Documentation
¶
Overview ¶
Package track provides resource state tracking infrastructure.
TrackerIndex provides dense indexing for efficient O(1) access to resource tracking state. Unlike resource IDs (which use epochs and may be sparse), tracker indices are always dense (0, 1, 2, ...) for efficient array access.
Architecture ¶
Each Device owns a TrackerIndexAllocators which manages separate allocators for each resource type. When a resource is created, it gets a TrackerIndex from the appropriate allocator. When destroyed, the index is returned for reuse.
Thread Safety ¶
SharedTrackerIndexAllocator provides thread-safe allocation/deallocation. The underlying TrackerIndexAllocator uses mutex-based synchronization.
Index ¶
- func SkipBarrier(old, next TextureUses) bool
- type BufferState
- type BufferTracker
- func (t *BufferTracker) GetUsage(index TrackerIndex) BufferUses
- func (t *BufferTracker) InsertSingle(index TrackerIndex, usage BufferUses)
- func (t *BufferTracker) IsTracked(index TrackerIndex) bool
- func (t *BufferTracker) Merge(scope *BufferUsageScope) []PendingTransition
- func (t *BufferTracker) Remove(index TrackerIndex)
- func (t *BufferTracker) SetUsage(index TrackerIndex, usage BufferUses)
- func (t *BufferTracker) Size() int
- type BufferUsageScope
- type BufferUses
- type PendingTransition
- type ResourceMetadata
- type SharedTrackerIndexAllocator
- type StateTransition
- type TexturePendingTransition
- type TextureState
- type TextureStateTransition
- type TextureTracker
- func (t *TextureTracker) GetUsage(index TrackerIndex) TextureUses
- func (t *TextureTracker) InsertSingle(index TrackerIndex, usage TextureUses)
- func (t *TextureTracker) IsTracked(index TrackerIndex) bool
- func (t *TextureTracker) Merge(scope *TextureUsageScope) []TexturePendingTransition
- func (t *TextureTracker) Remove(index TrackerIndex)
- func (t *TextureTracker) SetUsage(index TrackerIndex, usage TextureUses)
- func (t *TextureTracker) Size() int
- type TextureUsageConflictError
- type TextureUsageScope
- type TextureUses
- func (u TextureUses) AllOrdered() bool
- func (u TextureUses) Contains(other TextureUses) bool
- func (u TextureUses) IsCompatible(other TextureUses) bool
- func (u TextureUses) IsEmpty() bool
- func (u TextureUses) IsExclusive() bool
- func (u TextureUses) IsReadOnly() bool
- func (u TextureUses) ToTextureUsage() gputypes.TextureUsage
- type TrackerIndex
- type TrackerIndexAllocator
- type TrackerIndexAllocators
- type TrackingData
- type TrackingDataInit
- type UsageConflictError
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func SkipBarrier ¶ added in v0.31.0
func SkipBarrier(old, next TextureUses) bool
SkipBarrier returns true if transitioning from old to new does NOT require a barrier.
A barrier can be skipped when:
- The state did not change, AND
- All usages in the state are ordered by hardware
Reference: wgpu-core track/mod.rs skip_barrier()
Types ¶
type BufferState ¶
type BufferState struct {
// contains filtered or unexported fields
}
BufferState holds the tracked state for a single buffer.
type BufferTracker ¶
type BufferTracker struct {
// contains filtered or unexported fields
}
BufferTracker tracks buffer usage states for a device. Used to validate usage transitions and generate barriers.
func NewBufferTracker ¶
func NewBufferTracker() *BufferTracker
NewBufferTracker creates a new buffer tracker.
func (*BufferTracker) GetUsage ¶
func (t *BufferTracker) GetUsage(index TrackerIndex) BufferUses
GetUsage returns the current usage of a buffer.
func (*BufferTracker) InsertSingle ¶
func (t *BufferTracker) InsertSingle(index TrackerIndex, usage BufferUses)
InsertSingle tracks a new buffer with initial usage.
