect) GetID ¶
func (i JSONGameEffect) GetID() int
type JSONGameEffectUnity ¶ added in v0.4.0
type JSONGameEffectUnity struct {
Id int `json:"id"`
DescriptionId int `json:"descriptionId"`
IconId int `json:"iconId"`
Characteristic int `json:"characteristic"`
Category int `json:"category"`
UseDice int `json:"useDice"` // bool
Active int `json:"active"` // bool
TheoreticalDescriptionId string `json:"theoreticalDescriptionId"` // and int inside a string lol
BonusType int `json:"bonusType"` // -1,0,+1
ElementId int `json:"elementId"`
UseInFight int `json:"useInFight"` // bool
IsInPercent int `json:"isInPercent"` // bool
}
func (JSONGameEffectUnity) GetID ¶ added in v0.4.0
func (i JSONGameEffectUnity) GetID() int
type JSONGameItem ¶
type JSONGameItem struct {
Id int `json:"id"`
TypeId int `json:"typeId"`
DescriptionId int `json:"descriptionId"`
IconId int `json:"iconId"`
NameId int `json:"nameId"`
Level int `json:"level"`
PossibleEffects []*JSONGameItemPossibleEffect `json:"possibleEffects"`
RecipeIds []int `json:"recipeIds"`
Pods int `json:"realWeight"`
ParseEffects bool `json:"useDice"`
EvolutiveEffectIds []int `json:"evolutiveEffectIds"`
DropMonsterIds []int `json:"dropMonsterIds"`
ItemSetId int `json:"itemSetId"`
Criteria string `json:"criteria"`
CriticalHitBonus int `json:"criticalHitBonus"`
TwoHanded bool `json:"twoHanded"`
MaxCastPerTurn int `json:"maxCastPerTurn"`
ApCost int `json:"apCost"`
Range int `json:"range"`
MinRange int `json:"minRange"`
CriticalHitProbability int `json:"criticalHitProbability"`
}
func (JSONGameItem) GetID ¶
func (i JSONGameItem) GetID() int
type JSONGameItemPossibleEffect ¶
type JSONGameItemPossibleEffect struct {
EffectId int `json:"effectId"`
MinimumValue int `json:"diceNum"`
MaximumValue int `json:"diceSide"`
Value int `json:"value"`
BaseEffectId int `json:"baseEffectId"`
EffectElement int `json:"effectElement"`
Dispellable int `json:"dispellable"`
SpellId int `json:"spellId"`
Duration int `json:"duration"`
}
func (JSONGameItemPossibleEffect) GetID ¶
func (i JSONGameItemPossibleEffect) GetID() int
type JSONGameItemPossibleEffectUnity ¶ added in v0.4.0
type JSONGameItemPossibleEffectUnity struct {
EffectId int `json:"effectId"`
MinimumValue int `json:"diceNum"`
MaximumValue int `json:"diceSide"`
Value int `json:"value"`
BaseEffectId int `json:"baseEffectId"`
EffectElement int `json:"effectElement"`
Dispellable int `json:"dispellable"`
SpellId int `json:"spellId"`
Duration int `json:"duration"`
}
func (JSONGameItemPossibleEffectUnity) GetID ¶ added in v0.4.0
func (i JSONGameItemPossibleEffectUnity) GetID() int
type JSONGameItemType ¶
type JSONGameItemType struct {
Id int `json:"id"`
NameId int `json:"nameId"`
SuperTypeId int `json:"superTypeId"`
CategoryId int `json:"categoryId"`
}
func (JSONGameItemType) GetID ¶
func (i JSONGameItemType) GetID() int
type JSONGameItemTypeUnity ¶ added in v0.4.0
type JSONGameItemTypeUnity struct {
Id int `json:"id"`
NameId int `json:"nameId"`
