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Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Material ¶
type Material struct {
ShaderName string
Textures struct {
Albedo texture.ITexture
Normal texture.ITexture
}
FilePath string
BaseTextureName string
BumpMapName string
Properties struct {
}
}
func (*Material) GetFilePath ¶
GetFilePath returns this materials location in whatever filesystem it was found
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