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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Event ¶
type Event struct {
// Reason is the reason for the event error.
Reason string
// Error is the actual error for the event.
Err error
}
Event is an error event. It can be used to construct an event to be recorded.
type Stalling ¶
type Stalling struct {
// Reason is the stalled condition reason string.
Reason string
// Err is the error that caused stalling. This can be used as the message in
// stalled condition.
Err error
}
Stalling is the reconciliation stalled state error. It contains an error and a reason for the stalled condition.
type Waiting ¶
type Waiting struct {
// RequeueAfter is the wait duration after which to requeue.
RequeueAfter time.Duration
// Reason is the reason for the wait.
Reason string
// Err is the error that caused the wait.
Err error
}
Waiting is the reconciliation wait state error. It contains an error, wait duration and a reason for the wait.
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