Documentation
¶
Overview ¶
Package window is a pure-Go (CGO-free, no Xlib/XCB) X11 windowing backend for the go-widgets toolkit. It opens a real window on an X11 server, blits the toolkit's RGBA framebuffer into it via the core protocol's PutImage, and routes X input events into toolkit.Event, so a go-widgets widget tree runs on a Linux desktop exactly as it does in the browser/wasm host.
The X11 protocol itself is implemented from scratch in the internal/x11 package over a raw byte stream, mirroring the sovereign transport+codec approach of a pure-Go wire library such as github.com/godbus/dbus/v5.
Open dials the server named by $DISPLAY; it is implemented on Linux and returns ErrUnsupported elsewhere, so cross-builds stay green. The windowing logic (framebuffer, present, event translation, run loop) is platform-independent and driven through the transport-agnostic internal/x11 connection.
Index ¶
- Constants
- Variables
- func SystemFontTTF() ([]byte, error)
- func VisibleScreenSize() (w, h int, ok bool)
- type Appearance
- type AppearanceReader
- type Backend
- type Clipboard
- type Config
- type DamageRenderer
- type Numbered
- type Placement
- type Repainter
- type Scaler
- type Screen
- type Window
- func (w *Window) Appearance() Appearance
- func (w *Window) ClipboardText() string
- func (w *Window) Close() error
- func (w *Window) RenderScale() float64
- func (w *Window) Repaint()
- func (w *Window) Run(root toolkit.Widget) error
- func (w *Window) SetClipboardText(text string)
- func (w *Window) Size() (int, int)
- func (w *Window) String() string
- func (w *Window) SystemFontTTF() ([]byte, error)
Constants ¶
const NativeScale = -1.0
NativeScale asks for a framebuffer at the display's own resolution rather than one pixel per logical point. See Config.RenderScale for when that is the right thing to ask for -- it is a narrower case than it sounds.
Variables ¶
var ErrScreensUnsupported = errors.New("window: this back-end cannot enumerate screens yet")
ErrScreensUnsupported is returned by Screens on a back-end that cannot yet enumerate displays. It is not a failure to handle defensively so much as a statement of coverage: today macOS answers through Cocoa, X11 through RANDR, Wayland through wl_output and Windows through EnumDisplayMonitors, and js/wasm does not.
var ErrUnsupported = errors.New("window: no native windowing backend for this platform")
ErrUnsupported is returned by Open on platforms with no windowing backend — everything that is neither Linux (X11/Wayland) nor macOS (Cocoa/AppKit) nor Windows (Win32/GDI) nor the js/wasm wasmbox environment.
Functions ¶
func SystemFontTTF ¶ added in v0.53.0
SystemFontTTF returns the raw sfnt bytes of the host's UI face, ready for toolkit.NewTrueTypeFont, and an error when the platform has no such file to offer.
It is the same answer as the AppearanceReader method of that name, asked WITHOUT a window — which is the whole reason it exists. An application that wants to be drawn in the system face has to install that font before it lays anything out, because the font decides how tall a line of text is and therefore how tall the window has to be. Reaching the method means opening the window first, so the size would have to be computed from the font the window is not going to use. Every one of these back-ends reads a file, which needs no window and no display server, so the question is answerable on the way in.
It is NOT cheap -- the macOS system face is tens of megabytes -- so it is asked once at startup, unlike Appearance, which is cheap enough to poll.
macOS answers from /System/Library/Fonts, Windows from the Segoe UI file, and both Linux back-ends report an error: a Linux desktop names a font family and leaves finding it to fontconfig, which is a font library's job and not a window's.
func VisibleScreenSize ¶ added in v0.27.0
VisibleScreenSize returns the usable area of the primary display in LOGICAL points — on X11 the full panel minus whatever the desktop reserved through _NET_WM_STRUT. ok is false when no display server can be reached, or when it reports no display.
See Screens, which supersedes it for anything multi-display: it reports every attached panel, not only the primary one.
Types ¶
type Appearance ¶ added in v0.14.0
type Appearance struct {
// Dark is the effective dark/light mode.
Dark bool
// Accent is the user's accent colour, meaningful only when HasAccent is
// set. A system too old to have the notion, or one where the user made no
// choice, reports HasAccent false rather than a made-up colour.
