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const ( ActiveStateActivating ActiveStateType = "activating" ActiveStateActive ActiveStateType = "active" ActiveStateFailed ActiveStateType = "failed" ActiveStateInactive ActiveStateType = "inactive" SubStateStartPre SubStateType = "start-pre" SubStateStartPost SubStateType = "start-post" SubStateRunning SubStateType = "running" SubStateExited SubStateType = "exited" SubStateDead SubStateType = "dead" )
Variables ¶
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Functions ¶
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Types ¶
type ActiveStateType ¶
type ActiveStateType string
type Manager ¶
type Manager interface {
// EnsurePatterns sets the match patterns for systemd units.
EnsurePatterns([]string) error
status.Exporter
}
func NewManager ¶
func NewManager(log *log.PrefixLogger, client *client.Systemd) Manager
type SubStateType ¶
type SubStateType string
type SystemDUnitListEntry ¶
type SystemDUnitListEntry struct {
Unit string `json:"unit"`
LoadState string `json:"load"`
ActiveState ActiveStateType `json:"active"`
Sub SubStateType `json:"sub"`
Description string `json:"description"`
}
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