gpu

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Published: Jun 10, 2026 License: BSD-3-Clause Imports: 4 Imported by: 1

README

go-virtio/gpu

Pure-Go virtio-gpu (2D framebuffer) driver targeting the go-virtio/common transport interfaces. Implements the modern-transport (Virtio 1.0+) init sequence and the control-queue command path for the standard PCI-bound virtio-gpu device (VID 0x1AF4, DID 0x1050).

Scope

2D framebuffer only. 3D / virgl is explicitly out of scope: it requires a Mesa-class GL/Vulkan stack to generate the OpenGL command streams the host consumes, which does not exist in Go. The driver negotiates exactly VIRTIO_F_VERSION_1 and deliberately does not negotiate VIRTIO_GPU_F_VIRGL (bit 0), keeping the device in plain 2D mode (Virtio 1.1 §5.7).

Like the sibling drivers this package owns device bring-up, both virtqueues — the control queue (controlq, carrying every 2D command) and the cursor queue (cursorq, set up for spec-completeness but unused) — and the on-the-wire virtio-gpu control protocol. Every command is a 2-descriptor chain (a read-only request followed by a device-writable response), built with common.AddChain.

It exposes a scanout-enumeration + framebuffer API:

  • DisplayInfo lists the device's scanouts (GET_DISPLAY_INFO).
  • SetupFramebuffer creates a host 2D resource, attaches guest backing, and binds it to a scanout (RESOURCE_CREATE_2D + RESOURCE_ATTACH_BACKING + SET_SCANOUT). The returned Framebuffer.Pix is a BGRA byte buffer the caller draws into.
  • Framebuffer.Flush pushes the drawn pixels to the host and refreshes the scanout (TRANSFER_TO_HOST_2D + RESOURCE_FLUSH).

Quick start

import (
    virtiogpu "github.com/go-virtio/gpu"
)

// transport is any value that implements go-virtio/common.Transport.
g, err := virtiogpu.OpenVirtioGPU(transport)
if err != nil {
    return err
}

displays, err := g.DisplayInfo()
if err != nil {
    return err
}
d := displays[0] // first scanout

fb, err := g.SetupFramebuffer(d.ScanoutID, d.Width, d.Height)
if err != nil {
    return err
}

// Draw BGRA pixels into fb.Pix, then push to the display.
for i := 0; i+3 < len(fb.Pix); i += 4 {
    fb.Pix[i+0] = 0x20 // B
    fb.Pix[i+1] = 0x80 // G
    fb.Pix[i+2] = 0xFF // R
    fb.Pix[i+3] = 0xFF // A
}
err = fb.Flush()

Sibling packages

License

BSD-3-Clause. See LICENSE.

Documentation

Overview

Package gpu is a pure-Go virtio-gpu (2D framebuffer) driver. It drives a modern (Virtio 1.0+) PCI virtio-gpu device through the transport interfaces defined in github.com/go-virtio/common; the same code drives a UEFI-backed device, a bare-metal device, or a virtio-mmio device depending on which common.Transport implementation the caller supplies.

Scope — two paths. The 2D framebuffer path (OpenVirtioGPU) negotiates exactly VIRTIO_F_VERSION_1 and drives the device in plain 2D mode (Virtio 1.1 §5.7). The 3D path (OpenVirtioGPU3D + ClearScreen, in gpu3d.go) additionally negotiates VIRTIO_GPU_F_VIRGL (bit 0) and offloads a host-GPU scanout clear to virglrenderer via a hand-encoded virgl command stream — still pure Go, CGO=0. What remains out of scope is a FULL OpenGL/Vulkan implementation in Go (the Mesa-class GL→TGSI stack needed to generate arbitrary command streams from an application API); the 3D path hand-authors only the fixed command streams it needs.

