edge

package
v1.15.3 Latest Latest
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Published: Feb 20, 2026 License: BSD-3-Clause Imports: 16 Imported by: 0

Documentation

Index

Constants

View Source
const (
	// DefaultHeartbeatInterval is how often the client sends heartbeats
	DefaultHeartbeatInterval = 30 * time.Second
	// DefaultWriteTimeout is the timeout for write operations
	DefaultWriteTimeout = 10 * time.Second
	// DefaultRequestTimeout is the timeout for executing local requests
	DefaultRequestTimeout = 5 * time.Minute
)
View Source
const (
	// DefaultProxyTimeout is the default timeout for proxied requests
	DefaultProxyTimeout = 5 * time.Minute
)
View Source
const (
	// TunnelStaleTimeout is how long before a tunnel is considered stale
	TunnelStaleTimeout = 2 * time.Minute
)

Variables

View Source
var DefaultEdgeAwareClient = NewEdgeAwareClient(30 * time.Second)

DefaultEdgeAwareClient is a singleton client with reasonable defaults

Functions

func DoRequest

func DoRequest(ctx context.Context, envID, method, path string, body []byte) (int, []byte, error)

DoRequest performs an HTTP request through an edge tunnel. This is for service-level calls that need to route through the tunnel. Returns (statusCode, responseBody, error)

func HasActiveTunnel

func HasActiveTunnel(envID string) bool

HasActiveTunnel checks if an environment has an active edge tunnel

func ProxyHTTPRequest

func ProxyHTTPRequest(c *gin.Context, tunnel *AgentTunnel, targetPath string)

ProxyHTTPRequest is a helper that proxies a gin context through a tunnel

func ProxyRequest

func ProxyRequest(ctx context.Context, tunnel *AgentTunnel, method, path, query string, headers map[string]string, body []byte) (int, map[string]string, []byte, error)

ProxyRequest sends an HTTP request through an edge tunnel Returns the response status, headers, and body

func ProxyWebSocketRequest

func ProxyWebSocketRequest(c *gin.Context, tunnel *AgentTunnel, targetPath string)

ProxyWebSocketRequest proxies a WebSocket upgrade through an edge tunnel This handles logs, stats, and other streaming endpoints

func StartTunnelClientWithErrors

func StartTunnelClientWithErrors(ctx context.Context, cfg *config.Config, handler http.Handler) (<-chan error, error)

StartTunnelClientWithErrors starts the tunnel client and returns a channel for connection errors.

Types

type AgentTunnel

type AgentTunnel struct {
	EnvironmentID string
	Conn          *TunnelConn
	Pending       sync.Map // map[string]*PendingRequest
	ConnectedAt   time.Time
	LastHeartbeat time.Time
	// contains filtered or unexported fields
}

AgentTunnel represents an active tunnel connection from an edge agent

func NewAgentTunnel

func NewAgentTunnel(envID string, conn *websocket.Conn) *AgentTunnel

NewAgentTunnel creates a new agent tunnel

func (*AgentTunnel) Close

func (t *AgentTunnel) Close() error

Close closes the tunnel connection

func (*AgentTunnel) GetLastHeartbeat

func (t *AgentTunnel) GetLastHeartbeat() time.Time

GetLastHeartbeat returns the last heartbeat time

func (*AgentTunnel) UpdateHeartbeat

func (t *AgentTunnel) UpdateHeartbeat()

UpdateHeartbeat updates the last heartbeat timestamp

type EdgeAwareClient

type EdgeAwareClient struct {
	// contains filtered or unexported fields
}

EdgeAwareClient is an HTTP client that automatically routes requests to edge environments through the WebSocket tunnel instead of direct HTTP.

func NewEdgeAwareClient

func NewEdgeAwareClient(timeout time.Duration) *EdgeAwareClient

NewEdgeAwareClient creates a new edge-aware HTTP client

func (*EdgeAwareClient) DoForEnvironment

func (c *EdgeAwareClient) DoForEnvironment(
	ctx context.Context,
	envID string,
	isEdge bool,
	method string,
	url string,
	path string,
	headers map[string]string,
	body []byte,
) (*EdgeResponse, error)