func (*BufferTracker) IsTracked ¶
func (t *BufferTracker) IsTracked(index TrackerIndex) bool
IsTracked returns true if the buffer is being tracked.
func (*BufferTracker) Merge ¶
func (t *BufferTracker) Merge(scope *BufferUsageScope) []PendingTransition
Merge merges usage from scope into tracker, returning needed transitions. This is called during queue submit to synchronize command buffer state with device state.
func (*BufferTracker) Remove ¶
func (t *BufferTracker) Remove(index TrackerIndex)
Remove stops tracking a buffer.
func (*BufferTracker) SetUsage ¶
func (t *BufferTracker) SetUsage(index TrackerIndex, usage BufferUses)
SetUsage updates the usage of a tracked buffer.
func (*BufferTracker) Size ¶
func (t *BufferTracker) Size() int
Size returns the number of tracked buffers.
type BufferUsageScope ¶
type BufferUsageScope struct {
// contains filtered or unexported fields
}
BufferUsageScope tracks buffer usage within a command buffer or pass. Each command buffer has its own scope that gets merged into the device tracker on submit.
func NewBufferUsageScope ¶
func NewBufferUsageScope() *BufferUsageScope
NewBufferUsageScope creates a new usage scope.
func (*BufferUsageScope) Clear ¶
func (s *BufferUsageScope) Clear()
Clear resets the scope for reuse.
func (*BufferUsageScope) GetUsage ¶
func (s *BufferUsageScope) GetUsage(index TrackerIndex) BufferUses
GetUsage returns the current usage in this scope.
func (*BufferUsageScope) IsUsed ¶
func (s *BufferUsageScope) IsUsed(index TrackerIndex) bool
IsUsed returns true if the buffer is used in this scope.
func (*BufferUsageScope) SetUsage ¶
func (s *BufferUsageScope) SetUsage(index TrackerIndex, usage BufferUses) error
SetUsage sets the usage for a buffer in this scope. Returns error if the buffer already has an incompatible usage.
type BufferUses ¶
type BufferUses uint32
BufferUses represents internal buffer usage states for tracking. These are more granular than gputypes.BufferUsage for precise barrier insertion.
const ( BufferUsesNone BufferUses = 0 BufferUsesCopySrc BufferUses = 1 << 0 // Being read by copy operation BufferUsesCopyDst BufferUses = 1 << 1 // Being written by copy operation BufferUsesIndex BufferUses = 1 << 2 // Bound as index buffer BufferUsesVertex BufferUses = 1 << 3 // Bound as vertex buffer BufferUsesUniform BufferUses = 1 << 4 // Bound in bind group for reading BufferUsesStorageRead BufferUses = 1 << 5 // Storage buffer read-only BufferUsesStorageWrite BufferUses = 1 << 6 // Storage buffer read-write BufferUsesIndirect BufferUses = 1 << 7 // Indirect command buffer BufferUsesMapRead BufferUses = 1 << 8 // Mapped for CPU read BufferUsesMapWrite BufferUses = 1 << 9 // Mapped for CPU write BufferUsesQueryResolve BufferUses = 1 << 10 // Query result destination )
Buffer usage flags for state tracking.
func (BufferUses) Contains ¶
func (u BufferUses) Contains(other BufferUses) bool
Contains returns true if all flags in other are present in u.
func (BufferUses) IsCompatible ¶
func (u BufferUses) IsCompatible(other BufferUses) bool
IsCompatible returns true if two usages can coexist without a barrier. Read-only usages are compatible with each other. Write usages require exclusive access.
func (BufferUses) IsEmpty ¶
func (u BufferUses) IsEmpty() bool
IsEmpty returns true if no usage flags are set.
func (BufferUses) IsReadOnly ¶
func (u BufferUses) IsReadOnly() bool
IsReadOnly returns true if the usage contains only read-only operations.
func (BufferUses) ToBufferUsage ¶
func (u BufferUses) ToBufferUsage() gputypes.BufferUsage
ToBufferUsage converts internal uses to gputypes.BufferUsage for HAL.