The driver owns device bring-up, the control virtqueue (controlq), the cursor virtqueue (cursorq, set up but unused), and the on-the-wire virtio-gpu control protocol (every command is a 2-descriptor chain: a read-only request followed by a device-writable response). It exposes a scanout-enumeration + framebuffer API:

  • DisplayInfo lists the device's scanouts (GET_DISPLAY_INFO).
  • SetupFramebuffer creates a host resource, attaches guest backing, and binds it to a scanout (RESOURCE_CREATE_2D + RESOURCE_ATTACH_BACKING + SET_SCANOUT). The returned Framebuffer's Pix is a BGRA byte buffer the caller draws into.
  • Framebuffer.Flush pushes the drawn pixels to the host and refreshes the scanout (TRANSFER_TO_HOST_2D + RESOURCE_FLUSH).

References:

  • Virtio 1.1 §5.7 "GPU Device" — device-type 16 binding.
  • Virtio 1.1 §5.7.4 "Device configuration layout" — virtio_gpu_config.
  • Virtio 1.1 §5.7.6 "Device Operation" — control + cursor queues, struct virtio_gpu_ctrl_hdr and the 2D command structs.
  • Virtio 1.1 §3.1.1 "Device Initialization".

3D / virgl extension of the virtio-gpu driver (Milestone 1). This file is purely additive: it does NOT touch the 2D OpenVirtioGPU / SetupFramebuffer / Flush / DisplayInfo path. It adds a second constructor, OpenVirtioGPU3D, that negotiates VIRTIO_GPU_F_VIRGL in addition to VERSION_1, and a single high-level operation, ClearScreen, that clears a scanout to a solid colour using the HOST GPU via virglrenderer.

M1 scope is deliberately tiny: stand up a virgl context, create a 3D render-target resource, submit a 3-command virgl buffer (CREATE SURFACE + SET_FRAMEBUFFER_STATE + CLEAR), pull the result back into the guest backing, and bind+flush it to a scanout. No Mesa is needed because the virgl command buffer for a flat clear is short enough to hand-encode.

References:

  • Linux uapi linux/virtio_gpu.h — the 3D control structs and command codes (VIRTIO_GPU_CMD_*_3D, VIRTIO_GPU_F_VIRGL).
  • virgl_protocol.h — VIRGL_CMD0 header layout, VIRGL_OBJECT_SURFACE, VIRGL_CCMD_* opcodes, VIRGL_OBJ_SURFACE_* / clear field order.
  • virgl_encode.c — the canonical encoders this hand-encoding mirrors.

3D / virgl extension of the virtio-gpu driver (Milestone 2). This file is purely additive: it does NOT touch the 2D path (OpenVirtioGPU / SetupFramebuffer / Flush / DisplayInfo) nor the M1 ClearScreen path in gpu3d.go. It adds a single high-level operation, DrawTriangle, that renders one flat-shaded triangle into a virtio-gpu scanout using the HOST GPU via virglrenderer — still pure Go, CGO=0.

Why this is the "hard part". A clear (M1) only needs three virgl commands and no shaders. A *draw* needs the whole Gallium draw pipeline encoded by hand: two shaders, four pipeline-state objects (vertex-elements, rasterizer, blend, depth-stencil-alpha), a vertex buffer with guest backing, and the DRAW_VBO itself — all in one SUBMIT_3D virgl command buffer. The crux is the shader encoding. virglrenderer does NOT take binary TGSI tokens over the wire: virgl_encode_shader_state() in Mesa (gallium/drivers/virgl) calls tgsi_dump_str() and ships the shader as a NUL-terminated ASCII TGSI *text* dump; the host (vrend_decode_create_shader -> vrend_create_shader -> tgsi_text_translate) re-parses that text into tokens. So this driver hand-authors TGSI text, which the host parser accepts (str_match_nocase_whole on "VERT"/"FRAG", "DCL", "IMM", "MOV", "END"; see gallium/auxiliary/tgsi/tgsi_text.c). This sidesteps the binary token format entirely.