SuperTypeId int `json:"superTypeId"`
CategoryId int `json:"categoryId"`
Plural int `json:"plural"` // 0, 1
Gender int `json:"gender"` // 0, 1, 2
}
func (JSONGameItemTypeUnity) GetID ¶ added in v0.4.0
func (i JSONGameItemTypeUnity) GetID() int
type JSONGameItemUnity ¶ added in v0.4.0
type JSONGameItemUnity struct {
Id int `json:"id"`
TypeId int `json:"typeId"`
DescriptionId int `json:"descriptionId"`
IconId int `json:"iconId"`
NameId int `json:"nameId"`
Level int `json:"level"`
PossibleEffects []*JSONGameItemPossibleEffectUnity `json:"possibleEffects"`
RecipeIds JSONGameUnityAnkamaIdArray `json:"recipeIds"`
Pods int `json:"realWeight"`
EvolutiveEffectIds JSONGameUnityAnkamaIdArray `json:"evolutiveEffectIds"`
DropMonsterIds JSONGameUnityAnkamaIdArray `json:"dropMonsterIds"`
ItemSetId int `json:"itemSetId"`
Criterions string `json:"criterions"`
CriticalHitBonus int `json:"criticalHitBonus"`
MaxCastPerTurn int `json:"maxCastPerTurn"`
ApCost int `json:"apCost"`
Range int `json:"range"`
MinRange int `json:"minRange"`
CriticalHitProbability int `json:"criticalHitProbability"`
}
func (JSONGameItemUnity) GetID ¶ added in v0.4.0
func (i JSONGameItemUnity) GetID() int
type JSONGameItemUnityRaw ¶ added in v0.4.0
type JSONGameItemUnityRaw struct {
Id int `json:"id"`
TypeId int `json:"typeId"`
DescriptionId int `json:"descriptionId"`
IconId int `json:"iconId"`
NameId int `json:"nameId"`
Level int `json:"level"`
PossibleEffects JSONGameUnityRefArray `json:"possibleEffects"`
RecipeIds JSONGameUnityAnkamaIdArray `json:"recipeIds"`
Pods int `json:"realWeight"`
EvolutiveEffectIds JSONGameUnityAnkamaIdArray `json:"evolutiveEffectIds"`
DropMonsterIds JSONGameUnityAnkamaIdArray `json:"dropMonsterIds"`
ItemSetId int `json:"itemSetId"`
Criterions string `json:"criterions"`
CriticalHitBonus int `json:"criticalHitBonus"`
MaxCastPerTurn int `json:"maxCastPerTurn"`
ApCost int `json:"apCost"`
Range int `json:"range"`
MinRange int `json:"minRange"`
CriticalHitProbability int `json:"criticalHitProbability"`
}
func (JSONGameItemUnityRaw) GetID ¶ added in v0.4.0
func (i JSONGameItemUnityRaw) GetID() int
func (*JSONGameItemUnityRaw) Merge ¶ added in v0.4.0
func (i *JSONGameItemUnityRaw) Merge(other []*JSONGameItemPossibleEffectUnity) JSONGameItemUnity
type JSONGameMount ¶
type JSONGameMount struct {
Id int `json:"id"`
FamilyId int `json:"familyId"`
NameId int `json:"nameId"`
Effects []*JSONGameItemPossibleEffect `json:"effects"`
}
func (JSONGameMount) GetID ¶
func (i JSONGameMount) GetID() int
type JSONGameMountFamily ¶
type JSONGameMountFamily struct {
Id int `json:"id"`
NameId int `json:"nameId"`
HeadUri string `json:"headUri"`
}
func (JSONGameMountFamily) GetID ¶
func (i JSONGameMountFamily) GetID() int
type JSONGameMountFamilyUnity ¶ added in v0.4.0
type JSONGameMountFamilyUnity struct {
Id int `json:"id"`
NameId int `json:"nameId"`
HeadUri string `json:"headUri"`
}
func (JSONGameMountFamilyUnity) GetID ¶ added in v0.4.0
func (i JSONGameMountFamilyUnity) GetID() int
