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Published: Sep 8, 2024 License: ISC Imports: 9 Imported by: 3

README

Avatar

Advanced customizable svg avatar generator for golang.

Unicode Letter Sticker Female Female Female Male Male Male
Unicode John Apple Female Female Female Male Male Male

Installation

go get github.com/gomig/avatar

Generate Avatar

Avatar For Text

If letter shape or letter map not founded for first character of string fallback (Default) letter shape will be used.

import "github.com/gomig/avatar"

func main(){
    john := avatar.NewTextAvatar("John") // make avatar with J letter
    htmlTag := john.InlineSVG()
    svg := john.SVG()
    dataImg := john.Base64()
    john.SaveAs("john.svg")
}
Avatar For Sticker
import "github.com/gomig/avatar"

func main(){
    // Register sticker shape globally
    avatar.AddSticker("apple", `<path fill="{text}" d="..."/>`)
    // Create avatar using apple sticker
    apple := avatar.NewStickerAvatar("apple")
    apple.SaveAs("apple.svg")
}
Avatar For Person
import "github.com/gomig/avatar"

func main(){
    mia := avatar.NewPersonAvatar(false) // pass true for male, false for female
    mia.RandomizeShape(avatar.Circle, "polygon") // get random background shape
    mia.SaveAs("mia.svg")
}

Avatar Instance Methods

InlineSVG

Generate svg content for embeded (html svg tag) element.

SVG

Get svg file content.

Base64

Get svg as base64 data image.

SaveAs

Save svg file.

Type

Get avatar type.

Shape

Get avatar shape.

Palette

Get avatar palette.

Letter

Get avatar letter.

LetterCode

Get avatar letter unicode.

Sticker

Get avatar sticker name.

Randomize Avatar Parameters

You can pass list off registered parts to generate random avatar. If no parameters passed random character created from all registered values.

Note: in PersonAvatar random values get from registered value based on gender.

Available Constant

If you want use predefined elements you can access them by constant.

  • Default (All except FacialHair, Glass And Accessory) default element
  • None (FacialHair, Glass And Accessory) allow select no item.
  • BrownHair (HairColor) #3a292f hair color.
  • LightBrownHair (HairColor) #744819 hair color.
  • DarkBrownHair (HairColor) #432818 hair color.
  • WhiteSkin (Skin) #fbdad0 skin color.
  • BrownSkin (Skin) #ceaa82 skin color.
  • BlackSkin (Skin) #b06f51 skin color.
  • Fill (Shape) fill background of avatar
  • Circle (Shape) circular background
  • Polygon (Shape) polygon background
  • Purple (Palette) purple palette (only available if RegisterExtraPalettes called)
  • Green (Palette) green palette (only available if RegisterExtraPalettes called)
  • Blue (Palette) blue palette (only available if RegisterExtraPalettes called)
  • Yellow (Palette) yellow palette (only available if RegisterExtraPalettes called)
  • Orange (Palette) orange palette (only available if RegisterExtraPalettes called)
  • Red (Palette) red palette (only available if RegisterExtraPalettes called)
  • Teal (Palette) teal palette (only available if RegisterExtraPalettes called)
  • Pink (Palette) pink palette (only available if RegisterExtraPalettes called)
  • Short (Hair) short hair style (only available if RegisterExtraMaleHair|RegisterExtraFemaleHair called)
  • Wavy (Hair) wavy hair style (only available if RegisterExtraMaleHair|RegisterExtraFemaleHair called)
  • Medium (MaleHair) medium hair style (only available if RegisterExtraMaleHair called)
  • Curly (FemaleHair) curly hair style (only available if RegisterExtraFemaleHair called)
  • Suit (Dress) short hair style (only available if RegisterExtraMaleDress|RegisterExtraFemaleDress called)
  • Shirt (Dress) short hair style (only available if RegisterExtraMaleDress|RegisterExtraFemaleDress called)
  • TShirt (Dress) short hair style (only available if RegisterExtraMaleDress|RegisterExtraFemaleDress called)
  • Mustach (FacialHair) mustach facial (only available if RegisterExtraFacialHair called)
  • MustachFancy (FacialHair) fancy mustach (only available if RegisterExtraFacialHair called)
  • Beard (FacialHair) short beard (only available if RegisterExtraFacialHair called)
  • BeardMedium (FacialHair) medium beard (only available if RegisterExtraFacialHair called)
  • BeardLong (FacialHair) long beard (only available if RegisterExtraFacialHair called)
  • Prescription (Glass) colored prescription glass (only available if RegisterExtraMaleGlass|RegisterExtraFemaleGlass called)
  • PrescriptionRound (Glass) rounded prescription glass (only available if RegisterExtraMaleGlass|RegisterExtraFemaleGlass called)
  • Sunglass (Glass) black sunglass (only available if RegisterExtraMaleGlass|RegisterExtraFemaleGlass called)
  • SunglassRound (Glass) rounded black sunglass (only available if RegisterExtraMaleGlass|RegisterExtraFemaleGlass called)
  • Necklace (FemaleAccessory) normal necklace (only available if RegisterExtraFemaleAccessory called)
  • Choker (FemaleAccessory) choker necklace (only available if RegisterExtraFemaleAccessory called)
RandomizeShape