Authoritative sources (every encoding below is annotated with the file + symbol it was derived from):

  • virgl_protocol.h (virglrenderer src/) — enum virgl_context_cmd, enum virgl_object_type, and the VIRGL_OBJ_*/VIRGL_SET_*/VIRGL_DRAW_VBO_* field-offset + size macros.
  • virgl_encode.c (Mesa gallium/drivers/virgl) — virgl_encode_shader_state, virgl_emit_shader_header, virgl_emit_shader_streamout, virgl_encoder_create_vertex_elements, virgl_encode_rasterizer_state, virgl_encode_blend_state, virgl_encode_dsa_state, virgl_encoder_set_vertex_buffers, virgl_encoder_draw_vbo, virgl_encoder_set_viewport_states, virgl_encoder_create_surface, virgl_encoder_set_framebuffer_state, virgl_encode_bind_object.
  • tgsi_text.c (Mesa gallium/auxiliary/tgsi) — accepted TGSI text syntax.
  • p_defines.h (Mesa gallium/include/pipe) — PIPE_SHADER_*, PIPE_BUFFER, PIPE_PRIM_TRIANGLES.
  • virgl_hw.h (virglrenderer src/) — VIRGL_BIND_*, VIRGL_FORMAT_*.

See the gpu3d_draw_test.go header and the package REPORT for the per-dword derivation and the UNCERTAINTIES that still need hardware validation.

3D / virgl extension of the virtio-gpu driver (Milestone 3). This file is purely additive: it does NOT touch the 2D path (OpenVirtioGPU / SetupFramebuffer / Flush / DisplayInfo), the M1 ClearScreen path in gpu3d.go, nor the M2 DrawTriangle path in gpu3d_draw.go. It adds a single high-level operation, DrawTexturedTriangle, that renders one triangle whose fragments are sampled from a host-side texture, into a virtio-gpu scanout using the HOST GPU via virglrenderer — still pure Go, CGO=0.

M3 = M2 (DrawTriangle) + a sampled texture. On top of the M2 draw pipeline it adds, per Mesa's virgl encoder + virglrenderer protocol:

  • a sampled-texture resource (RGBA8, VIRGL_BIND_SAMPLER_VIEW) with a guest backing the caller's texels are written into + TRANSFER_TO_HOST_3D;
  • CREATE_OBJECT(SAMPLER_VIEW=6) over that texture (format + texture-layer + texture-level + swizzle dwords);
  • CREATE_OBJECT(SAMPLER_STATE=7) (wrap/filter packing);
  • SET_SAMPLER_VIEWS(FRAGMENT, slot 0) + BIND_SAMPLER_STATES(FRAGMENT, slot 0);
  • a 2-element VERTEX_ELEMENTS layout (position R32G32B32_FLOAT @0 + texcoord R32G32_FLOAT @12, stride 20);
  • texturing TGSI shaders: the VS forwards a GENERIC[0] texcoord, the FS declares SAMP[0]/SVIEW[0] and TEX-samples OUT[0] COLOR.

Authoritative sources (each encoding below cites the file + symbol it was derived from; line numbers are from the notaz/mesa mirror of Mesa, branch master, fetched 2026-06-10):

  • virgl_protocol.h (Mesa src/gallium/drivers/virgl) — enum virgl_object_type (SAMPLER_VIEW=6, SAMPLER_STATE=7), enum virgl_context_cmd (SET_SAMPLER_VIEWS=10, BIND_SAMPLER_STATES=18), and the VIRGL_OBJ_SAMPLER_VIEW_* / VIRGL_OBJ_SAMPLE_STATE_S0_* / VIRGL_SET_SAMPLER_VIEWS_* / VIRGL_BIND_SAMPLER_STATES_* macros.
  • virgl_encode.c (Mesa src/gallium/drivers/virgl) — virgl_encode_sampler_view, virgl_encode_sampler_state, virgl_encode_set_sampler_views, virgl_encode_bind_sampler_states.
  • virgl_hw.h (Mesa src/gallium/drivers/virgl) — VIRGL_FORMAT_R32G32_FLOAT =29, VIRGL_FORMAT_R8G8B8A8_UNORM=67, VIRGL_BIND_SAMPLER_VIEW=(1<<3).
  • tgsi_text.c / tgsi_strings.c / tgsi_info.c (Mesa src/gallium/auxiliary/tgsi) — the DCL SAMP / DCL SVIEW grammar, the TEX instruction operand order, and the "2D"/"FLOAT"/"GENERIC" token names.
  • p_defines.h (Mesa src/gallium/include/pipe) — PIPE_SWIZZLE_*, PIPE_TEX_WRAP_*, PIPE_TEX_FILTER_*, PIPE_TEX_MIPFILTER_*.