type JSONGameMountUnity ¶ added in v0.4.0
type JSONGameMountUnity struct {
Id int `json:"id"`
FamilyId int `json:"familyId"`
NameId int `json:"nameId"`
Effects []*JSONGameItemPossibleEffectUnity `json:"effects"`
CertificateId int `json:"certificateId"`
}
func (JSONGameMountUnity) GetID ¶ added in v0.4.0
func (i JSONGameMountUnity) GetID() int
type JSONGameMountUnityRaw ¶ added in v0.4.0
type JSONGameMountUnityRaw struct {
Id int `json:"id"`
FamilyId int `json:"familyId"`
NameId int `json:"nameId"`
Effects JSONGameUnityRefArray `json:"effects"`
CertificateId int `json:"certificateId"`
}
func (JSONGameMountUnityRaw) GetID ¶ added in v0.4.0
func (i JSONGameMountUnityRaw) GetID() int
func (*JSONGameMountUnityRaw) Merge ¶ added in v0.4.0
func (i *JSONGameMountUnityRaw) Merge(other []*JSONGameItemPossibleEffectUnity) JSONGameMountUnity
type JSONGameNPC ¶
type JSONGameNPC struct {
Id int `json:"id"`
NameId int `json:"nameId"`
DialogMessages [][]int `json:"dialogMessages"`
DialogReplies [][]int `json:"dialogReplies"`
Actions []int `json:"actions"`
}
func (JSONGameNPC) GetID ¶
func (i JSONGameNPC) GetID() int
type JSONGameNPCUnity ¶ added in v0.4.0
type JSONGameNPCUnity struct {
Id int `json:"id"`
NameId int `json:"nameId"`
DialogMessages JSONGameUnityArray[struct {
Values JSONGameUnityAnkamaIdArray `json:"values"`
}] `json:"dialogMessages"`
DialogReplies JSONGameUnityArray[struct {
Values JSONGameUnityAnkamaIdArray `json:"values"`
}] `json:"dialogReplies"`
Actions JSONGameUnityAnkamaIdArray `json:"actions"`
}
func (JSONGameNPCUnity) GetID ¶ added in v0.4.0
func (i JSONGameNPCUnity) GetID() int
type JSONGameQuest ¶ added in v0.2.0
type JSONGameQuest struct {
Id int `json:"id"`
NameId int `json:"nameId"`
StepIds []int `json:"stepIds"`
CategoryId int `json:"categoryId"`
RepeatType int `json:"repeatType"`
RepeatLimit int `json:"repeatLimit"`
IsDungeonQuest bool `json:"isDungeonQuest"`
LevelMin int `json:"levelMin"`
LevelMax int `json:"levelMax"`
Followable bool `json:"followable"`
IsPartyQuest bool `json:"isPartyQuest"`
StartCriterion string `json:"startCriterion"`
}
func (JSONGameQuest) GetID ¶ added in v0.2.0
func (i JSONGameQuest) GetID() int
type JSONGameQuestCategory ¶ added in v0.2.0
type JSONGameQuestCategory struct {
Id int `json:"id"`
NameId int `json:"nameId"`
Order int `json:"order"`
QuestIds []int `json:"questIds"`
}
func (JSONGameQuestCategory) GetID ¶ added in v0.2.0
func (i JSONGameQuestCategory) GetID() int
type JSONGameQuestCategoryUnity ¶ added in v0.4.0
type JSONGameQuestCategoryUnity struct {
Id int `json:"id"`
NameId int `json:"nameId"`
Order int `json:"order"`
QuestIds JSONGameUnityAnkamaIdArray `json:"questIds"`
}
func (JSONGameQuestCategoryUnity) GetID ¶ added in v0.4.0
func (i JSONGameQuestCategoryUnity) GetID() int
type JSONGameQuestObjective ¶ added in v0.2.0
type JSONGameQuestObjective struct {
Id int `json:"id"`
Coords JSONGameCoordinate `json:"coords"`
MapId int `json:"mapId"`