Accent color.RGBA
HasAccent bool
}
Appearance is the host UI's look: what the user has told their system they want everything to look like.
A go-widgets app picks its own theme, which is right for an app with a designed identity and wrong for one that should feel native. An app that wants to belong on the desktop it is running on needs to know that the user chose dark mode and picked purple as their accent, and no amount of theming inside the toolkit can discover that: it is a platform fact.
type AppearanceReader ¶ added in v0.14.0
type AppearanceReader interface {
Appearance() Appearance
SystemFontTTF() ([]byte, error)
}
AppearanceReader is an optional Backend capability: reading the host look.
Appearance is cheap enough to poll -- a handful of platform queries, no allocation -- so a back-end need not push changes and an app can simply ask each frame and act when the answer differs. That keeps the seam a plain question instead of a callback with a lifetime.
SystemFontTTF is separate precisely because it is NOT cheap: the macOS system face is tens of megabytes on disk, so it is asked for once at startup, not on every poll. It returns the raw sfnt bytes, ready for toolkit.NewTrueTypeFont, and an error when the platform has no such file to offer.
Implemented by macOS (Cocoa), Windows (the registry's personalisation keys) and both Linux back-ends, which read the same XDG desktop portal — the desktop look is not a property of the display server carrying the pixels.
type Backend ¶
type Backend interface {
// Run binds root, performs the initial layout+present, then dispatches
// server/compositor events into the widget tree until the window closes.
Run(root toolkit.Widget) error
// Close releases the window and its connection.
Close() error
// Size returns the current client size in pixels.
Size() (int, int)
// String identifies the window for debugging.
String() string
}
Backend is an open, backend-specific window bound to a go-widgets scene. The X11 (*Window), Wayland, macOS Cocoa, Windows Win32 and wasmbox backends all satisfy it, so Open can return whichever the environment selects and a go-widgets application is backend-agnostic: it just calls Run, Size, String and Close.
func Open ¶
Open returns a live window backed by this environment's display server. It auto-selects: Wayland when $WAYLAND_DISPLAY is set, X11 otherwise.
Setting $GO_WIDGETS_GTK opts into the GTK4-hosted backend instead — GTK owns the window, the toolkit's framebuffer goes in a GtkPicture and native controls (toolkit.NativeControl) are real GTK widgets overlaid above it. It is opt-in so the default stays the dependency-free from-scratch backends; the GTK path needs the libgtk-4 runtime present.
Android is excluded here and answered by open_android.go, because a binary there may be running inside an APK, where there is no display server to dial at all.
type Clipboard ¶ added in v0.13.0
type Clipboard interface {
// ClipboardText returns the pasteboard's plain-text contents, or "" when it
// holds no text (an image, a file promise, or nothing at all).
ClipboardText() string
// SetClipboardText replaces the pasteboard's contents with text.
SetClipboardText(text string)
}
Clipboard is an optional Backend capability: the host OS text clipboard.
Copy and paste inside a go-widgets app already work through the toolkit's own in-process clipboard. What that cannot do is carry text ACROSS applications — paste a URL from a browser into a text field, or copy an article's title out to somewhere else — because the OS pasteboard is a platform facility and the toolkit is deliberately platform-free.
A back-end that can reach the pasteboard implements this. Its method set is deliberately identical to toolkit.Clipboard, so an app installs it in one line and every text widget's copy/cut/paste starts going through the real OS pasteboard:
w, err := window.Open(cfg)
...
if c, ok := w.(window.Clipboard); ok {
toolkit.SetClipboard(c)
}
That line is the app's to write, not Open's: reaching into a package-level toolkit setting is a decision an app makes, not a side effect a constructor should have. A back-end that cannot reach a pasteboard simply does not implement this, the assertion fails, and the toolkit's in-process clipboard stays in place — copy/paste still works within the app.
Implemented by every back-end that has a pasteboard to reach: macOS through NSPasteboard, Windows through the Win32 clipboard, X11 through selection ownership and Wayland through wl_data_device.
type Config ¶
type Config struct {
// Title is the WM_NAME shown in the title bar.
Title string
// Instance and Class populate WM_CLASS (window-manager grouping). When
// empty they default to Title (Instance) and Title (Class).