type PendingTransition ¶
type PendingTransition struct {
Index TrackerIndex
Usage StateTransition
}
PendingTransition represents a state transition that needs a barrier.
func (PendingTransition) IntoHAL ¶
func (p PendingTransition) IntoHAL(buffer hal.Buffer) hal.BufferBarrier
IntoHAL converts a pending transition to a HAL buffer barrier.
type ResourceMetadata ¶
type ResourceMetadata struct {
// contains filtered or unexported fields
}
ResourceMetadata tracks which resources are owned/present.
func NewResourceMetadata ¶
func NewResourceMetadata() ResourceMetadata
NewResourceMetadata creates new metadata.
func (*ResourceMetadata) Count ¶
func (m *ResourceMetadata) Count() int
Count returns the number of owned resources.
func (*ResourceMetadata) IsOwned ¶
func (m *ResourceMetadata) IsOwned(index TrackerIndex) bool
IsOwned returns true if the resource is owned.
func (*ResourceMetadata) SetOwned ¶
func (m *ResourceMetadata) SetOwned(index TrackerIndex, owned bool)
SetOwned marks a resource as owned/not owned.
type SharedTrackerIndexAllocator ¶
type SharedTrackerIndexAllocator struct {
// contains filtered or unexported fields
}
SharedTrackerIndexAllocator is a thread-safe wrapper for sharing between device and resources. It's essentially a reference-counted pointer to a TrackerIndexAllocator.
func NewSharedTrackerIndexAllocator ¶
func NewSharedTrackerIndexAllocator() *SharedTrackerIndexAllocator
NewSharedTrackerIndexAllocator creates a new shared allocator.
func (*SharedTrackerIndexAllocator) Alloc ¶
func (s *SharedTrackerIndexAllocator) Alloc() TrackerIndex
Alloc allocates a new tracker index.
func (*SharedTrackerIndexAllocator) Free ¶
func (s *SharedTrackerIndexAllocator) Free(idx TrackerIndex)
Free releases a tracker index for reuse.
func (*SharedTrackerIndexAllocator) HighWaterMark ¶
func (s *SharedTrackerIndexAllocator) HighWaterMark() TrackerIndex
HighWaterMark returns the highest index ever allocated.
func (*SharedTrackerIndexAllocator) Size ¶
func (s *SharedTrackerIndexAllocator) Size() int
Size returns the number of currently allocated indices.
type StateTransition ¶
type StateTransition struct {
From BufferUses
To BufferUses
}
StateTransition represents a from→to state change.
func (StateTransition) NeedsBarrier ¶
func (t StateTransition) NeedsBarrier() bool
NeedsBarrier returns true if this transition requires a barrier.
type TexturePendingTransition ¶ added in v0.31.0
type TexturePendingTransition struct {
Index TrackerIndex
Usage TextureStateTransition
}
TexturePendingTransition represents a texture state transition that needs a barrier. Produced by TextureTracker.Merge() when a command buffer's usage scope requires a different state than the device tracker's current state.
Reference: wgpu-core track/mod.rs PendingTransition<TextureUses>
func (TexturePendingTransition) IntoHAL ¶ added in v0.31.0
func (p TexturePendingTransition) IntoHAL(texture hal.Texture) hal.TextureBarrier
IntoHAL converts a pending transition to a HAL texture barrier. The caller provides the hal.Texture handle.
type TextureState ¶ added in v0.31.0
type TextureState struct {
// contains filtered or unexported fields
}
TextureState holds the tracked state for a single texture.
func (TextureState) Usage ¶ added in v0.31.0
func (s TextureState) Usage() TextureUses
Usage returns the current usage.
type TextureStateTransition ¶ added in v0.31.0
type TextureStateTransition struct {
From TextureUses
To TextureUses
}
TextureStateTransition represents a from-to state change for a texture.
func (TextureStateTransition) NeedsBarrier ¶ added in v0.31.0
func (t TextureStateTransition) NeedsBarrier() bool
NeedsBarrier returns true if this transition requires a barrier.
type TextureTracker ¶ added in v0.31.0
type TextureTracker struct {
// contains filtered or unexported fields
}
TextureTracker tracks texture usage states for a device. It is the device-level source of truth: each submitted command buffer's usage scope is merged into this tracker, which produces the barrier list.
