Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Closeable ¶
type Closeable struct {
// contains filtered or unexported fields
}
Closeable Simple struct to control engine shutdown utilising the internal event manager
func NewCloseable ¶
func (Closeable) ReceiveMessage ¶
func (closer Closeable) ReceiveMessage(message tinygametools.Event)
CallbackMouseMove function will shutdown the engine
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