Documentation
¶
Overview ¶
Package testassets provides dummy datasheet data wherever a datasheet is needed
Index ¶
Constants ¶
const ActionCSV = `` /* 4755-byte string literal not displayed */
const BNPCBaseCSV = `` /* 660-byte string literal not displayed */
const BNPCNameCSV = `` /* 280-byte string literal not displayed */
const ClassJobCSV = `` /* 1461-byte string literal not displayed */
const CraftActionCSV = `` /* 1572-byte string literal not displayed */
const ItemCSV = `` /* 3698-byte string literal not displayed */
const MapCSV = `` /* 1037-byte string literal not displayed */
const ModelCharaCSV = `` /* 795-byte string literal not displayed */
const ModelSkeletonCSV = `` /* 552-byte string literal not displayed */
const OmenCSV = `` /* 218-byte string literal not displayed */
const PlaceNameCSV = `` /* 643-byte string literal not displayed */
const RecipeCSV = `` /* 2015-byte string literal not displayed */
const RecipeLevelTableCSV = `` /* 343-byte string literal not displayed */
const StatusCSV = `` /* 1010-byte string literal not displayed */
const TerritoryTypeCSV = `` /* 3012-byte string literal not displayed */
const WorldCSV = `` /* 328-byte string literal not displayed */
Variables ¶
var ExpectedActionData = map[uint32]datasheet.Action{ 0: {Key: 0}, 2: {Key: 2, Name: "Interaction", CastType: 1, Range: 3}, 3: {Key: 3, Name: "Sprint", CastType: 1}, 4: {Key: 4, Name: "Mount", CastType: 1}, 5: {Key: 5, Name: "Teleport", CastType: 1}, 7: {Key: 7, Name: "attack", Range: -1, CastType: 1}, 9: {Key: 9, Name: "Fast Blade", Range: -1, CastType: 1}, 11: {Key: 11, Name: "Savage Blade", Range: -1, CastType: 1}, 26: {Key: 26, Name: "Sword Oath", CastType: 1}, 50: {Key: 50, Name: "Unchained", CastType: 1}, 102: {Key: 102, Name: "Flaming Arrow", Range: -1, TargetArea: true, CastType: 7, EffectRange: 5}, 203: {Key: 203, Name: "Skyshard", Range: 25, TargetArea: true, CastType: 2, EffectRange: 8, OmenID: 1}, 4238: {Key: 4238, Name: "Big Shot", Range: 30, CastType: 4, EffectRange: 30, XAxisModifier: 4, OmenID: 2}, }
ExpectedActionData derives from ActionCSV
var ExpectedBNPCBases = map[uint32]datasheet.BNPCBase{
0: {Key: 0, Scale: 1},
1: {Key: 1, Scale: 1},
2: {Key: 2, Scale: 1},
3: {Key: 3, Scale: 1.2},
}
ExpectedBNPCBases derives from BNPCBaseCSV
var ExpectedBNPCNames = map[uint32]datasheet.BNPCName{
0: {Key: 0, Name: ""},
1: {Key: 1, Name: ""},
2: {Key: 2, Name: "ruins runner"},
3: {Key: 3, Name: "antelope doe"},
}
ExpectedBNPCNames derives from BNPCNameCSV
var ExpectedClassJobData = map[byte]datasheet.ClassJob{
0: {Key: 0, Name: "adventurer", Abbreviation: "ADV"},
1: {Key: 1, Name: "gladiator", Abbreviation: "GLA"},
2: {Key: 2, Name: "pugilist", Abbreviation: "PGL"},
}
ExpectedClassJobData derives from ClassJobCSV
var ExpectedCraftActionData = map[uint32]datasheet.CraftAction{
100000: {Key: 100000, Name: ""},
100001: {Key: 100001, Name: "Basic Synthesis"},
100002: {Key: 100002, Name: "Basic Touch"},
}
ExpectedCraftActionData derives from CraftActionCSV
var ExpectedItemData = map[uint32]datasheet.Item{
5056: {Key: 5056, Name: "Bronze Ingot"},
23374: {Key: 23374, Name: "Quaintrelle's Dress Shoes"},
23768: {Key: 23768, Name: "Rakshasa Blade"},
23769: {Key: 23769, Name: "Rakshasa Knuckles"},
}
ExpectedItemData derives from ItemCSV
var ExpectedMapInfo = map[uint16]datasheet.MapInfo{
0: {SizeFactor: 100},
1: {Key: 1, ID: "default/00", SizeFactor: 100, PlaceName: 21, TerritoryType: 1},
2: {Key: 2, ID: "f1t1/00", SizeFactor: 200, PlaceName: 52, TerritoryType: 132},
3: {Key: 3, ID: "f1t2/00", SizeFactor: 200, PlaceName: 53, TerritoryType: 133},
14: {Key: 14, ID: "w1t2/01", SizeFactor: 200, PlaceName: 41, PlaceNameSub: 373, TerritoryType: 131},
73: {Key: 73, ID: "w1t2/02", SizeFactor: 200, PlaceName: 41, PlaceNameSub: 698, TerritoryType: 131},
178: {Key: 178, ID: "w1b4/00", SizeFactor: 200, OffsetX: -448, OffsetY: 0, PlaceName: 1409, TerritoryType: 196},