This mirrors Rust wgpu-core's DeviceTracker for textures (simplified to whole-texture granularity; per-subresource tracking is deferred to a future phase).
Reference: wgpu-core track/texture.rs TextureTracker
func NewTextureTracker ¶ added in v0.31.0
func NewTextureTracker() *TextureTracker
NewTextureTracker creates a new texture tracker.
func (*TextureTracker) GetUsage ¶ added in v0.31.0
func (t *TextureTracker) GetUsage(index TrackerIndex) TextureUses
GetUsage returns the current usage of a texture.
func (*TextureTracker) InsertSingle ¶ added in v0.31.0
func (t *TextureTracker) InsertSingle(index TrackerIndex, usage TextureUses)
InsertSingle tracks a new texture with initial usage.
func (*TextureTracker) IsTracked ¶ added in v0.31.0
func (t *TextureTracker) IsTracked(index TrackerIndex) bool
IsTracked returns true if the texture is being tracked.
func (*TextureTracker) Merge ¶ added in v0.31.0
func (t *TextureTracker) Merge(scope *TextureUsageScope) []TexturePendingTransition
Merge merges usage from scope into tracker, returning needed transitions. Called during queue submit to synchronize command buffer state with device state. Each returned TexturePendingTransition should be converted to a hal.TextureBarrier and emitted before the corresponding command buffer.
Reference: wgpu-core track/texture.rs TextureTracker::set_from_usage_scope
func (*TextureTracker) Remove ¶ added in v0.31.0
func (t *TextureTracker) Remove(index TrackerIndex)
Remove stops tracking a texture.
func (*TextureTracker) SetUsage ¶ added in v0.31.0
func (t *TextureTracker) SetUsage(index TrackerIndex, usage TextureUses)
SetUsage updates the usage of a tracked texture.
func (*TextureTracker) Size ¶ added in v0.31.0
func (t *TextureTracker) Size() int
Size returns the number of tracked textures.
type TextureUsageConflictError ¶ added in v0.31.0
type TextureUsageConflictError struct {
Index TrackerIndex
Existing TextureUses
New TextureUses
}
TextureUsageConflictError is returned when incompatible texture usages are detected within the same scope.
func (*TextureUsageConflictError) Error ¶ added in v0.31.0
func (e *TextureUsageConflictError) Error() string
Error implements the error interface.
type TextureUsageScope ¶ added in v0.31.0
type TextureUsageScope struct {
// contains filtered or unexported fields
}
TextureUsageScope tracks texture usage within a command buffer or pass. Each command buffer has its own scope that gets merged into the device tracker on submit.
Reference: wgpu-core track/texture.rs TextureUsageScope
func NewTextureUsageScope ¶ added in v0.31.0
func NewTextureUsageScope() *TextureUsageScope
NewTextureUsageScope creates a new usage scope.
func (*TextureUsageScope) Clear ¶ added in v0.31.0
func (s *TextureUsageScope) Clear()
Clear resets the scope for reuse.
func (*TextureUsageScope) GetUsage ¶ added in v0.31.0
func (s *TextureUsageScope) GetUsage(index TrackerIndex) TextureUses
GetUsage returns the current usage in this scope.
func (*TextureUsageScope) IsEmpty ¶ added in v0.31.0
func (s *TextureUsageScope) IsEmpty() bool
IsEmpty returns true if no textures are tracked in this scope.
func (*TextureUsageScope) IsUsed ¶ added in v0.31.0
func (s *TextureUsageScope) IsUsed(index TrackerIndex) bool
IsUsed returns true if the texture is used in this scope.
func (*TextureUsageScope) SetUsage ¶ added in v0.31.0
func (s *TextureUsageScope) SetUsage(index TrackerIndex, usage TextureUses) error
SetUsage sets the usage for a texture in this scope. Returns error if the texture already has an incompatible usage.
