Documentation
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Index ¶
- type Achievement
- type Card
- type Character
- func (c *Character) GetAchievements()
- func (c *Character) GetCards()
- func (c *Character) GetCurrenciesAndRep()
- func (c *Character) GetGoldSaucer()
- func (c *Character) GetJobs()
- func (c *Character) GetMinionDetails(m *Minion)
- func (c *Character) GetMinions()
- func (c *Character) GetMountDetails(m *Mount)
- func (c *Character) GetMounts()
- func (c *Character) GetOrchestrions()
- func (c *Character) GetProfile()
- func (c *Character) GetPvpProfile()
- func (c *Character) GetQuests()
- func (c *Character) GetRetainers()
- func (c *Character) GetSpells()
- func (c *Character) GetTrustCompanions()
- type Currency
- type GoldSaucer
- type Item
- type Job
- type Minion
- type Mount
- type Orchestrion
- type PvpPerformance
- type PvpProfile
- type Quest
- type Reputation
- type Retainer
- type Spell
- type TrustCompanion
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Achievement ¶
type Character ¶
type Character struct {
CityState string
Clan string
FreeCompany string
Gender string
GrandCompany string
GrandCompanyRank string
Guardian string
Id string
Name string
Nameday string
Race string
Title string
World string
Linkshells []string
Achievements []Achievement
Cards []Card
Currencies []Currency
GoldSaucer GoldSaucer
Jobs []Job
Minions []Minion
Mounts []Mount
Orchestrions []Orchestrion
PvpProfile PvpProfile
Quests []Quest
Reputations []Reputation
Retainers []*Retainer
Spells []Spell
TrustCompanions []TrustCompanion
}
func (*Character) GetAchievements ¶
func (c *Character) GetAchievements()
func (*Character) GetCurrenciesAndRep ¶
func (c *Character) GetCurrenciesAndRep()
func (*Character) GetGoldSaucer ¶
func (c *Character) GetGoldSaucer()
func (*Character) GetMinionDetails ¶
getting all minion data at once causes issues this allows to lazy load
func (*Character) GetMinions ¶
func (c *Character) GetMinions()
func (*Character) GetMountDetails ¶
getting all minion data at once causes issues this allows to lazy load
func (*Character) GetOrchestrions ¶
func (c *Character) GetOrchestrions()
func (*Character) GetProfile ¶
func (c *Character) GetProfile()
func (*Character) GetPvpProfile ¶
func (c *Character) GetPvpProfile()
func (*Character) GetRetainers ¶
func (c *Character) GetRetainers()
func (*Character) GetTrustCompanions ¶
func (c *Character) GetTrustCompanions()
type GoldSaucer ¶
type Item ¶
type Item struct {
Name string
Quantity string
HighQuality bool
CanBePlacedInArmoire bool
IsUnique bool
ItemCategory string
Extractable bool
Projectable bool
Desynthesizable string
Dyable bool
Purchasable bool
}
func (Item) IsFurnishing ¶
func (Item) IsStackable ¶
type Orchestrion ¶
type PvpPerformance ¶
type PvpProfile ¶
type PvpProfile struct {
Faction string
Rank string
Title string
TotalXp string
Xp string
NextXp string
OverallPerformance PvpPerformance
WeeklyPerformance PvpPerformance
}
type Reputation ¶
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