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Index ¶
Constants ¶
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const ( Name = "messagebird" AttrAccessKey = "access_key" AttrName = "name" AttrPhone = "phone" AttrBody = "body" AttrPayment = "Payment" AttrType = "Type" AttrAmount = "Amount" )
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const (
// StatusDelivered ...
StatusDelivered = "delivered"
)
Variables ¶
This section is empty.
Functions ¶
func NewAttr ¶
func NewAttr() m.Attributes
func NewMessageParams ¶
func NewMessageParams() m.Attributes
func NewSettings ¶
Types ¶
type Actor ¶
type Actor struct {
entity_manager.BaseActor
AccessToken string
Name string
// contains filtered or unexported fields
}
Actor ...
func NewActor ¶
func NewActor(settings m.Attributes, entityManager entity_manager.EntityManager, eventBus event_bus.EventBus, adaptors *adaptors.Adaptors) *Actor
NewActor ...
func (*Actor) Spawn ¶
func (p *Actor) Spawn() entity_manager.PluginActor
func (*Actor) UpdateBalance ¶
UpdateBalance ...
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