proofs

package
v1.16.3 Latest Latest
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Published: Dec 4, 2025 License: MIT Imports: 35 Imported by: 0

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Constants

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Variables

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Functions

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Types

type ArtifactBytecode

type ArtifactBytecode struct {
	Object string `json:"object"`
}

type ArtifactJSON

type ArtifactJSON struct {
	Bytecode ArtifactBytecode `json:"bytecode"`
	ABI      json.RawMessage  `json:"abi"`
}

type Claim

type Claim struct {
	Index uint64
	// contains filtered or unexported fields
}

func (*Claim) Attack

func (c *Claim) Attack(eoa *dsl.EOA, newClaim common.Hash) *Claim

func (*Claim) Bond

func (c *Claim) Bond() *big.Int

func (*Claim) Claimant

func (c *Claim) Claimant() common.Address

func (*Claim) Defend

func (c *Claim) Defend(eoa *dsl.EOA, newClaim common.Hash) *Claim

func (*Claim) Depth

func (c *Claim) Depth() types.Depth

func (*Claim) Position

func (c *Claim) Position() types.Position

func (*Claim) String

func (c *Claim) String() string

func (*Claim) Value

func (c *Claim) Value() common.Hash

func (*Claim) VerifyNoCounterClaim

func (c *Claim) VerifyNoCounterClaim()

func (*Claim) WaitForCounterClaim

func (c *Claim) WaitForCounterClaim(ignoreClaims ...*Claim) *Claim

WaitForCounterClaim waits for the claim to be countered by another claim being posted. Return the new claim that counters this claim.

func (*Claim) WaitForCountered

func (c *Claim) WaitForCountered()

WaitForCountered waits until the claim is countered either by a child claim or by a step call.

type DisputeGameFactory

type DisputeGameFactory struct {
	// contains filtered or unexported fields
}

func NewDisputeGameFactory

func NewDisputeGameFactory(
	t devtest.T,
	l1Network *dsl.L1Network,
	ethClient apis.EthClient,
	dgfAddr common.Address,
	l2CL *dsl.L2CLNode,
	l2EL *dsl.L2ELNode,
	supervisor *dsl.Supervisor,
	challengerCfg *challengerConfig.Config,
) *DisputeGameFactory

func (*DisputeGameFactory) Address

func (f *DisputeGameFactory) Address() common.Address

func (*DisputeGameFactory) CreateHelperEOA

func (f *DisputeGameFactory) CreateHelperEOA(eoa *dsl.EOA) *GameHelperEOA

func (*DisputeGameFactory) GameArgs

func (f *DisputeGameFactory) GameArgs(gameType gameTypes.GameType) []byte

func (*DisputeGameFactory) GameAtIndex

func (f *DisputeGameFactory) GameAtIndex(idx int64) *FaultDisputeGame

func (*DisputeGameFactory) GameCount

func (f *DisputeGameFactory) GameCount() int64

func (*DisputeGameFactory) GameImpl

func (f *DisputeGameFactory) GameImpl(gameType gameTypes.GameType) *FaultDisputeGame

func (*DisputeGameFactory) StartCannonGame

func (f *DisputeGameFactory) StartCannonGame(eoa *dsl.EOA, opts ...GameOpt) *FaultDisputeGame

func (*DisputeGameFactory) StartCannonKonaGame

func (f *DisputeGameFactory) StartCannonKonaGame(eoa *dsl.EOA, opts ...GameOpt) *FaultDisputeGame

func (*DisputeGameFactory) StartSuperCannonGame added in v1.13.5

func (f *DisputeGameFactory) StartSuperCannonGame(eoa *dsl.EOA, opts ...GameOpt) *SuperFaultDisputeGame

func (*DisputeGameFactory) WaitForGame

func (f *DisputeGameFactory) WaitForGame() *FaultDisputeGame

type FaultDisputeGame

type FaultDisputeGame struct {
	Address common.Address
	// contains filtered or unexported fields
}

func NewFaultDisputeGame

func NewFaultDisputeGame(
	t devtest.T,
	require *require.Assertions,
	addr common.Address,
	helperProvider gameHelperProvider,
	honestTrace func(game *FaultDisputeGame) challengerTypes.TraceAccessor,
	game *bindings.FaultDisputeGame,
) *FaultDisputeGame

func (*FaultDisputeGame) Attack

func (g *FaultDisputeGame) Attack(eoa *dsl.EOA, claimIdx uint64, newClaim common.Hash)

func (*FaultDisputeGame) ClaimAtIndex

func (g *FaultDisputeGame) ClaimAtIndex(claimIndex uint64) *Claim

func (*FaultDisputeGame) Defend

func (g *FaultDisputeGame) Defend(eoa *dsl.EOA, claimIdx uint64, newClaim common.Hash)