Parameters JSONGameQuestParameter `json:"parameters"`
StepId int `json:"stepId"`
TypeId int `json:"typeId"`
}
func (JSONGameQuestObjective) GetID ¶ added in v0.2.0
func (i JSONGameQuestObjective) GetID() int
type JSONGameQuestObjectiveUnity ¶ added in v0.4.0
type JSONGameQuestObjectiveUnity struct {
Id int `json:"id"`
Coords JSONGameCoordinate `json:"coords"`
MapId int `json:"mapId"`
Parameters JSONGameQuestParameterUnity `json:"parameters"`
StepId int `json:"stepId"`
TypeId int `json:"typeId"`
}
func (JSONGameQuestObjectiveUnity) GetID ¶ added in v0.4.0
func (i JSONGameQuestObjectiveUnity) GetID() int
type JSONGameQuestParameter ¶ added in v0.2.0
type JSONGameQuestParameterUnity ¶ added in v0.4.0
type JSONGameQuestStep ¶ added in v0.2.0
type JSONGameQuestStep struct {
Id int `json:"id"`
DescriptionId int `json:"descriptionId"`
DialogId int `json:"dialogId"`
NameId int `json:"nameId"`
OptimalLevel int `json:"optimalLevel"`
Duration float64 `json:"duration"`
ObjectiveIds []int `json:"objectiveIds"`
RewardsIds []int `json:"rewardsIds"`
QuestId int `json:"questId"`
}
func (JSONGameQuestStep) GetID ¶ added in v0.2.0
func (i JSONGameQuestStep) GetID() int
type JSONGameQuestStepRewards ¶ added in v0.2.0
type JSONGameQuestStepRewards struct {
Id int `json:"id"`
ExperienceRatio float64 `json:"experienceRatio"`
KamasRatio float64 `json:"kamasRatio"`
ItemsReward [][]int `json:"itemsReward"`
KamasScaleWithPlayerLevel bool `json:"kamasScaleWithPlayerLevel"`
LevelMax int `json:"levelMax"`
LevelMin int `json:"levelMin"`
//SpellsReward []int `json:"spellsReward"`
//EmotesReward []int `json:"emotesReward"`
//TitlesReward []int `json:"titlesReward"`
StepId int `json:"stepId"`
}
func (JSONGameQuestStepRewards) GetID ¶ added in v0.2.0
func (i JSONGameQuestStepRewards) GetID() int
type JSONGameQuestStepRewardsUnity ¶ added in v0.4.0
type JSONGameQuestStepRewardsUnity struct {
Id int `json:"id"`
ExperienceRatio float64 `json:"experienceRatio"`
KamasRatio float64 `json:"kamasRatio"`
ItemsReward JSONGameUnityArray[struct {
Values JSONGameUnityArray[int] `json:"values"`
}] `json:"itemsReward"`
KamasScaleWithPlayerLevel int `json:"kamasScaleWithPlayerLevel"` // bool
LevelMax int `json:"levelMax"`
LevelMin int `json:"levelMin"`
//SpellsReward []int `json:"spellsReward"`
//EmotesReward []int `json:"emotesReward"`
//TitlesReward []int `json:"titlesReward"`
StepId int `json:"stepId"`
}
func (JSONGameQuestStepRewardsUnity) GetID ¶ added in v0.4.0
func (i JSONGameQuestStepRewardsUnity) GetID() int
type JSONGameQuestStepUnity ¶ added in v0.4.0
type JSONGameQuestStepUnity struct {
Id int `json:"id"`
DescriptionId int `json:"descriptionId"`
DialogId int `json:"dialogId"`
NameId int `json:"nameId"`
OptimalLevel int `json:"optimalLevel"`
Duration float64 `json:"duration"`
ObjectiveIds JSONGameUnityAnkamaIdArray `json:"objectiveIds"`
RewardsIds JSONGameUnityAnkamaIdArray `json:"rewardsIds"`
QuestId int `json:"questId"`
}
func (JSONGameQuestStepUnity) GetID ¶ added in v0.4.0