See the gpu3d_tex_test.go header and the package REPORT for the per-dword derivation and the LOUD UNCERTAINTIES that still need hardware validation.

Index

Constants

View Source
const (
	ControlQueueIdx uint16 = 0
	CursorQueueIdx  uint16 = 1
)

Queue indices (Virtio 1.1 §5.7.2). The control queue carries every 2D command; the cursor queue carries cursor updates and is set up for spec-completeness but otherwise unused by this driver.

View Source
const (
	ControlQueueSize uint16 = 16
	CursorQueueSize  uint16 = 16
)

ControlQueueSize / CursorQueueSize are the desired ring sizes (clamped + rounded during setup). Commands are issued one at a time, so a small ring is plenty.

View Source
const (
	CmdCtxCreate          uint32 = 0x0200
	CmdCtxDestroy         uint32 = 0x0201
	CmdCtxAttachResource  uint32 = 0x0202
	CmdCtxDetachResource  uint32 = 0x0203
	CmdResourceCreate3D   uint32 = 0x0204
	CmdTransferToHost3D   uint32 = 0x0205
	CmdTransferFromHost3D uint32 = 0x0206
	CmdSubmit3D           uint32 = 0x0207
)

3D control-command request type codes (Linux uapi virtio_gpu.h, sequential from 0x0200). Success responses are OK_NODATA (0x1100), same as the 2D commands.

View Source
const AcceptedFeatures uint64 = common.FeatureVersion1

AcceptedFeatures is the feature mask the driver negotiates ON — only the non-negotiable VIRTIO_F_VERSION_1. VIRTIO_GPU_F_VIRGL (bit 0) is deliberately NOT accepted, keeping the device in 2D mode.

View Source
const AcceptedFeatures3D uint64 = common.FeatureVersion1 | FeatureVirgl

AcceptedFeatures3D is the feature mask the 3D constructor negotiates ON: VERSION_1 (non-negotiable) plus VIRGL (bit 0).

View Source
const CommandPollIterations = 200000

CommandPollIterations is the busy-poll budget spent waiting for the device to complete one control command.

View Source
const DeviceType uint16 = 16

DeviceType is the virtio device-type encoding for virtio-gpu (Virtio 1.1 §5.7.1). Retained for callers enumerating PCI devices that want a stable name.

View Source
const FeatureVirgl uint64 = 1 << 0

VIRTIO_GPU_F_VIRGL is feature bit index 0 (Virtio 1.1 §5.7.3): the host advertises it when virglrenderer-backed 3D is available.

Variables

View Source
var (
	ErrNotModernDevice     = commonGPUError("go-virtio/gpu: device doesn't offer VIRTIO_F_VERSION_1 (legacy-only)")
	ErrFeaturesNotOK       = commonGPUError("go-virtio/gpu: FEATURES_OK status bit didn't stick after DriverFeature write")
	ErrInitWrongDeviceID   = commonGPUError("go-virtio/gpu: PCI device ID is not 0x1050 (modern GPU device)")
	ErrQueueNotAvailable   = commonGPUError("go-virtio/gpu: device reports QueueSize=0 for a required queue")
	ErrRequestTimeout      = commonGPUError("go-virtio/gpu: command poll timeout (device did not complete the command)")
	ErrGPUCommandFailed    = commonGPUError("go-virtio/gpu: device returned an error response to a control command")
	ErrNoScanout           = commonGPUError("go-virtio/gpu: no usable scanout (none enabled, or scanout id out of range)")
	ErrFramebufferTooLarge = commonGPUError("go-virtio/gpu: framebuffer dimensions are zero or exceed the supported bound")
)

Sentinel errors for the virtio-gpu path.

