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Index ¶
Constants ¶
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const ( PopulationSize = 100 PopSizeChRandom = false )
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const ( Name = "neural_network" EntityNeuralNetwork = string("neural_network") )
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const ( SettingParam1 = "param1" SettingParam2 = "param2" AttrPhase = "phase" StateEnabled = "enabled" StateDisabled = "disabled" ActionEnabled = "enable" ActionDisable = "disable" )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Actor ¶
type Actor struct {
*supervisor.BaseActor
// contains filtered or unexported fields
}
type Network1 ¶
type Network1 struct {
// contains filtered or unexported fields
}
func NewNetwork1 ¶
type Network2 ¶
type Network2 struct {
// contains filtered or unexported fields
}
func NewNetwork2 ¶
func (*Network2) SelectPopulation ¶
func (e *Network2) SelectPopulation()
type TrainingData ¶
func GenerateTrainingData ¶
func GenerateTrainingData() []TrainingData
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