Reference: wgpu-core track/texture.rs TextureUsageScope::merge_single
type TextureUses ¶ added in v0.31.0
type TextureUses uint32
TextureUses represents internal texture usage states for tracking. These are more granular than gputypes.TextureUsage for precise barrier insertion and usage conflict detection.
The flags mirror Rust wgpu-types TextureUses (wgpu-types/src/texture.rs:215). Two composite constants partition the flags:
- Ordered — hardware guarantees access order; no barrier when state unchanged
- Exclusive — require sole access; barrier always needed on transition
Reference: wgpu-core track/texture.rs (ResourceUses impl for TextureUses)
const ( TextureUsesNone TextureUses = 0 TextureUsesUninitialized TextureUses = 1 << 0 // Unknown/junk contents TextureUsesPresent TextureUses = 1 << 1 // Ready for surface presentation TextureUsesCopySrc TextureUses = 1 << 2 // Source of a hardware copy TextureUsesCopyDst TextureUses = 1 << 3 // Destination of a hardware copy TextureUsesResource TextureUses = 1 << 4 // Read-only sampled or fetched TextureUsesColorTarget TextureUses = 1 << 5 // Render pass color target TextureUsesDepthStencilRead TextureUses = 1 << 6 // Read-only depth/stencil TextureUsesDepthStencilWrite TextureUses = 1 << 7 // Read-write depth/stencil TextureUsesStorageRead TextureUses = 1 << 8 // Storage texture read-only TextureUsesStorageWrite TextureUses = 1 << 9 // Storage texture write-only )
Texture usage flags for state tracking.
func (TextureUses) AllOrdered ¶ added in v0.31.0
func (u TextureUses) AllOrdered() bool
AllOrdered returns true if all set flags are in the ordered set. When all usages are ordered, hardware guarantees access ordering. Reference: wgpu-core track/mod.rs ResourceUses::all_ordered()
func (TextureUses) Contains ¶ added in v0.31.0
func (u TextureUses) Contains(other TextureUses) bool
Contains returns true if all flags in other are present in u.
func (TextureUses) IsCompatible ¶ added in v0.31.0
func (u TextureUses) IsCompatible(other TextureUses) bool
IsCompatible returns true if two usages can coexist without a barrier. Read-only (inclusive) usages are compatible with each other. Any exclusive usage requires sole access unless the exact same flag.
Implements the Rust wgpu-core rule: any(inclusive) XOR one(exclusive). Reference: wgpu-core track/mod.rs invalid_resource_state()
func (TextureUses) IsEmpty ¶ added in v0.31.0
func (u TextureUses) IsEmpty() bool
IsEmpty returns true if no usage flags are set.
func (TextureUses) IsExclusive ¶ added in v0.31.0
func (u TextureUses) IsExclusive() bool
IsExclusive returns true if any exclusive usage flag is set. Reference: wgpu-core track/mod.rs ResourceUses::any_exclusive()
func (TextureUses) IsReadOnly ¶ added in v0.31.0
func (u TextureUses) IsReadOnly() bool
IsReadOnly returns true if the usage contains only read-only operations.
func (TextureUses) ToTextureUsage ¶ added in v0.31.0
func (u TextureUses) ToTextureUsage() gputypes.TextureUsage
ToTextureUsage converts internal uses to gputypes.TextureUsage for HAL.
type TrackerIndex ¶
type TrackerIndex uint32
TrackerIndex is a dense index for efficient resource state tracking. Unlike resource IDs (which use epochs and may be sparse), tracker indices are always dense (0, 1, 2, ...) for efficient array access.
const InvalidTrackerIndex TrackerIndex = ^TrackerIndex(0)
InvalidTrackerIndex represents an unassigned tracker index. Using max uint32 ensures it won't conflict with valid indices.
func (TrackerIndex) IsValid ¶
func (i TrackerIndex) IsValid() bool
IsValid returns true if this is a valid tracker index.
