Documentation
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Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDigest(name string) ([sha256.Size]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func AssetString(name string) (string, error)
- func Digests() (map[string][sha256.Size]byte, error)
- func MustAsset(name string) []byte
- func MustAssetString(name string) string
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type Schema
- func GetActionSchema() *Schema
- func GetBuildRequestSchema() *Schema
- func GetBuildResponseSchema() *Schema
- func GetInitRequestSchema() *Schema
- func GetInitResponseSchema() *Schema
- func GetResourceSchema() *Schema
- func New(mainSchemaSource interface{}, additionalSchemaSources ...interface{}) (*Schema, error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDigest ¶
AssetDigest returns the digest of the file with the given name. It returns an error if the asset could not be found or the digest could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/
foo.txt
img/
a.png
b.png
then AssetDir("data") would return []string{"foo.txt", "img"}, AssetDir("data/img") would return []string{"a.png", "b.png"}, AssetDir("foo.txt") and AssetDir("notexist") would return an error, and AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetString ¶
AssetString returns the asset contents as a string (instead of a []byte).
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func MustAssetString ¶
MustAssetString is like AssetString but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory.
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively.
Types ¶
type Schema ¶
type Schema struct {
// contains filtered or unexported fields
}
Compiled JSON schema.
func GetActionSchema ¶
func GetActionSchema() *Schema
func GetBuildRequestSchema ¶
func GetBuildRequestSchema() *Schema
func GetBuildResponseSchema ¶
func GetBuildResponseSchema() *Schema
func GetInitRequestSchema ¶
func GetInitRequestSchema() *Schema
func GetInitResponseSchema ¶
func GetInitResponseSchema() *Schema
func GetResourceSchema ¶
func GetResourceSchema() *Schema
func New ¶
Parse & compile a JSON schema from the given sources. The main schema is provided as the first argument, separated from any additional schemas that it may reference, that are provided in the second varargs argument.
Each source may be one of:
- *string, string: path to an embedded asset. This is used as Asset(<value>)
- *[]byte, []byte: bytes containing the actual JSON schema source code
func (*Schema) ParseAndValidate ¶
Parse the JSON from the given source bytes into the given target object.