View Source
var ErrVirglUnavailable = commonGPUError("go-virtio/gpu: host does not support VIRTIO_GPU_F_VIRGL (no virglrenderer)")

ErrVirglUnavailable is returned by OpenVirtioGPU3D when the host does not support VIRTIO_GPU_F_VIRGL (no virglrenderer): the FEATURES_OK bit does not latch after the VIRGL driver-feature write, or the negotiated mask comes back without the VIRGL bit.

Functions

func AcceptFeatures

func AcceptFeatures(deviceFeatures uint64) (uint64, error)

AcceptFeatures returns the negotiated mask (requires VERSION_1).

Types

type Display

type Display struct {
	ScanoutID     uint32
	Width, Height uint32
	Enabled       bool
}

Display describes one scanout reported by GET_DISPLAY_INFO.

type Framebuffer

type Framebuffer struct {
	// Pix is the BGRA pixel buffer, width*height*4 bytes. The caller
	// writes pixels here, then calls Flush to display them.
	Pix []byte

	Width, Height uint32
	ResourceID    uint32
	// contains filtered or unexported fields
}

Framebuffer is a host 2D resource bound to a scanout, backed by a guest BGRA pixel buffer the caller draws into and then pushes via Flush.

func (*Framebuffer) Flush

func (fb *Framebuffer) Flush() error

Flush pushes the drawn pixels to the host resource and refreshes the scanout: TRANSFER_TO_HOST_2D(rect{0,0,W,H}, offset=0) then RESOURCE_FLUSH(rect{0,0,W,H}).

type VirtioGPU

type VirtioGPU struct {
	// Cfg is the modern-transport handle.
	Cfg *common.ModernConfig

	// NumScanouts is the device's advertised scanout count, read from
	// virtio_gpu_config.num_scanouts at Open.
	NumScanouts uint32

	// NegotiatedFeatures records the driver-feature handshake result.
	NegotiatedFeatures uint64
	// contains filtered or unexported fields
}

VirtioGPU wraps one initialised virtio-gpu device in 2D mode.

func OpenVirtioGPU

func OpenVirtioGPU(t common.Transport) (*VirtioGPU, error)

OpenVirtioGPU drives the full bring-up of one virtio-gpu device:

  1. Verify the PCI device ID is 0x1050 (modern GPU).
  2. InitModernConfig walks PCI caps + populates the BAR locators.
  3. Reset → ACK → DRIVER status progression.
  4. Read DeviceFeature, require VERSION_1, mask to VERSION_1 (NOT VIRGL), write DriverFeature.
  5. Set FEATURES_OK, verify it stuck.
  6. Allocate + publish controlq (queue 0) and cursorq (queue 1).
  7. DRIVER_OK status.
  8. Read num_scanouts (le32) from DeviceCfg offset 8.

func OpenVirtioGPU3D added in v0.3.0

func OpenVirtioGPU3D(t common.Transport) (*VirtioGPU, error)

OpenVirtioGPU3D drives the same bring-up as OpenVirtioGPU but additionally negotiates VIRTIO_GPU_F_VIRGL. If the host does not advertise virgl, the driver-feature write masks the bit off and FEATURES_OK still latches — but the resulting device has no 3D, so callers must check the negotiated mask. More importantly, if FEATURES_OK fails to latch after writing the driver features, the host has rejected the requested set: this is read as "no virglrenderer" and surfaced as ErrVirglUnavailable.

func (*VirtioGPU) ClearScreen added in v0.3.0

func (g *VirtioGPU) ClearScreen(scanoutID uint32, r, gr, b, a float32) error

ClearScreen clears scanout scanoutID to the solid RGBA colour (r,g,b,a) using the host GPU, executing the full M1 virgl sequence:

(a) DisplayInfo to resolve the scanout's width/height (and reject a
    disabled or out-of-range scanout with ErrNoScanout).
(b) CTX_CREATE(ctx=1).
(c) RESOURCE_CREATE_3D(res=1, w, h) — a BGRA render target.
(d) RESOURCE_ATTACH_BACKING(res=1, one mem_entry{phys, w*h*4}).
(e) CTX_ATTACH_RESOURCE(ctx=1, res=1).
(f) SUBMIT_3D(ctx=1, <CREATE SURFACE + SET_FRAMEBUFFER_STATE + CLEAR>).
(g) TRANSFER_TO_HOST_3D(ctx=1, box{0,0,0,w,h,1}, res=1).
(h) SET_SCANOUT(scanoutID, res=1, rect{0,0,w,h}).
(i) RESOURCE_FLUSH(res=1, rect{0,0,w,h}).

