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Index ¶
Constants ¶
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const ( Name = "script" EntityScript = common.EntityType("script") )
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const (
FuncEntityAction = "entityAction"
)
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Actor ¶
type Actor struct {
entity_manager.BaseActor
// contains filtered or unexported fields
}
func NewActor ¶
func NewActor(entity *m.Entity, adaptors *adaptors.Adaptors, scriptService scripts.ScriptService, entityManager entity_manager.EntityManager, eventBus event_bus.EventBus) (actor *Actor, err error)
func (*Actor) SetState ¶
func (e *Actor) SetState(params entity_manager.EntityStateParams) (err error)
func (*Actor) Spawn ¶
func (e *Actor) Spawn() entity_manager.PluginActor
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