func (i JSONGameQuestStepUnity) GetID() int
type JSONGameQuestUnity ¶ added in v0.4.0
type JSONGameQuestUnity struct {
Id int `json:"id"`
NameId int `json:"nameId"`
StepIds JSONGameUnityAnkamaIdArray `json:"stepIds"`
CategoryId int `json:"categoryId"`
RepeatType int `json:"repeatType"`
RepeatLimit int `json:"repeatLimit"`
IsDungeonQuest int `json:"isDungeonQuest"` // bool
LevelMin int `json:"levelMin"`
LevelMax int `json:"levelMax"`
Followable int `json:"followable"` // bool
IsPartyQuest int `json:"isPartyQuest"` // bool
StartCriterion string `json:"startCriterion"`
}
func (JSONGameQuestUnity) GetID ¶ added in v0.4.0
func (i JSONGameQuestUnity) GetID() int
type JSONGameRecipe ¶
type JSONGameRecipe struct {
Id int `json:"resultId"`
NameId int `json:"resultNameId"`
TypeId int `json:"resultTypeId"`
Level int `json:"resultLevel"`
IngredientIds []int `json:"ingredientIds"`
Quantities []int `json:"quantities"`
JobId int `json:"jobId"`
SkillId int `json:"skillId"`
}
func (JSONGameRecipe) GetID ¶
func (i JSONGameRecipe) GetID() int
type JSONGameRecipeUnity ¶ added in v0.4.0
type JSONGameRecipeUnity struct {
Id int `json:"resultId"`
NameId string `json:"resultNameId"` // int in a string
TypeId int `json:"resultTypeId"`
Level int `json:"resultLevel"`
IngredientIds JSONGameUnityAnkamaIdArray `json:"ingredientIds"`
Quantities JSONGameUnityArray[int] `json:"quantities"`
JobId int `json:"jobId"`
SkillId int `json:"skillId"`
}
func (JSONGameRecipeUnity) GetID ¶ added in v0.4.0
func (i JSONGameRecipeUnity) GetID() int
type JSONGameSet ¶
type JSONGameSet struct {
Id int `json:"id"`
ItemIds []int `json:"items"`
NameId int `json:"nameId"`
Effects [][]*JSONGameItemPossibleEffect `json:"effects"`
}
func (JSONGameSet) GetID ¶
func (i JSONGameSet) GetID() int
type JSONGameSetUnity ¶ added in v0.4.0
type JSONGameSetUnity struct {
Id int `json:"id"`
//BonusIsSecret int `json:"bonusIsSecret"` // always 0, maybe used in the future
ItemIds []int `json:"items"`
NameId int `json:"nameId"`
Effects [][]*JSONGameItemPossibleEffectUnity `json:"effects"`
}
func (JSONGameSetUnity) GetID ¶ added in v0.4.0
func (i JSONGameSetUnity) GetID() int
type JSONGameSetUnityRaw ¶ added in v0.4.0
type JSONGameSetUnityRaw struct {
Id int `json:"id"`
//BonusIsSecret int `json:"bonusIsSecret"` // always 0, maybe used in the future
ItemIds JSONGameUnityAnkamaIdArray `json:"items"`
NameId int `json:"nameId"`
Effects JSONGameUnityArray[struct {
Values JSONGameUnityRefArray `json:"values"`
}] `json:"effects"`
}
func (JSONGameSetUnityRaw) GetID ¶ added in v0.4.0
func (i JSONGameSetUnityRaw) GetID() int
func (*JSONGameSetUnityRaw) Merge ¶ added in v0.4.0
func (i *JSONGameSetUnityRaw) Merge(other [][]*JSONGameItemPossibleEffectUnity) JSONGameSetUnity
type JSONGameSpell ¶
type JSONGameSpell struct {
Id int `json:"id"`
NameId int `json:"nameId"`
DescriptionId int `json:"descriptionId"`
TypeId int `json:"typeId"`
Order int `json:"order"`
IconId int `json:"iconId"`