Randomize shape from registered ones.

RandomizePalette

Randomize avatar color palette from registered ones.

RandomizeSticker

Randomize sticker from registered ones (this method works on sticker avatar only).

RandomizeSkinColor

Randomize skin from registered ones (this method works on person avatar only).

RandomizeHairColor

Randomize hair color from registered ones (this method works on person avatar only).

RandomizeFacialHair

Randomize facial hair from registered ones (this method works on male person avatar only).

RandomizeHair

Randomize hair from registered ones (this method works on person avatar only).

RandomizeDress

Randomize dress from registered ones (this method works on person avatar only).

RandomizeEye

Randomize eye from registered ones (this method works on person avatar only).

RandomizeEyebrow

Randomize eyebrow from registered ones (this method works on person avatar only).

RandomizeMouth

Randomize mouth from registered ones (this method works on person avatar only).

RandomizeGlass

Randomize glass from registered ones (this method works on person avatar only).

RandomizeAccessory

Randomize accessory from registered ones (this method works on person avatar only).

Use Extra Elements

By default no extra element are exists and all generated avatar are equal! for using predefined package element you must call register functions.

RegisterExtraPalettes

Register extra color palettes (purple, green, blue, yellow, orange, red, teal and pink).

RegisterPersianTransform

Register transform map for transforming persian letter to english.

RegisterPersiaShapes

Register letter shape for persian letters (if RegisterPersianTransform called this method not work and persian letter transformed and shown as english letter)

RegisterExtraMaleHair

Register extra male hairs (short, medium and wavy).

RegisterExtraMaleDress

Register extra male dresses (t-shirt, suit and shirt).

RegisterExtraFacialHair

Register extra male facial hairs (mustach, mustach-fancy, beard, beard-medium and beard-long).

RegisterExtraMaleGlass

Register extra male glasses (prescription, prescription-round, sunglass and sunglass-round).

RegisterExtraMaleAccessory

Currently no male accessory are designed built-in!

RegisterExtraFemaleHair

Register extra female hairs (short, wavy and curly).

RegisterExtraFemaleDress

Register extra female dresses (t-shirt, suit and shirt).

RegisterExtraFemaleGlass

Register extra female glasses (prescription, prescription-round, sunglass and sunglass-round).

RegisterExtraFemaleAccessory

Register extra female accessory (necklace and choker).

Custom Avatar And Extending

Avatar generation is based on separated svg elements. You can customize current avatar style or add new styles to avatar package using helpers method.

You can work on template.ai file and save your work to svg then add your generated elements parts to avatar packages. Each shape must have some placeholder for replace colors or id in final result.

Colors

Elements color are based on palette. Color value can be simple hex (Hex) or gradient (Definition).

There are three type of colors:

  • HairColor: contains base, shadow and highlight color.
  • SkinColor: contains skin and shadow color.
  • Palette: contains shape, text, dress, dressShadow and decorator color.

Caution: for gradient colors, gradient element must contains id="{id}" placeholder attribute. otherwise color not work!

ResetHairColor

Clear all registered hair color and set hair colors to pre-defined (Default, brown, light_brown and dark_brown) value.