func (*FaultDisputeGame) DisputeL2SequenceNumber

func (g *FaultDisputeGame) DisputeL2SequenceNumber(eoa *dsl.EOA, startClaim *Claim, l2SequenceNumber uint64) *Claim

func (*FaultDisputeGame) DisputeToStep

func (g *FaultDisputeGame) DisputeToStep(eoa *dsl.EOA, startClaim *Claim, traceIndex uint64) *Claim

func (*FaultDisputeGame) GameData

func (g *FaultDisputeGame) GameData() string

func (*FaultDisputeGame) GameType

func (g *FaultDisputeGame) GameType() gameTypes.GameType

func (*FaultDisputeGame) L1Head

func (g *FaultDisputeGame) L1Head() common.Hash

func (*FaultDisputeGame) L2SequenceNumber

func (g *FaultDisputeGame) L2SequenceNumber() uint64

func (*FaultDisputeGame) LogGameData

func (g *FaultDisputeGame) LogGameData()

func (*FaultDisputeGame) MaxDepth

func (g *FaultDisputeGame) MaxDepth() challengerTypes.Depth

func (*FaultDisputeGame) PerformMoves

func (g *FaultDisputeGame) PerformMoves(eoa *dsl.EOA, moves ...GameHelperMove) []*Claim

func (*FaultDisputeGame) RootClaim

func (g *FaultDisputeGame) RootClaim() *Claim

func (*FaultDisputeGame) SplitDepth

func (g *FaultDisputeGame) SplitDepth() challengerTypes.Depth

func (*FaultDisputeGame) StartingL2SequenceNumber

func (g *FaultDisputeGame) StartingL2SequenceNumber() uint64

type GameCfg

type GameCfg struct {
	// contains filtered or unexported fields
}

func NewGameCfg

func NewGameCfg(opts ...GameOpt) *GameCfg

type GameHelper

type GameHelper struct {
	// contains filtered or unexported fields
}

func DeployGameHelper

func DeployGameHelper(t devtest.T, deployer *dsl.EOA, honestTraceProvider func(game *FaultDisputeGame) challengerTypes.TraceAccessor) *GameHelper

func (*GameHelper) AuthEOA

func (gs *GameHelper) AuthEOA(eoa *dsl.EOA) *GameHelper

func (*GameHelper) CreateGameWithClaims

func (gs *GameHelper) CreateGameWithClaims(
	eoa *dsl.EOA,
	factory *DisputeGameFactory,
	gameType gameTypes.GameType,
	rootClaim common.Hash,
	extraData []byte,
	moves []GameHelperMove,
) common.Address

func (*GameHelper) DisputeL2SequenceNumber

func (gs *GameHelper) DisputeL2SequenceNumber(eoa *dsl.EOA, game *FaultDisputeGame, startClaim *Claim, l2SequenceNumber uint64) *Claim

func (*GameHelper) DisputeToStep

func (gs *GameHelper) DisputeToStep(eoa *dsl.EOA, game *FaultDisputeGame, startClaim *Claim, traceIndex uint64) *Claim

func (*GameHelper) PerformMoves

func (gs *GameHelper) PerformMoves(eoa *dsl.EOA, game *FaultDisputeGame, moves []GameHelperMove) []*Claim

type GameHelperEOA

type GameHelperEOA struct {
	EOA *dsl.EOA
	// contains filtered or unexported fields
}

func (*GameHelperEOA) Address

func (a *GameHelperEOA) Address() common.Address

func (*GameHelperEOA) PerformMoves

func (a *GameHelperEOA) PerformMoves(game *FaultDisputeGame, moves ...GameHelperMove) []*Claim

type GameHelperMove

type GameHelperMove struct {
	ParentIdx *big.Int
	Claim     common.Hash
	Attack    bool
}

func Move

func Move(parentIdx int64, claim common.Hash, attack bool) GameHelperMove

type GameOpt

type GameOpt interface {
	Apply(cfg *GameCfg)
}

func WithFutureProposal

func WithFutureProposal() GameOpt

func WithL2SequenceNumber

func WithL2SequenceNumber(seqNum uint64) GameOpt

func WithRootClaim

func WithRootClaim(claim common.Hash) GameOpt

func WithUnsafeProposal

func WithUnsafeProposal() GameOpt

type SuperFaultDisputeGame

type SuperFaultDisputeGame struct {
	*FaultDisputeGame
}

func NewSuperFaultDisputeGame

func NewSuperFaultDisputeGame(t devtest.T, require *require.Assertions, addr common.Address, helperProvider gameHelperProvider, game *bindings.FaultDisputeGame) *SuperFaultDisputeGame

func (*SuperFaultDisputeGame) StartingL2SequenceNumber

func (g *SuperFaultDisputeGame) StartingL2SequenceNumber() uint64

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