SpellLevels []int `json:"spellLevels"`
}
func (JSONGameSpell) GetID ¶
func (i JSONGameSpell) GetID() int
type JSONGameSpellType ¶
type JSONGameSpellType struct {
Id int `json:"id"`
LongNameId int `json:"longNameId"`
ShortNameId int `json:"shortNameId"`
}
func (JSONGameSpellType) GetID ¶
func (i JSONGameSpellType) GetID() int
type JSONGameSpellUnity ¶ added in v0.4.0
type JSONGameSpellUnity struct {
Id int `json:"id"`
NameId int `json:"nameId"`
DescriptionId int `json:"descriptionId"`
TypeId int `json:"typeId"`
Order int `json:"order"`
IconId int `json:"iconId"`
SpellLevels JSONGameUnityAnkamaIdArray `json:"spellLevels"`
}
func (JSONGameSpellUnity) GetID ¶ added in v0.4.0
func (i JSONGameSpellUnity) GetID() int
type JSONGameTitle ¶ added in v0.1.4
type JSONGameTitle struct {
Id int `json:"id"`
NameMaleId int `json:"nameMaleId"`
NameFemaleId int `json:"nameFemaleId"`
Visible bool `json:"visible"`
CategoryId int `json:"categoryId"`
}
func (JSONGameTitle) GetID ¶ added in v0.1.4
func (i JSONGameTitle) GetID() int
type JSONGameTitleUnity ¶ added in v0.4.0
type JSONGameTitleUnity struct {
Id int `json:"id"`
NameMaleId string `json:"nameMaleId"` // int in a string
NameFemaleId string `json:"nameFemaleId"` // int in a string
Visible int `json:"visible"` // bool
CategoryId int `json:"categoryId"`
}
func (JSONGameTitleUnity) GetID ¶ added in v0.4.0
func (i JSONGameTitleUnity) GetID() int
type JSONGameUnityAnkamaIdArray ¶ added in v0.4.0
type JSONGameUnityAnkamaIdArray = JSONGameUnityArray[int]
type JSONGameUnityArray ¶ added in v0.4.0
type JSONGameUnityArray[T any] struct { Array []T `json:"Array"` }
type JSONGameUnityRefArray ¶ added in v0.4.0
type JSONGameUnityRefArray = JSONGameUnityArray[JsonGameUnityRef]
type JSONLangDict ¶
type JSONLangDictUnity ¶ added in v0.4.0
type JsonGameUnityRef ¶ added in v0.4.0
type JsonGameUnityRef struct {
Ref string `json:"rid"`
}
type JsonGameUnityRefLookup ¶ added in v0.4.0
func ParseRawDataPartUnityMulti ¶ added in v0.4.0
type LangDict ¶
func ParseLangDict ¶
type LangDictUnity ¶ added in v0.4.0
type LangDictUnity struct {
Texts map[int]string `json:"entries"` // 1: "Account- oder Abohandel",
}
func ParseLangDictUnity ¶ added in v0.4.0
func ParseLangDictUnity(langCode string, dir string) LangDictUnity
type MappedMultilangEffect ¶
type MappedMultilangEffect struct {
Min int `json:"min"`
Max int `json:"max"`
Type map[string]string `json:"type"`
MinMaxIrrelevant int `json:"min_max_irrelevant"`
Templated map[string]string `json:"templated"`
ElementId int `json:"element_id"`
IsMeta bool `json:"is_meta"`
Active bool `json:"active"`
}
type MappedMultilangItem ¶
type MappedMultilangItem struct {
AnkamaId int `json:"ankama_id"`
Type MappedMultilangItemType `json:"type"`
Description map[string]string `json:"description"`
Name map[string]string `json:"name"`
Image string `json:"image"`
Conditions []MappedMultilangCondition `json:"conditions"`
ConditionTree *ConditionTreeNodeMapped `json:"condition_tree"`