AddHairColor

Add new hair color.

import "github.com/gomig/avatar"

func main(){
    avatar.AddHairColor(
        "brown",
        avatar.Color{avatar.Hex, "#432818"},
        avatar.Color{avatar.Hex, "#140b06"},
        avatar.Color{avatar.Hex, "#884139"},
    )
}
SetDefaultHairColor

Change default hair color.

ResetSkinColor

Clear all registered skin color and set skin colors to pre-defined (Default, white, brown and black) value.

AddSkinColor

Add new skin color.

import "github.com/gomig/avatar"

func main(){
    avatar.AddHairColor(
        "blond",
        avatar.Color{
            avatar.Definition,
            `<linearGradient id="{id}" gradientTransform="rotate(90)">
                <stop offset="5%" stop-color="#fffa00" />
                <stop offset="95%" stop-color="#cc8800" />
            </linearGradient>`,
        },
        avatar.Color{avatar.Hex, "#84706d"})
}
SetDefaultSkinColor

Change default skin color.

ResetPalette

Clear all registered palette and keep Default palette only.

AddPalette

Add new palette.

import "github.com/gomig/avatar"

func main(){
    avatar.AddPalette(
        "blue",
        avatar.Color{avatar.Hex, "#a2cced"},
        avatar.Color{avatar.Hex, "#162835"},
        avatar.Color{avatar.Hex, "#006fc8"},
        avatar.Color{avatar.Hex, "#045389"},
        avatar.Color{avatar.Hex, "#121b21"},
    )
}
SetDefaultPalette

Change default palette.

Available Placeholders

You can use following placeholder in your element to replace with dynamic generated data in avatar.

  • {id} must included in gradient colors to pass dynamic id.
  • {skin} person skin color (used in body shape).
  • {skin_shadow} dark skin color (used in shadow parts of body shape).
  • {hair} hair color (used in hair, eyebrow and facialHair).
  • {hair_shadow} dark parts of hair (used in hair, eyebrow and facialHair).
  • {hair_highlight} highlight parts of hair (used in hair, eyebrow and facialHair).
  • {shape} background shape color (used in background shape fill).
  • {text} text and sticker color.
  • {dress} main dress color.
  • {dress_shadow} darken parts color of dress.
  • {decorator} decorator color (tie, glass frame, necklace, etc.).
Background Shape

Note: You can set mask for each background shape. mask shape must has white fill.

ClearShapes

Clear all registered shapes.

AddShape

Register new background shape.

import "github.com/gomig/avatar"

func main(){
    avatar.AddShape(
        "circle",
        "<circle fill="{shape}" cx="64" cy="64" r="64"/>",
        "<path fill="white" d="M0,0v64c0,35.3,28.7,64,64,64s64-28.7,64-64V0H0z"/>")
}
Letter

You can register shape for each unicode letters or you can transform letters to english.

AddLetterMap

Define new unicode letter for transform to english letter or letter with shape.

import "github.com/gomig/avatar"

func main(){
    avatar.AddLetterMap("ج", `j`)
}
AddLetterShape

Define shape for letter. Letter must have one character length! By default english letter shapes are registered but you can override them by re-set letter shape.

import "github.com/gomig/avatar"

func main(){
    avatar.AddLetterShape("a", `<path fill="{text}" d="..."/>`)
}
SetDefaultLetter

Set fallback default letter shape. If no shape or transform for character found this shape used!

Sticker
ResetSticker

Clear all registered stickers.

import "github.com/gomig/avatar"

func main(){
    avatar.ResetSticker()
}
AddSticker

Register new sticker.

import "github.com/gomig/avatar"

func main(){
    avatar.AddSticker("star", `<path fill="{text}" d="..."/>`)
}
Person Avatar

Person avatar can be male or female. all type of data can registered for Male, Female or Both.

ResetBody

Set character body shape to default.

SetBody

Set character body shape.

import "github.com/gomig/avatar"

func main(){
    avatar.SetBody(`<path fill="{skin}" ...>`)
}
ResetFacialHairs

Clear all registered facial hairs.

AddFacialHair

Add new facial hair.

import "github.com/gomig/avatar"

func main(){
    avatar.SetBody("wavy", `<path fill="{hair}" ...>`)
}
ResetMaleHairs

Clear all registered male hairs (except Default).

ResetFemaleHairs

Clear all registered female hairs (except Default).