Instance string
Class string
// Width and Height are the initial client size in LOGICAL points (the unit
// the toolkit lays out and the user reads in — not device pixels). A value ≤ 0
// asks the backend for a readable default: the macOS (Cocoa) backend derives
// it from the main screen's visible frame; the X11/Wayland backends use their
// standard 640×480. A desktop shell should pass its own point size here.
Width int
Height int
// Display overrides $DISPLAY (e.g. ":0"). Empty uses the environment.
Display string
// Theme overrides the toolkit theme used to paint the background and
// widgets. Nil uses toolkit.DefaultDark.
Theme *toolkit.Theme
// RenderScale is how many framebuffer pixels the back-end allocates per
// logical point.
//
// Zero, the default, is one pixel per point. The UI is laid out and painted
// at a readable size and the compositor up-samples it to a HiDPI display,
// which is slightly soft but correct for every widget tree: the toolkit lays
// out in the same units it paints in, so a framebuffer twice as wide would
// give a window full of widgets at half the size.
//
// [NativeScale] follows the display's backing factor, giving a framebuffer at
// the panel's true resolution. It is CORRECT ONLY FOR A ROOT THAT RENDERS ITS
// OWN PIXELS at the size it is given -- a [toolkit.Surface] over an
// application's own scene -- because such a root is told the render-pixel
// size and composes for it, so nothing is laid out in the wrong unit. Passing
// it with an ordinary widget tree is not an error the back-end can detect; it
// simply makes everything half-size on a 2x display.
//
// Any other positive value is used as-is.
//
// Honoured today by the macOS (Cocoa) back-end.
RenderScale float64
// Screen places the window on a particular display, as returned by
// [Screens]. Nil, the default, lets the platform choose -- which in practice
// means the display the desktop considers active.
//
// The value is re-resolved against the displays attached when Open runs, so a
// display unplugged in between is reported as an error rather than becoming a
// window at coordinates that no longer describe anything. That case is
// ordinary with an external panel, and routine with an XR headset.
//
// Honoured today by the macOS (Cocoa) back-end.
Screen *Screen
// Fullscreen sizes the window to cover its screen entirely, with no title bar
// and no frame. With Screen nil it covers the primary display.
//
// It is NOT the platform's native full-screen mode: on macOS there is no
// Space, no animation and no menu bar at the top edge. A borderless window at
// the panel's exact bounds is what an immersive surface needs -- every pixel
// of the display, and nothing of the desktop -- and it is what allows one to
// sit on an external output while the desktop carries on elsewhere.
//
// Honoured today by the macOS (Cocoa) back-end.
Fullscreen bool
// FixedSize makes the window unresizable: no resize control, no drag on an
// edge, no zoom button.
//
// For a window sized to its own content there is nothing to gain from
// resizing it and something to lose. Room has to be found for what a smaller
// window cannot show, and the honest answers are a scrollbar in a dialogue
// that never needs to scroll, or a reflow into a layout nobody designed. A
// settings window is the case in point: it is exactly as big as what it has
// to say.
//
// Resizable stays the default, because most windows hold content whose size
// is the user's business rather than the layout's.
//
// Honoured today by the macOS (Cocoa) back-end; elsewhere it is accepted and
// ignored, so a caller need not ask what platform it is on.
FixedSize bool
// Passive makes the window a picture and nothing else: it never takes the
// keyboard, never takes a click, and the application never activates.
//
// It is for a window that SHOWS something rather than one somebody works in --
// a head-up display, a viewer on a second screen, a surface inside glasses.
// Such a window taking input is not a missing feature, it is a TRAP: it takes
// the keyboard from whatever the person was typing into, and the pointer that
// wanders onto the display it owns is invisible, because the picture is of
// somewhere else and does not show where the mouse is. That was measured on a
// pair of glasses, and the way out was unplugging them.
//
// A passive window is driven from outside instead -- a global shortcut, a
// menu-bar item, a socket -- so an application that asks for this must have
// another way in. Its own loop still runs: it repaints, resizes and closes as
// before, and nothing about drawing changes.
//
// Honoured today by the macOS (Cocoa) back-end; elsewhere it is accepted and
// ignored.
Passive bool
// Immersive puts the window above the platform's own furniture -- on macOS
// the menu bar and the Dock -- instead of underneath it.