Level int `json:"level"`
UsedInRecipes []int `json:"used_in_recipes"`
Characteristics []MappedMultilangCharacteristic `json:"characteristics"`
Effects []MappedMultilangEffect `json:"effects"`
DropMonsterIds []int `json:"dropMonsterIds"`
CriticalHitBonus int `json:"criticalHitBonus"`
TwoHanded bool `json:"twoHanded"`
MaxCastPerTurn int `json:"maxCastPerTurn"`
ApCost int `json:"apCost"`
Range int `json:"range"`
MinRange int `json:"minRange"`
CriticalHitProbability int `json:"criticalHitProbability"`
Pods int `json:"pods"`
IconId int `json:"iconId"`
ParentSet MappedMultilangSetReverseLink `json:"parentSet"`
HasParentSet bool `json:"hasParentSet"`
}
func MapItems ¶
func MapItems(data *JSONGameData, langs *map[string]LangDict) []MappedMultilangItem
type MappedMultilangItemType ¶
type MappedMultilangItemUnity ¶ added in v0.4.0
type MappedMultilangItemUnity struct {
AnkamaId int `json:"ankama_id"`
Type MappedMultilangItemType `json:"type"`
Description map[string]string `json:"description"`
Name map[string]string `json:"name"`
Image string `json:"image"`
Conditions *ConditionTreeNodeMapped `json:"conditions"`
Level int `json:"level"`
UsedInRecipes []int `json:"used_in_recipes"`
Characteristics []MappedMultilangCharacteristic `json:"characteristics"`
Effects []MappedMultilangEffect `json:"effects"`
DropMonsterIds []int `json:"dropMonsterIds"`
CriticalHitBonus int `json:"criticalHitBonus"`
MaxCastPerTurn int `json:"maxCastPerTurn"`
ApCost int `json:"apCost"`
Range int `json:"range"`
MinRange int `json:"minRange"`
CriticalHitProbability int `json:"criticalHitProbability"`
Pods int `json:"pods"`
IconId int `json:"iconId"`
ParentSet MappedMultilangSetReverseLink `json:"parentSet"`
HasParentSet bool `json:"hasParentSet"`
}
changes: removed twoHanded and conditions
func MapItemsUnity ¶ added in v0.4.0
func MapItemsUnity(data *JSONGameDataUnity, langs *map[string]LangDictUnity) []MappedMultilangItemUnity
type MappedMultilangMount ¶
type MappedMultilangMount struct {
AnkamaId int `json:"ankama_id"`
Name map[string]string `json:"name"`
FamilyId int `json:"family_id"`
FamilyName map[string]string `json:"family_name"`
Effects []MappedMultilangEffect `json:"effects"`
}
func MapMounts ¶
func MapMounts(data *JSONGameData, langs *map[string]LangDict) []MappedMultilangMount
func MapMountsUnity ¶ added in v0.4.0
func MapMountsUnity(data *JSONGameDataUnity, langs *map[string]LangDictUnity) []MappedMultilangMount
type MappedMultilangNPCAlmanax ¶ added in v0.2.0
type MappedMultilangNPCAlmanax struct {
OfferingReceiver string `json:"offeringReceiver"`
Days []string `json:"days"`
Offering struct {
ItemId int `json:"itemId"`
ItemName map[string]string `json:"itemName"`
Quantity int `json:"quantity"`
ImageUrls struct {
HD string `json:"hd"`
HQ string `json:"hq"`
SD string `json:"sd"`
Icon string `json:"icon"`
}
}
Bonus map[string]string `json:"bonus"`
BonusType map[string]string `json:"bonusType"`
RewardKamas int `json:"rewardKamas"`
}
