common

package
v0.3.1 Latest Latest
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Published: Feb 20, 2019 License: Unlicense Imports: 2 Imported by: 0

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Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type PropDoorRotating

type PropDoorRotating struct {
	entity2.Base
	entity.PropBase
}

func (PropDoorRotating) Classname

func (entity PropDoorRotating) Classname() string

func (*PropDoorRotating) New

func (entity *PropDoorRotating) New() entity2.IEntity

type PropDynamic

type PropDynamic struct {
	entity2.Base
	entity.PropBase
}

func (PropDynamic) Classname

func (entity PropDynamic) Classname() string

func (*PropDynamic) New

func (entity *PropDynamic) New() entity2.IEntity

type PropDynamicOrnament

type PropDynamicOrnament struct {
	entity.Base
	entity2.PropBase
}

func (PropDynamicOrnament) Classname

func (entity PropDynamicOrnament) Classname() string

func (*PropDynamicOrnament) New

func (entity *PropDynamicOrnament) New() entity.IEntity

type PropDynamicOverride

type PropDynamicOverride struct {
	entity.Base
	entity2.PropBase
}

func (PropDynamicOverride) Classname

func (entity PropDynamicOverride) Classname() string

func (*PropDynamicOverride) New

func (entity *PropDynamicOverride) New() entity.IEntity

type PropPhysics

type PropPhysics struct {
	entity2.Base
	entity.PropBase
}

func (PropPhysics) Classname

func (entity PropPhysics) Classname() string

func (*PropPhysics) New

func (entity *PropPhysics) New() entity2.IEntity

type PropPhysicsMultiplayer

type PropPhysicsMultiplayer struct {
	entity.Base
	entity2.PropBase
}

func (PropPhysicsMultiplayer) Classname

func (entity PropPhysicsMultiplayer) Classname() string

func (*PropPhysicsMultiplayer) New

func (entity *PropPhysicsMultiplayer) New() entity.IEntity

type PropPhysicsOverride

type PropPhysicsOverride struct {
	entity.Base
	entity2.PropBase
}

func (PropPhysicsOverride) Classname

func (entity PropPhysicsOverride) Classname() string

func (*PropPhysicsOverride) New

func (entity *PropPhysicsOverride) New() entity.IEntity

type PropRagdoll

type PropRagdoll struct {
	entity2.Base
	entity.PropBase
}

func (PropRagdoll) Classname

func (entity PropRagdoll) Classname() string

func (*PropRagdoll) New

func (entity *PropRagdoll) New() entity2.IEntity

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