//
// [Config.Fullscreen] covers the desktop and nothing more: the menu bar and
// the Dock are drawn at window levels above an ordinary window, so on a
// display that carries them they appear ON TOP of the picture. For a
// surface showing captured desktops that reads as two menu bars, one of them
// belonging to a screen the viewer is not looking at.
//
// It is a window level rather than a presentation option deliberately:
// presentation options apply only while this application is active, and an
// immersive surface driven by global shortcuts is used precisely while
// another application has the keyboard.
//
// Honoured today by the macOS (Cocoa) back-end; ignored elsewhere.
Immersive bool
}
Config parametrises a window.
type DamageRenderer ¶ added in v0.4.0
type DamageRenderer interface {
// RenderDamaged paints this frame into p (the framebuffer painter, whose
// clip seam confines each rectangle's repaint to the damage) and returns
// the rectangles it repainted, in surface pixel coordinates. An empty
// result means nothing changed this frame, so the backend presents nothing.
// The returned slice need only stay valid until the backend has presented
// it (which it does immediately, before the next frame).
RenderDamaged(p painter.Painter, th *toolkit.Theme) []toolkit.Rect
}
DamageRenderer is the OPT-IN capability a root handed to Run may implement to drive incremental (damage-region) present instead of full-surface present.
A plain toolkit.Widget root keeps the full-surface path: every frame the whole framebuffer is repainted and blitted (correct, simple, unchanged). A root that ALSO implements DamageRenderer lets Run repaint and blit ONLY the rectangles that actually changed: Run draws the frame through RenderDamaged, takes the returned damage, and packs+presents just its (coalesced) union via the backend's small-rect present path (X11 MIT-SHM ShmPutImage over a framebuffer-mirroring segment, or a wl_shm sub-rect DamageBuffer). The very first frame, a resize and an X11 Expose still present the full surface — a resize because the framebuffer is reallocated, an Expose because the server discarded the window's contents — after which Run resumes incremental present.
github.com/go-widgets/toolkit/scene provides the reference implementation (scene.HostRoot), which is pixel-identical to a full repaint by construction; the interface is declared here, structurally, so the backend needs no import of the scene layer.
type Numbered ¶ added in v0.56.0
type Numbered interface {
Number() uint32
}
Numbered is an optional Backend capability: the window's system-wide identifier.
On macOS that is -[NSWindow windowNumber], which IS the CGWindowID that CoreGraphics and ScreenCaptureKit use. It exists so a program can tell a CAPTURE about its own window: capturing a display this window sits on otherwise feeds the window back into itself -- an overlay filming the screen it covers -- and the capture API takes a list of window ids to leave out.
Zero means the back-end has no such number, or has not got one yet.
Implemented today by the macOS (Cocoa) back-end.
type Placement ¶ added in v0.51.0
Placement is an optional Backend capability: where the window actually is.
Asking for a display is not the same as getting one. A back-end resolves Config.Screen against the displays attached at that moment, the platform may have its own opinion about where a window may sit, and a desktop that is rearranged while an application is starting can move the panel out from under the rectangle it was about to be placed at. Bounds is how an application that must own a particular display -- an XR headset, a kiosk, a presentation -- can check rather than assume, and it is how this package's own live tests assert placement from metadata instead of from pixels.
The rectangle is in the same global top-left coordinates Screen reports, so a caller compares it against the Screen it asked for directly. ok is false on a back-end that can open a window but cannot say where it went.
Implemented today by the macOS (Cocoa) back-end.
type Repainter ¶ added in v0.17.0
type Repainter interface {
Repaint()
}
Repainter is an optional Backend capability: ask for a repaint from ANY goroutine.
This package repaints when something happens — an event, a resize, a [scene.HostRoot] invalidation — which covers an interface that only changes because the user did something. It does not cover an application whose content arrives on its own: a feed reader with a fetch in flight, a log viewer, a clock. Such an application draws its first frame and, with the window idle, would show it for as long as it runs.
Repaint is safe to call from any goroutine and returns immediately; the back-end marshals the work to whatever thread its platform demands. Calling it more often than the display refreshes is not an error, just wasted frames.