Every step checks its response is OK_NODATA; any other response type is ErrGPUCommandFailed.

func (*VirtioGPU) ControlQueue

func (g *VirtioGPU) ControlQueue() *common.Virtqueue

ControlQueue exposes the control virtqueue handle for diagnostics.

func (*VirtioGPU) DisplayInfo

func (g *VirtioGPU) DisplayInfo() ([]Display, error)

DisplayInfo issues GET_DISPLAY_INFO and parses the fixed array of 16 virtio_gpu_display_one entries into one Display per scanout index.

func (*VirtioGPU) DrawTexturedTriangle added in v0.5.0

func (g *VirtioGPU) DrawTexturedTriangle(scanoutID uint32, verts [15]float32, tex []byte, texW, texH uint32) error

DrawTexturedTriangle renders one triangle textured from the host GPU to scanout scanoutID.

EXPERIMENTAL — NOT VALIDATED ON REAL HARDWARE. Like M2's DrawTriangle, every command and TGSI shader below is hand-encoded against the Mesa virgl encoder + virglrenderer sources and is exercised only by an in-process fake device; it has NOT been run against a real virglrenderer/GPU. Treat a working textured triangle as a hypothesis until validated on QEMU -device virtio-gpu-gl (or equivalent). The shaders are shipped as TGSI *text* (virglrenderer re-parses tgsi_dump_str output), not binary tokens.

NEW INFERRED FIELDS in M3 (LOUD — byte-review these before publishing):

  • SAMPLER_VIEW packing: for a non-PIPE_BUFFER target, virgl_encode.c writes dword4 = first_layer | (last_layer<<16) and dword5 = first_level | (last_level<<8). M3 uses all-zero (single layer, single level), so both dwords are 0 — but the *shape* (which field lands in which dword) is inferred from source, not from a known-good capture.
  • SAMPLER_STATE S0 bits: the wrap/filter/compare bit packing (samplerStateS0). The chosen values (CLAMP_TO_EDGE/LINEAR/NONE) are a conventional default, not a captured one.
  • The swizzle dword (samplerViewSwizzle = identity RGBA = 0x688). Bit layout is from VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_* macros.
  • The texcoord vertex-element format VIRGL_FORMAT_R32G32_FLOAT (=29) and the 2-element layout / stride-20 vertex buffer.
  • The texturing TGSI grammar (DCL SAMP / DCL SVIEW / TEX with the "2D" target token) — parsed by tgsi_text.c, but never exercised here against a real host parser.
  • The sampled texture is created as RGBA8 (R8G8B8A8_UNORM) with the caller's bytes uploaded verbatim; no row-padding / stride handling is attempted (tightly packed texW*texH*4 bytes, stride=0 in the transfer).

verts is 3 vertices, each x,y,z,u,v (5 float32) = 15 float32: clip-space position (already in clip space, e.g. each xyz component in [-1,1]) plus a texture coordinate (u,v in [0,1]). tex is texW*texH*4 RGBA8 bytes.

The sequence mirrors DrawTriangle's host-GPU shape but adds the texture:

(a) resolve scanout dimensions (DisplayInfo).
(b) CTX_CREATE(ctx).
(c) RESOURCE_CREATE_3D(rt, BGRA, RENDER_TARGET) + backing + attach.
(d) RESOURCE_CREATE_3D(vbuf, PIPE_BUFFER, VERTEX_BUFFER) + backing
    (15 floats) + attach + TRANSFER_TO_HOST_3D.
(e) RESOURCE_CREATE_3D(tex, 2D, RGBA8, SAMPLER_VIEW) + backing (texels) +
    attach + TRANSFER_TO_HOST_3D.
(f) one SUBMIT_3D carrying the whole textured draw: create+bind VS/FS,
    create surface, create+bind 2-element vertex-elements / rasterizer /
    blend / dsa, create sampler-view + sampler-state, SET_SAMPLER_VIEWS,
    BIND_SAMPLER_STATES, SET_FRAMEBUFFER_STATE, SET_VIEWPORT_STATE,
    SET_VERTEX_BUFFERS, DRAW_VBO.
(g) TRANSFER_TO_HOST_3D(rt) to pull the rendered pixels into the backing.
(h) SET_SCANOUT(scanoutID, rt) + RESOURCE_FLUSH.