33: {Key: 33, ID: "s1fa/00", SizeFactor: 400, PlaceName: 359, TerritoryType: 1046},
403: {Key: 403, ID: "s1fa/00", SizeFactor: 400, PlaceName: 359, PlaceNameSub: 19, TerritoryType: 293},
}
ExpectedMapInfo derives from MapCSV
var ExpectedModelCharas = map[uint32]datasheet.ModelChara{
878: {Key: 878, Model: 8094},
879: {Key: 879, Model: 8095},
880: {Key: 880, Model: 8096},
881: {Key: 881, Model: 8097},
882: {Key: 882, Model: 8098},
883: {Key: 883, Model: 8099},
}
ExpectedModelCharas derives from ModelCharaCSV
var ExpectedModelSkeletons = map[uint32]datasheet.ModelSkeleton{
8094: {Key: 8094, Radius: 0.2},
8095: {Key: 8095, Radius: 0.2},
8096: {Key: 8096, Radius: 0.2},
8097: {Key: 8097, Radius: 0.2},
8098: {Key: 8098, Radius: 0.2},
}
ExpectedModelSkeletons derives from ModelSkeletonCSV
var ExpectedOmenData = map[uint16]datasheet.Omen{
0: {Key: 0, Name: ""},
1: {Key: 1, Name: "general_1bf"},
2: {Key: 2, Name: "general02f"},
}
ExpectedOmenData derives from OmenCSV
var ExpectedPlaceNames = map[uint16]datasheet.PlaceName{
0: {Key: 0, Name: ""},
19: {Key: 19, Name: ""},
21: {Key: 21, Name: "Eorzea"},
41: {Key: 41, Name: "Ul'dah - Steps of Thal"},
52: {Key: 52, Name: "New Gridania"},
53: {Key: 53, Name: "Old Gridania"},
359: {Key: 359, Name: "The Navel"},
373: {Key: 373, Name: "Merchant Strip"},
698: {Key: 698, Name: "Hustings Strip"},
1409: {Key: 1409, Name: "The Burning Heart"},
}
ExpectedPlaceNames derives from PlaceNameCSV
var ExpectedRecipeData = map[uint32]datasheet.Recipe{ 1: { Key: 1, RecipeLevel: 1, ItemID: 5056, RecipeElement: 0, DifficultyFactor: 50, QualityFactor: 80, DurabilityFactor: 67, CanHQ: true, }, 33067: { Key: 33067, RecipeLevel: 320, ItemID: 23002, RecipeElement: 0, DifficultyFactor: 100, QualityFactor: 100, DurabilityFactor: 100, CanHQ: true, }, 33068: { Key: 33068, RecipeLevel: 320, ItemID: 23374, RecipeElement: 0, DifficultyFactor: 100, QualityFactor: 100, DurabilityFactor: 100, CanHQ: true, }, 33073: { Key: 33073, RecipeLevel: 380, ItemID: 23768, RecipeElement: 0, DifficultyFactor: 100, QualityFactor: 100, DurabilityFactor: 100, CanHQ: true, }, 33074: { Key: 33074, RecipeLevel: 380, ItemID: 23769, RecipeElement: 0, DifficultyFactor: 100, QualityFactor: 100, DurabilityFactor: 100, CanHQ: true, }, }
ExpectedRecipeData derives from RecipeCSV
var ExpectedRecipeLevelTableData = map[uint16]datasheet.RecipeLevel{
320: {Key: 320, Difficulty: 1200, Quality: 4800, Durability: 70},
380: {Key: 380, Difficulty: 1500, Quality: 6100, Durability: 70},
}
ExpectedRecipeLevelTableData derives from RecipeLevelTableCSV
var ExpectedStatusData = map[uint32]datasheet.Status{
0: {Key: 0},
1: {Key: 1, Name: "Petrification", Description: "Stone-like rigidity is preventing the execution of actions."},
2: {Key: 2, Name: "Stun", Description: "Unable to execute actions."},
}
ExpectedStatusData derives from StatusCSV
var ExpectedTerritoryInfo = map[uint16]datasheet.TerritoryInfo{
1: {Key: 1, Name: "", Map: 0},
128: {Key: 128, Name: "s1t1", Map: 11},
129: {Key: 129, Name: "s1t2", Map: 12},
130: {Key: 130, Name: "w1t1", Map: 13},
131: {Key: 131, Name: "w1t2", Map: 14},
132: {Key: 132, Name: "f1t1", Map: 2},
133: {Key: 133, Name: "f1t2", Map: 3},
196: {Key: 196, Name: "w1b4", Map: 178},
293: {Key: 293, Name: "s1fa_2", Map: 403},
296: {Key: 296, Name: "s1fa_3", Map: 403},
1046: {Key: 1046, Name: "s1fa_re", Map: 33},
}
ExpectedTerritoryInfo derives from TerritoryTypeCSV
var ExpectedWorldData = map[uint32]datasheet.World{
0: {Key: 0, Name: "crossworld"},
1: {Key: 1, Name: "reserved1"},
2: {Key: 2, Name: "c-contents"},
3: {Key: 3, Name: "c-whiteae"},
4: {Key: 4, Name: "c-baudinii"},
5: {Key: 5, Name: "c-contents2"},
}
ExpectedWorldData derives from WorldCSV
Functions ¶
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Types ¶
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