Implemented today by the macOS (Cocoa) back-end.
type Scaler ¶ added in v0.16.0
type Scaler interface {
RenderScale() float64
}
Scaler is an optional Backend capability: how many framebuffer pixels the back-end is allocating per logical point.
It is the answer to Config.RenderScale, which may have been NativeScale -- "whatever the panel is" -- and so is not something the caller can compute from what it passed in. A self-rendering root needs it to tell its own renderer what a point is worth: Backend.Size reports FRAMEBUFFER pixels, and dividing by this gives the logical size the user actually sees.
A back-end that does not implement it renders one pixel per point.
type Screen ¶ added in v0.46.0
type Screen struct {
// Name is the display's human-readable name, e.g. "Color LCD" or
// "VITURE Beast". It is what to show a user choosing an output, and may be
// empty on a display that publishes none.
//
// It is the panel's OWN name wherever the platform offers one and that name
// identifies the display — on Linux the product string out of its EDID. It
// falls back to the connector ("HDMI-1", "DP-2", "HEADLESS-1") when the
// display publishes no product name, and ALSO when it publishes one that
// two attached displays share: two identical monitors say the identical
// thing about themselves, and a name that cannot tell them apart is not a
// name.
Name string
// X, Y, Width, Height are the display's full bounds.
X, Y int
Width, Height int
// Visible* is the usable area, with the menu bar and Dock (or their
// platform equivalents) excluded. On a secondary display it is normally the
// full bounds.
VisibleX, VisibleY int
VisibleWidth, VisibleHeight int
// Scale is the display's backing factor: device pixels per logical point. A
// Retina panel reports 2.
Scale float64
// Primary reports the display that owns the desktop's origin — the one
// carrying the menu bar or task bar. Exactly one screen has it set.
//
// It is deliberately not "the active screen": which display holds the
// focused window changes as the user clicks around, and a caller choosing an
// output wants the stable answer.
Primary bool
}
Screen describes one attached display, in LOGICAL points — the unit the toolkit lays out and the user reads in, not device pixels.
X and Y are a TOP-LEFT origin with Y growing downwards, so a screen sitting above the primary one has a negative Y. That is the convention the X11, Wayland and Win32 back-ends use; macOS's own space is bottom-left with Y growing up, and the Cocoa back-end converts. A caller therefore never has to know which platform it is on to reason about the layout of the desktop.
Placement does not go through these numbers. Pass the Screen value itself back through Config.Screen and the back-end re-resolves it against the displays attached at that moment, so a window lands on the panel the caller picked rather than at coordinates that may have stopped describing it.
func Screens ¶ added in v0.46.0
Screens enumerates the attached displays, primary first, in LOGICAL points. It is safe to call before Open — picking an output is something an application does on the way in.
It asks the SAME display server Open would dial, and by the same rule: Wayland when $WAYLAND_DISPLAY is set, X11 otherwise. Anything else would let a caller pick a display off one server and open a window on another.
See Screen for what the fields mean; the two back-ends fill them from very different protocols and are documented where they do it (screen_wayland.go and screen_x11.go).
type Window ¶
type Window struct {
// contains filtered or unexported fields
}
Window is an open X11 window bound to a go-widgets scene. It owns the backing RGBA framebuffer, presents it to the server and drives the toolkit widget tree from X input events.
func (*Window) Appearance ¶ added in v0.22.0
func (w *Window) Appearance() Appearance
Appearance reports the desktop's colour scheme and accent colour. Implements the AppearanceReader capability.
func (*Window) ClipboardText ¶ added in v0.21.0
ClipboardText asks the current owner for the selection and waits for it.
Implements the Clipboard capability.
func (*Window) Close ¶
Close closes the window's connection to the server.
Safe from any goroutine: the shared segment is detached under fbmu, so a run loop mirroring pixels into it finishes its frame first and finds the window closed on the next one.
func (*Window) RenderScale ¶ added in v0.36.0
RenderScale reports how many framebuffer pixels this window allocates per logical point. Implements the Scaler capability.
