Documentation
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Index ¶
- Constants
- func AddNotice(c echo.Context) error
- func CardRecode(c echo.Context) error
- func Consume(c echo.Context) error
- func GetChargeOrder(c echo.Context) error
- func GetNotice(c echo.Context) error
- func GetTransition(c echo.Context) error
- func IssueProps(c echo.Context) error
- func IssuePropsList(c echo.Context) error
- func LoginRecord(c echo.Context) error
- func MatchRecord(c echo.Context) error
- func NormalRecord(c echo.Context) error
- func Postbox(c echo.Context) error
- func PrivateRecord(c echo.Context) error
- func RoomCreateRecord(c echo.Context) error
- type CardRecodeStr
- type ConsumeData
- type DataRoom
- type DataUserActive
- type IssuePropsRecord
Constants ¶
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const ( RESTYPE1 uint32 = iota //普通场抽成 RESTYPE2 //普通场打牌 RESTYPE3 //比赛场 RESTYPE4 //私人局 RESTYPE5 //破产 RESTYPE6 //充值 RESTYPE7 //签到 RESTYPE8 //Vip RESTYPE9 //邮件 RESTYPE10 //购买 RESTYPE11 //兑换 RESTYPE12 //排行榜 RESTYPE13 //活动领奖 RESTYPE14 //排行榜 RESTYPE15 //任务 )
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Variables ¶
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Functions ¶
func CardRecode ¶
func IssueProps ¶
func IssuePropsList ¶
func LoginRecord ¶
func RoomCreateRecord ¶
Types ¶
type CardRecodeStr ¶
type ConsumeData ¶
type DataRoom ¶
type DataRoom struct {
Id uint32 //房间ID
Rtype uint32 //房间类型
Rname string //房间名字
Cid uint32 //圈子id
Expire uint32 //牌局设定的过期时间
Updownji uint32 //是否有上下鸡
Invitecode string //房间邀请码
Create_userid string //房间创建人
Status uint32 //
RoundTotal uint32 // 总牌局数
Started bool //牌局是否已经开始
Ante uint32 //私人房底分
Payment uint32 //付费方式1=AA or 0=房主支付
CTime uint32 //创建时间
}
type DataUserActive ¶
type IssuePropsRecord ¶
type IssuePropsRecord struct {
AdminID string
Count uint32
WidgetType uint32 //
UserID string
Desc string
Time uint32
}
func GetIssuePropsList ¶
func GetIssuePropsList(offset, limit int) ([]*IssuePropsRecord, int64, error)
func (*IssuePropsRecord) Save ¶
func (this *IssuePropsRecord) Save() error
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