AddHair

Register new hair style.

import "github.com/gomig/avatar"

func main(){
    avatar.SetBody("wavy", avatar.Male, `<path fill="{hair}" ...>`)
}
SetDefaultHair

Set default hair.

ResetMaleDresses

Clear all registered male dresses (except Default).

ResetFemaleDresses

Clear all registered female dresses (except Default).

AddDress

Register new dress.

import "github.com/gomig/avatar"

func main(){
    avatar.AddCloth(
        "polo",
        avatar.Both,
        `<g>
            <path fill="{dress}" ...>
            <path fill="{dress_shadow}" ...>
        </g>`,
    )
}
SetDefaultDress

Set default dress shape.

ResetMaleEyes

Clear all registered male eye (except Default).

ResetFemaleEyes

Clear all registered female eye (except Default).

AddEye

Register new eye.

import "github.com/gomig/avatar"

func main(){
    avatar.SetBody("asian", avatar.Male, `<path ...>`)
}
SetDefaultEye

Set default eye shpae.

ResetMaleEyebrows

Clear all registered male eyebrow (except Default).

ResetFemaleEyebrows

Clear all registered female eyebrow (except Default).

AddEyebrow

Register new eyebrow.

import "github.com/gomig/avatar"

func main(){
    avatar.SetBody("wavy", avatar.Male, `<path fill="{hair_shadow}" ...>`)
}
SetDefaultEyebrow

Set default eyebrow shape.

ResetMaleMouths

Clear all registered male mouths (except Default).

ResetFemaleMouths

Clear all registered female mouths (except Default).

AddMouth

Register new mouth.

import "github.com/gomig/avatar"

func main(){
    avatar.AddMouth("red_lip", avatar.Female, `<path ...>`)
}
SetDefaultMouth

Set default mouth.

ResetMaleGlasses

Delete all registered male glasses.

ResetFemaleGlasses

Delete all registered female glasses.

AddGlass

Register new glass.

ResetMaleAccessories

Clear all registered male accessory.

ResetFemaleAccessories

Clear all registered female accessory.

AddAccessory

Add new accessory.

import "github.com/gomig/avatar"

func main(){
    avatar.SetBody("necklace", avatar.Female, `<path fill="{decorator}" ...>`)
}

Documentation

Index

Constants

View Source
const (
	Fill    = "fill"
	Circle  = "circle"
	Polygon = "polygon"
)

Shape

View Source
const (
	BrownHair      = "brown"
	LightBrownHair = "light-brown"
	DarkBrownHair  = "dark-brown"
)

Hair Color

View Source
const (
	WhiteSkin = "white"
	BrownSkin = "brown"
	BlackSkin = "black"
)

Skin Color

View Source
const (
	Purple = "purple"
	Green  = "green"
	Blue   = "blue"
	Yellow = "yellow"
	Orange = "orange"
	Red    = "red"
	Teal   = "teal"
	Pink   = "pink"
)

Palette

View Source
const (
	Short  = "short"
	Medium = "medium"
	Wavy   = "wavy"
	Curly  = "curly"
)

Hair

View Source
const (
	Suit   = "suit"
	Shirt  = "shirt"
	TShirt = "t-shirt"
)

Dress

View Source
const (
	Mustach      = "mustach"
	MustachFancy = "mustach-fancy"
	Beard        = "beard"
	BeardMedium  = "beard-medium"
	BeardLong    = "beard-long"
)

Facial Hair

View Source
const (
	Prescription      = "prescription"
	PrescriptionRound = "prescription-round"
	Sunglass          = "sunglass"
	SunglassRound     = "sunglass-round"
)

Glass

View Source
const (
	Necklace = "necklace"
	Choker   = "choker"
)

Accessory

View Source
const Default = "Default"

Global

View Source
const None = "None"

Variables

This section is empty.

