Documentation
¶
Index ¶
- Constants
- func LoadedMap(world *model.Bsp) event.IMessage
- func LoadedMaterial(mat material.IMaterial) event.IMessage
- func LoadedModel(mod *model.Model) event.IMessage
- func LoadedTexture(tex texture.ITexture) event.IMessage
- func UnloadedMap(world *model.Bsp) event.IMessage
- func UnloadedMaterial(mat material.IMaterial) event.IMessage
- func UnloadedModel(mod *model.Model) event.IMessage
- func UnloadedTexture(tex texture.ITexture) event.IMessage
- type MapLoaded
- type MapUnloaded
- type MaterialLoaded
- type MaterialUnloaded
- type PropLoaded
- type PropUnloaded
- type TextureLoaded
- type TextureUnloaded
Constants ¶
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const TypeMapLoaded = event.MessageType("MapLoaded")
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const TypeMapUnloaded = event.MessageType("MapUnloaded")
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const TypeMaterialLoaded = event.MessageType("MaterialLoaded")
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const TypeMaterialUnloaded = event.MessageType("MaterialUnloaded")
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const TypeModelLoaded = event.MessageType("ModelLoaded")
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const TypeModelUnloaded = event.MessageType("ModelUnloaded")
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const TypeTextureLoaded = event.MessageType("TextureLoaded")
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const TypeTextureUnloaded = event.MessageType("TextureUnloaded")
Variables ¶
This section is empty.
Functions ¶
Types ¶
type MapUnloaded ¶
func (*MapUnloaded) Type ¶
func (message *MapUnloaded) Type() event.MessageType
type MaterialLoaded ¶
func (*MaterialLoaded) Type ¶
func (message *MaterialLoaded) Type() event.MessageType
type MaterialUnloaded ¶
func (*MaterialUnloaded) Type ¶
func (message *MaterialUnloaded) Type() event.MessageType
type PropLoaded ¶
func (*PropLoaded) Type ¶
func (message *PropLoaded) Type() event.MessageType
type PropUnloaded ¶
func (*PropUnloaded) Type ¶
func (message *PropUnloaded) Type() event.MessageType
type TextureLoaded ¶
func (*TextureLoaded) Type ¶
func (message *TextureLoaded) Type() event.MessageType
type TextureUnloaded ¶
func (*TextureUnloaded) Type ¶
func (message *TextureUnloaded) Type() event.MessageType
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