type TrackerIndexAllocator ¶
type TrackerIndexAllocator struct {
// contains filtered or unexported fields
}
TrackerIndexAllocator allocates dense tracker indices. Indices are reused after being freed to maintain density.
func NewTrackerIndexAllocator ¶
func NewTrackerIndexAllocator() *TrackerIndexAllocator
NewTrackerIndexAllocator creates a new allocator.
func (*TrackerIndexAllocator) Alloc ¶
func (a *TrackerIndexAllocator) Alloc() TrackerIndex
Alloc allocates a new tracker index. Reuses released indices when available for optimal density.
func (*TrackerIndexAllocator) Free ¶
func (a *TrackerIndexAllocator) Free(idx TrackerIndex)
Free releases a tracker index for reuse. Safe to call with InvalidTrackerIndex (no-op).
func (*TrackerIndexAllocator) HighWaterMark ¶
func (a *TrackerIndexAllocator) HighWaterMark() TrackerIndex
HighWaterMark returns the highest index ever allocated. Useful for sizing tracking arrays.
func (*TrackerIndexAllocator) Reset ¶
func (a *TrackerIndexAllocator) Reset()
Reset clears the allocator, invalidating all previously allocated indices. Use with caution - all resources using old indices become invalid.
func (*TrackerIndexAllocator) Size ¶
func (a *TrackerIndexAllocator) Size() int
Size returns the number of currently allocated indices. This equals the total allocated minus the freed count.
type TrackerIndexAllocators ¶
type TrackerIndexAllocators struct {
Buffers *SharedTrackerIndexAllocator
Textures *SharedTrackerIndexAllocator
TextureViews *SharedTrackerIndexAllocator
Samplers *SharedTrackerIndexAllocator
BindGroups *SharedTrackerIndexAllocator
BindGroupLayouts *SharedTrackerIndexAllocator
RenderPipelines *SharedTrackerIndexAllocator
ComputePipelines *SharedTrackerIndexAllocator
}
TrackerIndexAllocators manages all tracker index allocators for a device. Each resource type has its own allocator to maintain separate namespaces.
func NewTrackerIndexAllocators ¶
func NewTrackerIndexAllocators() *TrackerIndexAllocators
NewTrackerIndexAllocators creates allocators for all resource types.
type TrackingData ¶
type TrackingData struct {
// contains filtered or unexported fields
}
TrackingData holds per-resource tracking information. This struct is embedded in each tracked resource (Buffer, Texture, etc.) to provide efficient O(1) access to tracking state.
Lifecycle ¶
- Created with NewTrackingData during resource creation
- Index() used during command encoding for state tracking
- Release() called during resource destruction to recycle the index
Thread Safety ¶
TrackingData is safe for concurrent use. The index is immutable after creation, and Release() uses atomic operations to prevent double-free.
func NewTrackingData ¶
func NewTrackingData(allocator *SharedTrackerIndexAllocator) *TrackingData
NewTrackingData creates tracking data and allocates an index. The allocator must not be nil.
func (*TrackingData) Index ¶
func (t *TrackingData) Index() TrackerIndex
Index returns the tracker index. Returns InvalidTrackerIndex if the tracking data was created with a nil allocator or has been released.
func (*TrackingData) IsReleased ¶
func (t *TrackingData) IsReleased() bool
IsReleased returns true if Release() has been called.
func (*TrackingData) Release ¶
func (t *TrackingData) Release()
Release frees the tracker index for reuse. Called when the resource is destroyed. Safe to call multiple times (subsequent calls are no-ops).
type TrackingDataInit ¶
type TrackingDataInit interface {
// InitTracking initializes the tracking data for this resource.
InitTracking(allocator *SharedTrackerIndexAllocator)
}
TrackingDataInit is a convenience interface for resources that need tracking data initialization.
type UsageConflictError ¶
type UsageConflictError struct {
Index TrackerIndex
Existing BufferUses
New BufferUses
}
UsageConflictError is returned when incompatible usages are detected.
func (*UsageConflictError) Error ¶
func (e *UsageConflictError) Error() string
Error implements the error interface.