Functions

func AddAccessory

func AddAccessory(name string, gender Gender, shape string)

AddAccessory add new accessory

func AddDress

func AddDress(name string, gender Gender, shape string)

AddDress add new dress

func AddEye

func AddEye(name string, gender Gender, shape string)

AddEye add new eye

func AddEyebrow

func AddEyebrow(name string, gender Gender, shape string)

AddEyebrow add new eyebrow

func AddFacialHair

func AddFacialHair(name string, shape string)

AddFacialHair add new facial hair

func AddGlass

func AddGlass(name string, gender Gender, shape string)

AddGlass add new glass

func AddHair

func AddHair(name string, gender Gender, shape string)

AddHair add hairs

func AddHairColor

func AddHairColor(name string, base Color, shadow Color, highlight Color)

AddHairColor add new hair color

func AddLetterMap

func AddLetterMap(letter string, replacement string)

AddLetterMap define new unicode letter for transform to english letter

func AddLetterShape

func AddLetterShape(letter string, shape string)

AddLetterShape define shape for letter

func AddMouth

func AddMouth(name string, gender Gender, shape string)

AddMouth add new mouth

func AddPalette

func AddPalette(name string, shape Color, text Color, dress Color, dressShadow Color, decorator Color)

AddPalette add new palette

func AddShape

func AddShape(name string, shape string, mask string)

AddShape register new background shape

func AddSkinColor

func AddSkinColor(name string, base Color, highlight Color)

AddSkinColor add new skin color

func AddSticker

func AddSticker(name string, shape string)

AddSticker register new sticker

func ClearShapes

func ClearShapes()

ClearShapes clear all background shapes

func RegisterExtraFacialHair

func RegisterExtraFacialHair()

RegisterExtraFacialHair register predefined male facial hairs

func RegisterExtraFemaleAccessory

func RegisterExtraFemaleAccessory()

RegisterExtraFemaleAccessory register predefined female accessories

func RegisterExtraFemaleDress

func RegisterExtraFemaleDress()

RegisterExtraFemaleDress register predefined female dresses

func RegisterExtraFemaleGlass

func RegisterExtraFemaleGlass()

RegisterExtraFemaleGlass register predefined female glasses

func RegisterExtraFemaleHair

func RegisterExtraFemaleHair()

RegisterExtraFemaleHair register predefined female hairs

func RegisterExtraMaleAccessory

func RegisterExtraMaleAccessory()

RegisterExtraMaleAccessory register predefined male accessories

func RegisterExtraMaleDress

func RegisterExtraMaleDress()

RegisterExtraMaleDress register predefined male dresses

func RegisterExtraMaleGlass

func RegisterExtraMaleGlass()

RegisterExtraMaleGlass register predefined male glasses

func RegisterExtraMaleHair

func RegisterExtraMaleHair()

RegisterExtraMaleHair register predefined male hairs

func RegisterExtraPalettes

func RegisterExtraPalettes()

RegisterExtraPalettes register predefined palette

func RegisterPersiaShapes

func RegisterPersiaShapes()

RegisterPersiaShapes add persian letters shape

func RegisterPersianTransform

func RegisterPersianTransform()

RegisterPersianTransform add transform map to transforming persian letter to english

func ResetBody

func ResetBody()

ResetBody set character body to default

func ResetFacialHairs

func ResetFacialHairs()

ResetFacialHairs delete all facial hairs

func ResetFemaleAccessories

func ResetFemaleAccessories()

ResetFemaleAccessories delete all female accessory

func ResetFemaleDresses

func ResetFemaleDresses()

ResetFemaleDresses delete all female dress except default

func ResetFemaleEyebrows

func ResetFemaleEyebrows()

ResetFemaleEyebrows delete all female eyebrow except default

func ResetFemaleEyes

func ResetFemaleEyes()

ResetFemaleEyes delete all female eye except default

func ResetFemaleGlasses

func ResetFemaleGlasses()

ResetFemaleGlasses delete all female glasses

func ResetFemaleHairs

func ResetFemaleHairs()

ResetFemaleHairs delete all female hairs except default

func ResetFemaleMouths

func ResetFemaleMouths()

ResetFemaleMouths delete all female mouth except default

func ResetHairColor

func ResetHairColor()

ResetHairColor clear all hair colors except default

func ResetMaleAccessories

func ResetMaleAccessories()

ResetMaleAccessories delete all male accessory

func ResetMaleDresses

func ResetMaleDresses()

ResetMaleDresses delete all male dress except default

func ResetMaleEyebrows

func ResetMaleEyebrows()

ResetMaleEyebrows delete all male eyebrow except default

func ResetMaleEyes

func ResetMaleEyes()

ResetMaleEyes delete all male eye except default

func ResetMaleGlasses

func ResetMaleGlasses()