DoForEnvironment makes an HTTP request, automatically routing through the edge tunnel if the environment is an edge environment with an active tunnel. Parameters:

  • ctx: request context
  • envID: environment ID (used to find tunnel for edge envs)
  • isEdge: whether this is an edge environment
  • method: HTTP method (GET, POST, etc.)
  • url: full URL for direct requests (ignored for edge, only path is used)
  • path: API path (e.g., "/api/health") - used for both edge and non-edge
  • headers: HTTP headers to include
  • body: request body (can be nil)

Returns EdgeResponse with status code, body bytes, and headers

type EdgeResponse

type EdgeResponse struct {
	StatusCode int
	Body       []byte
	Headers    map[string]string
}

EdgeResponse wraps the response from either direct HTTP or tunnel request

func DoEdgeAwareRequest

func DoEdgeAwareRequest(
	ctx context.Context,
	envID string,
	isEdge bool,
	method string,
	url string,
	path string,
	headers map[string]string,
	body []byte,
) (*EdgeResponse, error)

DoRequest is a convenience function for making edge-aware requests using the default client

type EnvironmentResolver

type EnvironmentResolver func(ctx context.Context, token string) (environmentID string, err error)

EnvironmentResolver resolves an agent token to an environment ID

type PendingRequest

type PendingRequest struct {
	ResponseCh chan *TunnelMessage
	CreatedAt  time.Time
}

PendingRequest tracks an in-flight request waiting for response

type StatusUpdateCallback

type StatusUpdateCallback func(ctx context.Context, environmentID string, connected bool)

StatusUpdateCallback is called when an edge agent connects or disconnects The connected parameter is true on connect, false on disconnect

type TunnelClient

type TunnelClient struct {
	// contains filtered or unexported fields
}

TunnelClient represents the agent-side tunnel client

func NewTunnelClient

func NewTunnelClient(cfg *config.Config, handler http.Handler) *TunnelClient

NewTunnelClient creates a new tunnel client

func (*TunnelClient) StartWithErrorChan

func (c *TunnelClient) StartWithErrorChan(ctx context.Context, errCh chan error)

StartWithErrorChan runs the tunnel client and optionally emits connection errors.

type TunnelConn

type TunnelConn struct {
	// contains filtered or unexported fields
}

TunnelConn wraps a WebSocket connection with send/receive helpers

func NewTunnelConn

func NewTunnelConn(conn *websocket.Conn) *TunnelConn

NewTunnelConn creates a new tunnel connection wrapper

func (*TunnelConn) Close

func (t *TunnelConn) Close() error

Close closes the tunnel connection

func (*TunnelConn) IsClosed

func (t *TunnelConn) IsClosed() bool

IsClosed returns whether the connection is closed

func (*TunnelConn) Receive

func (t *TunnelConn) Receive() (*TunnelMessage, error)

Receive receives a tunnel message from the connection

func (*TunnelConn) Send

func (t *TunnelConn) Send(msg *TunnelMessage) error

Send sends a tunnel message over the connection

func (*TunnelConn) SendRequest

func (t *TunnelConn) SendRequest(ctx context.Context, msg *TunnelMessage, pending *sync.Map) (*TunnelMessage, error)

SendRequest is a helper for the manager side to send a request and wait for response

type TunnelMessage

type TunnelMessage struct {
	ID            string            `json:"id"`                        // Unique request/stream ID
	Type          TunnelMessageType `json:"type"`                      // Message type
	Method        string            `json:"method,omitempty"`          // HTTP method for requests
	Path          string            `json:"path,omitempty"`            // Request path
	Query         string            `json:"query,omitempty"`           // Query string
	Headers       map[string]string `json:"headers,omitempty"`         // HTTP headers
	Body          []byte            `json:"body,omitempty"`            // Request/response body
	WSMessageType int               `json:"ws_message_type,omitempty"` // WebSocket message type
	Status        int               `json:"status,omitempty"`          // HTTP status for responses
}