Every step checks its response is OK_NODATA; any other type is ErrGPUCommandFailed.

func (*VirtioGPU) DrawTriangle added in v0.4.0

func (g *VirtioGPU) DrawTriangle(scanoutID uint32, verts [9]float32, color [4]float32) error

EXPERIMENTAL — NOT VALIDATED ON REAL HARDWARE. Every command and TGSI shader below is hand-encoded against the Mesa virgl encoder + virglrenderer sources and is exercised only by an in-process fake device; it has NOT been run against a real virglrenderer/GPU. Several field encodings are inferred rather than confirmed from a known-good capture — in particular: the per-shader num_tokens budget, the minimal rasterizer state bits, the viewport depth half-range, the DRAW_VBO trailing fields, the PIPE_BUFFER RESOURCE_CREATE_3D semantics, and the absence of capset negotiation. Treat a working triangle as a hypothesis until validated on QEMU -device virtio-gpu-gl (or equivalent). The shaders are shipped as TGSI *text* (virglrenderer re-parses tgsi_dump_str output), not binary tokens.

DrawTriangle renders one flat-shaded triangle to scanout scanoutID using the host GPU. verts is 3 clip-space vertices laid out x0,y0,z0, x1,y1,z1, x2,y2,z2 (the vertex shader passes them straight through to POSITION, so they must already be in clip space — e.g. each component in [-1,1]). color is the flat RGBA the fragment shader emits for every covered pixel.

The sequence mirrors ClearScreen's host-GPU shape but adds the draw pipeline:

(a) resolve scanout dimensions (DisplayInfo).
(b) CTX_CREATE(ctx).
(c) RESOURCE_CREATE_3D(rt, w, h, BGRA, RENDER_TARGET) + backing +
    CTX_ATTACH_RESOURCE.
(d) RESOURCE_CREATE_3D(vbuf, PIPE_BUFFER, VERTEX_BUFFER, w=byteSize) +
    backing (the 9 floats) + CTX_ATTACH_RESOURCE.
(e) TRANSFER_TO_HOST_3D(vbuf) so the host sees the vertices.
(f) one SUBMIT_3D carrying the whole draw: create+bind VS, create+bind
    FS, create surface, create+bind vertex-elements / rasterizer / blend
    / dsa, SET_FRAMEBUFFER_STATE, SET_VIEWPORT_STATE,
    SET_VERTEX_BUFFERS, DRAW_VBO.
(g) TRANSFER_TO_HOST_3D(rt) to pull the rendered pixels into the backing.
(h) SET_SCANOUT(scanoutID, rt) + RESOURCE_FLUSH.

Every step checks its response is OK_NODATA; any other type is ErrGPUCommandFailed.

func (*VirtioGPU) SetupFramebuffer

func (g *VirtioGPU) SetupFramebuffer(scanoutID, width, height uint32) (*Framebuffer, error)

SetupFramebuffer creates a 2D BGRA resource, attaches a guest-allocated backing store, and binds it to scanoutID:

  1. RESOURCE_CREATE_2D(resource_id=1, format=BGRA, width, height).
  2. Allocate ceil(width*height*4 / PageSize) contiguous pages; hold the []byte as Pix (sliced to width*height*4).
  3. RESOURCE_ATTACH_BACKING(resource_id=1, one mem_entry = {phys, size}).
  4. SET_SCANOUT(scanout_id, resource_id=1, rect{0,0,width,height}).

Directories

Path Synopsis
Package soft3d is a minimal, dependency-free software 3D rasterizer.
Package soft3d is a minimal, dependency-free software 3D rasterizer.

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