func MapAlmanax ¶ added in v0.2.0
func MapAlmanax(data *JSONGameData, langs *map[string]LangDict) []MappedMultilangNPCAlmanax
type MappedMultilangNPCAlmanaxUnity ¶ added in v0.6.0
type MappedMultilangNPCAlmanaxUnity struct {
OfferingReceiver string `json:"offeringReceiver"`
Days []string `json:"days"`
DatesRule []string `json:"datesRule"` // NOTE: Since 3.2
Offering struct {
ItemId int `json:"itemId"`
ItemCategoryId int `json:"itemCategoryId"`
ItemName map[string]string `json:"itemName"`
Quantity int `json:"quantity"`
} `json:"offering"`
Bonus map[string]string `json:"bonus"`
BonusType map[string]string `json:"bonusType"`
RewardKamas int `json:"rewardKamas"`
ExperienceRatio float64 `json:"experienceRatio"`
OptimalLevel int `json:"optimalLevel"`
Duration float64 `json:"duration"`
}
func MapAlmanaxUnity ¶ added in v0.4.0
func MapAlmanaxUnity(data *JSONGameDataUnity, langs *map[string]LangDictUnity) []MappedMultilangNPCAlmanaxUnity
type MappedMultilangRecipe ¶
type MappedMultilangRecipe struct {
ResultId int `json:"result_id"`
Entries []MappedMultilangRecipeEntry `json:"entries"`
}
func MapRecipes ¶
func MapRecipes(data *JSONGameData) []MappedMultilangRecipe
func MapRecipesUnity ¶ added in v0.4.0
func MapRecipesUnity(data *JSONGameDataUnity) []MappedMultilangRecipe
type MappedMultilangSet ¶
type MappedMultilangSet struct {
AnkamaId int `json:"ankama_id"`
Name map[string]string `json:"name"`
ItemIds []int `json:"items"`
Effects [][]MappedMultilangSetEffect `json:"effects"`
Level int `json:"level"`
IsCosmetic bool `json:"is_cosmetic"`
}
func MapSets ¶
func MapSets(data *JSONGameData, langs *map[string]LangDict) []MappedMultilangSet
type MappedMultilangSetEffect ¶ added in v0.2.1
type MappedMultilangSetEffect struct {
Min int `json:"min"`
Max int `json:"max"`
Type map[string]string `json:"type"`
MinMaxIrrelevant int `json:"min_max_irrelevant"`
Templated map[string]string `json:"templated"`
ElementId int `json:"element_id"`
IsMeta bool `json:"is_meta"`
Active bool `json:"active"`
ItemCombination uint `json:"item_combination"`
}
type MappedMultilangSetUnity ¶ added in v0.4.0
type MappedMultilangSetUnity struct {
AnkamaId int `json:"ankama_id"`
Name map[string]string `json:"name"`
ItemIds []int `json:"items"`
Effects map[int][]MappedMultilangEffect `json:"effects"`
Level int `json:"level"`
ContainsCosmetics bool `json:"contains_cosmetics"`
ContainsCosmeticsOnly bool `json:"contains_cosmetics_only"`
}
func MapSetsUnity ¶ added in v0.4.0
func MapSetsUnity(data *JSONGameDataUnity, langs *map[string]LangDictUnity) []MappedMultilangSetUnity
type NodeType ¶ added in v0.1.1
type NodeType int
NodeType defines the type of a node - either an operator or an operand
type PersistentStringKeysMap ¶
type PersistentStringKeysMap struct {
Entries *treebidimap.Map `json:"entries"`
NextId int `json:"next_id"`
}
var ( PersistedElements PersistentStringKeysMap PersistedTypes PersistentStringKeysMap )
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