TunnelMessage represents a message sent over the edge tunnel

func (*TunnelMessage) MarshalJSON

func (m *TunnelMessage) MarshalJSON() ([]byte, error)

MarshalJSON custom marshaler to handle nil body as empty

type TunnelMessageType

type TunnelMessageType string

TunnelMessageType represents the type of message sent over the tunnel

const (
	// MessageTypeRequest is sent from manager to agent to initiate a request
	MessageTypeRequest TunnelMessageType = "request"
	// MessageTypeResponse is sent from agent to manager with the response
	MessageTypeResponse TunnelMessageType = "response"
	// MessageTypeHeartbeat is sent by agents to keep the connection alive
	MessageTypeHeartbeat TunnelMessageType = "heartbeat"
	// MessageTypeHeartbeatAck is sent by manager to acknowledge a heartbeat
	MessageTypeHeartbeatAck TunnelMessageType = "heartbeat_ack"
	// MessageTypeStreamData is sent for streaming responses (logs, stats)
	MessageTypeStreamData TunnelMessageType = "stream_data"
	// MessageTypeStreamEnd indicates end of a stream
	MessageTypeStreamEnd TunnelMessageType = "stream_end"
	// MessageTypeWebSocketStart starts a WebSocket stream for logs/stats
	MessageTypeWebSocketStart TunnelMessageType = "ws_start"
	// MessageTypeWebSocketData is a WebSocket message in either direction
	MessageTypeWebSocketData TunnelMessageType = "ws_data"
	// MessageTypeWebSocketClose closes a WebSocket stream
	MessageTypeWebSocketClose TunnelMessageType = "ws_close"
)

type TunnelRegistry

type TunnelRegistry struct {
	// contains filtered or unexported fields
}

TunnelRegistry manages active edge agent tunnel connections

func GetRegistry

func GetRegistry() *TunnelRegistry

GetRegistry returns the global tunnel registry

func NewTunnelRegistry

func NewTunnelRegistry() *TunnelRegistry

NewTunnelRegistry creates a new tunnel registry

func (*TunnelRegistry) CleanupStale

func (r *TunnelRegistry) CleanupStale(maxAge time.Duration) int

CleanupStale removes tunnels that haven't had a heartbeat within the given duration

func (*TunnelRegistry) Get

func (r *TunnelRegistry) Get(envID string) (*AgentTunnel, bool)

Get retrieves a tunnel by environment ID

func (*TunnelRegistry) Register

func (r *TunnelRegistry) Register(envID string, tunnel *AgentTunnel)

Register adds a tunnel to the registry, closing any existing tunnel for the same env

func (*TunnelRegistry) Unregister

func (r *TunnelRegistry) Unregister(envID string)

Unregister removes a tunnel from the registry

type TunnelServer

type TunnelServer struct {
	// contains filtered or unexported fields
}

TunnelServer handles incoming edge agent connections on the manager side

func NewTunnelServer

func NewTunnelServer(resolver EnvironmentResolver, statusCallback StatusUpdateCallback) *TunnelServer

NewTunnelServer creates a new tunnel server

func RegisterTunnelRoutes

func RegisterTunnelRoutes(ctx context.Context, group *gin.RouterGroup, resolver EnvironmentResolver, statusCallback StatusUpdateCallback) *TunnelServer

RegisterTunnelRoutes registers the tunnel WebSocket endpoint and returns the server for graceful shutdown. Call server.WaitForCleanupDone() after canceling the context.

func (*TunnelServer) HandleConnect

func (s *TunnelServer) HandleConnect(c *gin.Context)

HandleConnect is the WebSocket handler for edge agent connections This is registered at /api/tunnel/connect

func (*TunnelServer) StartCleanupLoop

func (s *TunnelServer) StartCleanupLoop(ctx context.Context)

StartCleanupLoop periodically cleans up stale tunnels

func (*TunnelServer) WaitForCleanupDone

func (s *TunnelServer) WaitForCleanupDone()

WaitForCleanupDone blocks until the cleanup loop has stopped

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