It is 1 unless the caller asked for NativeScale and the desktop published an Xft.dpi that says otherwise.
func (*Window) Repaint ¶ added in v0.32.0
func (w *Window) Repaint()
Repaint asks the run loop for a frame. Implements the Repainter capability; safe to call from any goroutine, returns without waiting for the frame.
func (*Window) Run ¶
Run binds root to the window, performs the initial layout+draw+present, then dispatches server events into the toolkit until the window is closed (WM_DELETE_WINDOW) or the connection ends. It is the real-window analogue of the wasm compositor host loop.
func (*Window) SetClipboardText ¶ added in v0.21.0
SetClipboardText claims the CLIPBOARD selection and remembers the text, which is all copying is here. The text is handed out later, one requestor at a time, by answerSelectionRequest.
Implements the Clipboard capability.
func (*Window) SystemFontTTF ¶ added in v0.22.0
SystemFontTTF reports that there is no font file to hand over. Implements the AppearanceReader capability.
Source Files
¶
- a11y.go
- appearance.go
- appearance_portal.go
- appearance_portal_state.go
- clipboard.go
- clipboard_wayland.go
- clipboard_x11.go
- damage.go
- display.go
- events.go
- metricscale.go
- open_linux.go
- open_linux_only.go
- repaint_wayland.go
- repaint_x11.go
- scale_x11.go
- screen.go
- screen_linux.go
- screen_wayland.go
- screen_x11.go
- screennames.go
- screenwin32.go
- systemfont.go
- systemfont_other.go
- window.go
- wlscale.go
- wlwindow.go
Directories
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| Path | Synopsis |
|---|---|
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cmd
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gowidgetsclient
command
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windowdemo
command
Command windowdemo opens a real native window showing a few go-widgets widgets, driven by the pure-Go github.com/go-widgets/window backend — an X11 or Wayland window on Linux, an NSWindow on macOS, a Win32 window on Windows.
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Command windowdemo opens a real native window showing a few go-widgets widgets, driven by the pure-Go github.com/go-widgets/window backend — an X11 or Wayland window on Linux, an NSWindow on macOS, a Win32 window on Windows. |
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internal
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atspi
Package atspi is the Linux accessibility bridge: it publishes the widget tree on the AT-SPI bus, where Orca and every other Linux screen reader read it.
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Package atspi is the Linux accessibility bridge: it publishes the widget tree on the AT-SPI bus, where Orca and every other Linux screen reader read it. |
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cocoa
Package cocoa is the pure-Go (CGO-free, via purego) macOS AppKit windowing backend for the go-widgets toolkit.
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Package cocoa is the pure-Go (CGO-free, via purego) macOS AppKit windowing backend for the go-widgets toolkit. |
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dnd
Package dnd is the backend-agnostic drag-and-drop state machine that every native windowing backend shares.
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Package dnd is the backend-agnostic drag-and-drop state machine that every native windowing backend shares. |
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gtk
Package gtk is the GTK4-hosted Linux back-end: instead of blitting to a from-scratch X11/Wayland surface, GTK owns the window, the toolkit's pixel framebuffer goes in a GtkPicture, and native platform controls (toolkit.NativeControl) are real GtkEntry/GtkButton/… overlaid above it in a GtkFixed.
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Package gtk is the GTK4-hosted Linux back-end: instead of blitting to a from-scratch X11/Wayland surface, GTK owns the window, the toolkit's pixel framebuffer goes in a GtkPicture, and native platform controls (toolkit.NativeControl) are real GtkEntry/GtkButton/… overlaid above it in a GtkFixed. |
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wasmbox
Package wasmbox implements the client half of the wasmdesk/wasmbox external-client wire protocol, so a go-widgets application can run as a client of the browser compositor exactly as it runs on X11 or Wayland.
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Package wasmbox implements the client half of the wasmdesk/wasmbox external-client wire protocol, so a go-widgets application can run as a client of the browser compositor exactly as it runs on X11 or Wayland. |
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wayland
Package wayland is a from-scratch, pure-Go (CGO-free, zero non-stdlib dependency) implementation of the Wayland wire protocol, spoken directly over a UNIX-domain stream socket.
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Package wayland is a from-scratch, pure-Go (CGO-free, zero non-stdlib dependency) implementation of the Wayland wire protocol, spoken directly over a UNIX-domain stream socket. |
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win32
Package win32 is the pure-Go (CGO-free) Windows Win32/GDI windowing backend for the go-widgets toolkit.
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Package win32 is the pure-Go (CGO-free) Windows Win32/GDI windowing backend for the go-widgets toolkit. |