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Index ¶
Constants ¶
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const ( Name = "twilio" AttrFrom = "from" AttrSid = "sid" AttrAuthToken = "authToken" AttrPhone = "phone" AttrBody = "body" AttrAmount = "amount" AttrCurrency = "currency" )
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const ( // StatusAccepted ... StatusAccepted = "accepted" // StatusQueued ... StatusQueued = "queued" // StatusSending ... StatusSending = "sending" // StatusReceiving ... StatusReceiving = "receiving" // StatusReceived ... StatusReceived = "received" // StatusDelivered ... StatusDelivered = "delivered" // StatusUndelivered ... StatusUndelivered = "undelivered" // StatusSent ... StatusSent = "sent" // StatusFailed ... StatusFailed = "failed" )
Variables ¶
This section is empty.
Functions ¶
func NewAttr ¶
func NewAttr() m.Attributes
func NewMessageParams ¶
func NewMessageParams() m.Attributes
func NewSettings ¶
Types ¶
type Actor ¶
type Actor struct {
entity_manager.BaseActor
// contains filtered or unexported fields
}
Actor ...
func NewActor ¶
func NewActor(settings m.Attributes, entityManager entity_manager.EntityManager, eventBus event_bus.EventBus, adaptors *adaptors.Adaptors) *Actor
NewActor ...
func (*Actor) Spawn ¶
func (p *Actor) Spawn() entity_manager.PluginActor
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