Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
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Types ¶
type SuperSystem ¶
type SuperSystem interface {
L1() *geth.GethInstance
L1GethClient() *ethclient.Client
L1Beacon() *fakebeacon.FakeBeacon
AdvanceL1Time(duration time.Duration)
DisputeGameFactoryAddr() common.Address
// Superchain level
L2IDs() []string
Supervisor() *supervisor.SupervisorService
Batcher(network string) *bss.BatcherService
Proposer(network string) *l2os.ProposerService
AddUser(username string)
SupervisorClient() *sources.SupervisorClient
DependencySet() *depset.StaticConfigDependencySet
// L2 client specific
L2GethEndpoint(id string, name string) endpoint.RPC
L2GethClient(network string, node string) *ethclient.Client
L2RollupEndpoint(network string, node string) endpoint.RPC
L2RollupClient(network string, node string) *sources.RollupClient
SendL2Tx(network string, node string, username string, applyTxOpts helpers.TxOptsFn) *types.Receipt
EmitData(ctx context.Context, network string, node string, username string, data string) *types.Receipt
AddNode(network string, nodeName string)
// L2 level
ChainID(network string) *big.Int
RollupConfig(network string) *rollup.Config
L2Genesis(network string) *core.Genesis
UserKey(nework, username string) ecdsa.PrivateKey
L2OperatorKey(network string, role devkeys.ChainOperatorRole) ecdsa.PrivateKey
Address(network string, username string) common.Address
Contract(network string, contractName string) interface{}
DeployEmitterContract(ctx context.Context, network string, username string) common.Address
ValidateMessage(
ctx context.Context,
id string,
sender string,
msgIdentifier supervisortypes.Identifier,
msgHash [32]byte,
expectedError error,
) (*types.Receipt, error)
}
SuperSystem is an interface for the system (collection of connected resources) it provides a way to get the resources for a network by network ID and provides a way to get the list of network IDs this is useful for testing multiple network backends, for example, interopE2ESystem is the default implementation, but a shim to kurtosis or another testing framework could be implemented
func NewSuperSystem ¶
func NewSuperSystem(t *testing.T, recipe *interopgen.InteropDevRecipe, w WorldResourcePaths, config SuperSystemConfig) SuperSystem
NewSuperSystem creates a new SuperSystem from a recipe. It creates an interopE2ESystem.
type SuperSystemConfig ¶ added in v1.9.5
type SuperSystemConfig struct {
SupportTimeTravel bool
// contains filtered or unexported fields
}
type WorldResourcePaths ¶ added in v1.12.0
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