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Index ¶
Constants ¶
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const ( MapTypeRawOpenpvpBlack1 = "OPENPVP_BLACK_1" MapTypeRawOpenpvpBlack2 = "OPENPVP_BLACK_2" MapTypeRawOpenpvpBlack3 = "OPENPVP_BLACK_3" MapTypeRawOpenpvpBlack4 = "OPENPVP_BLACK_4" MapTypeRawOpenpvpBlack5 = "OPENPVP_BLACK_5" MapTypeRawOpenpvpBlack6 = "OPENPVP_BLACK_6" MapTypeRawOpenpvpRed = "OPENPVP_RED" MapTypeRawOpenpvpYellow = "OPENPVP_YELLOW" MapTypeRawSafearea = "SAFEAREA" // blue MapTypeRawTunnelBlackHigh = "TUNNEL_BLACK_HIGH" MapTypeRawTunnelBlackLow = "TUNNEL_BLACK_LOW" MapTypeRawTunnelBlackMedium = "TUNNEL_BLACK_MEDIUM" MapTypeRawTunnelDeep = "TUNNEL_DEEP" MapTypeRawTunnelDeepRaid = "TUNNEL_DEEP_RAID" MapTypeRawTunnelHideout = "TUNNEL_HIDEOUT" MapTypeRawTunnelHideoutDeep = "TUNNEL_HIDEOUT_DEEP" MapTypeRawTunnelHigh = "TUNNEL_HIGH" MapTypeRawTunnelLow = "TUNNEL_LOW" MapTypeRawTunnelMedium = "TUNNEL_MEDIUM" MapTypeRawTunnelRoyal = "TUNNEL_ROYAL" MapTypeRawPlayercityBlack = "PLAYERCITY_BLACK" // Brecilien, Rests MapTypeRawPlayercityBlackNofurniture = "PLAYERCITY_BLACK_NOFURNITURE" // Brecilien* MapTypeRawPlayercityBlackRoyal = "PLAYERCITY_BLACK_ROYAL" // Caerleon MapTypeRawPlayercityBlackPortalcityNofurniture = "PLAYERCITY_BLACK_PORTALCITY_NOFURNITURE" // Portals MapTypeRawPlayercitySafearea01 = "PLAYERCITY_SAFEAREA_01" // Martlock, Thetford, Bridgewatch MapTypeRawPlayercitySafearea02 = "PLAYERCITY_SAFEAREA_02" // Fort Sterling, Lymhurst )
MapTypes cat pkg/ao/data/ao-bin-dumps/cluster/world.json | jq .world.clusters | jq '.cluster[]."@type"' | sort | uniq
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const ( MapTypeUnknown = "Unknown" MapTypeBlackZone = "Black" MapTypeRedZone = "Red" MapTypeYellowZone = "Yellow" MapTypeBlueZone = "Blue" MapTypeAvalon = "Avalon" MapTypeCity = "City" )
User friendly map types
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const ( TierErr = "T0(Error)" Tier1 = "T1" Tier2 = "T2" Tier3 = "T3" Tier4 = "T4" Tier5 = "T5" Tier6 = "T6" Tier7 = "T7" Tier8 = "T8" )
Tiers
Variables ¶
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var ( MapTypesBlackZone = []string{ MapTypeRawOpenpvpBlack1, MapTypeRawOpenpvpBlack2, MapTypeRawOpenpvpBlack3, MapTypeRawOpenpvpBlack4, MapTypeRawOpenpvpBlack5, MapTypeRawOpenpvpBlack6, } MapTypesRedZone = []string{ MapTypeRawOpenpvpRed, } MapTypesYellowZone = []string{ MapTypeRawOpenpvpYellow, } MapTypesBlueZone = []string{ MapTypeRawSafearea, } MapTypesAvalon = []string{ MapTypeRawTunnelBlackHigh, MapTypeRawTunnelBlackLow, MapTypeRawTunnelBlackMedium, MapTypeRawTunnelDeep, MapTypeRawTunnelDeepRaid, MapTypeRawTunnelHideout, MapTypeRawTunnelHideoutDeep, MapTypeRawTunnelHigh, MapTypeRawTunnelLow, MapTypeRawTunnelMedium, MapTypeRawTunnelRoyal, } MapTypesCity = []string{ MapTypeRawPlayercityBlack, MapTypeRawPlayercityBlackNofurniture, MapTypeRawPlayercityBlackRoyal, MapTypeRawPlayercityBlackPortalcityNofurniture, MapTypeRawPlayercitySafearea01, MapTypeRawPlayercitySafearea02, } )
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var (
Maps = map[string]MapData{}
)
Functions ¶
func GetMapShortName ¶
func GetMapTier ¶
func GetMapType ¶
Types ¶
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