Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Window ¶
type Window struct {
// contains filtered or unexported fields
}
Window hold references to GUI Window
func CreateWindow ¶
CreateWindow returns a new window of provided size and title.
func (*Window) Handle ¶
func (win *Window) Handle() *tinygametools.Window
Handle returns the underlying window
func (*Window) SetActive ¶
func (win *Window) SetActive()
SetActive marks this windows reference as current
func (*Window) SwapBuffers ¶
func (win *Window) SwapBuffers()
SwapBuffers will swap this windows buffers (aka finish the current frame)
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