ResetMaleGlasses delete all male glasses

func ResetMaleHairs

func ResetMaleHairs()

ResetMaleHairs delete all male hairs except default

func ResetMaleMouths

func ResetMaleMouths()

ResetMaleMouths delete all male mouth except default

func ResetPalette

func ResetPalette()

ResetPalette clear all palette except default

func ResetSkinColor

func ResetSkinColor()

ResetSkinColor clear all skin colors except default

func ResetSticker

func ResetSticker()

ResetSticker clear registered stickers

func SetBody

func SetBody(shape string)

SetBody set character body shape

func SetDefaultDress

func SetDefaultDress(gender Gender, shape string)

SetDefaultDress set default dress

func SetDefaultEye

func SetDefaultEye(gender Gender, shape string)

SetDefaultEye set default eye

func SetDefaultEyebrow

func SetDefaultEyebrow(gender Gender, shape string)

SetDefaultEyebrow set default eyebrow

func SetDefaultHair

func SetDefaultHair(gender Gender, shape string)

SetDefaultHair set default hair

func SetDefaultHairColor

func SetDefaultHairColor(base Color, shadow Color, highlight Color)

SetDefaultHairColor set default hair color

func SetDefaultLetter

func SetDefaultLetter(shape string)

SetDefaultLetter set fallback default letter shape

func SetDefaultMouth

func SetDefaultMouth(gender Gender, shape string)

SetDefaultMouth set default mouth

func SetDefaultPalette

func SetDefaultPalette(shape Color, text Color, dress Color, dressShadow Color, decorator Color)

SetDefaultPalette set default palette value

func SetDefaultSkinColor

func SetDefaultSkinColor(base Color, highlight Color)

SetDefaultSkinColor set default skin color

Types

type Avatar

type Avatar struct {
	// contains filtered or unexported fields
}

model

func NewPersonAvatar

func NewPersonAvatar(isMale bool) *Avatar

NewPersonAvatar generate new character based avatar instance

func NewStickerAvatar

func NewStickerAvatar(sticker string) *Avatar

NewStickerAvatar generate new sticker based avatar instance

func NewTextAvatar

func NewTextAvatar(name string) *Avatar

NewTextAvatar generate new text based avatar instance

func (Avatar) Base64

func (avatar Avatar) Base64() string

Base64 get svg as base64 data image

func (Avatar) InlineSVG

func (avatar Avatar) InlineSVG() string

InlineSVG generate svg content for embeded (html svg tag) element

func (Avatar) Letter added in v1.0.3

func (avatar Avatar) Letter() string

Letter get avatar letter

func (Avatar) LetterCode added in v1.0.3

func (avatar Avatar) LetterCode() rune

Type get avatar letter unicode

func (Avatar) Palette added in v1.0.3

func (avatar Avatar) Palette() string

Palette get avatar palette

func (*Avatar) RandomizeAccessory

func (avatar *Avatar) RandomizeAccessory(only ...string) *Avatar

RandomizeAccessory randomize accessory from registered ones

func (*Avatar) RandomizeDress

func (avatar *Avatar) RandomizeDress(only ...string) *Avatar

RandomizeDress randomize dress from registered ones

func (*Avatar) RandomizeEye

func (avatar *Avatar) RandomizeEye(only ...string) *Avatar

RandomizeEye randomize eye from registered ones

func (*Avatar) RandomizeEyebrow

func (avatar *Avatar) RandomizeEyebrow(only ...string) *Avatar

RandomizeEyebrow randomize eyebrow from registered ones

func (*Avatar) RandomizeFacialHair

func (avatar *Avatar) RandomizeFacialHair(only ...string) *Avatar

RandomizeFacialHair randomize facial hair from registered ones

func (*Avatar) RandomizeGlass

func (avatar *Avatar) RandomizeGlass(only ...string) *Avatar

RandomizeGlass randomize glass from registered ones

func (*Avatar) RandomizeHair

func (avatar *Avatar) RandomizeHair(only ...string) *Avatar

RandomizeHair randomize hair from registered ones

func (*Avatar) RandomizeHairColor

func (avatar *Avatar) RandomizeHairColor(only ...string) *Avatar

RandomizeHairColor randomize hair color from registered ones

func (*Avatar) RandomizeMouth

func (avatar *Avatar) RandomizeMouth(only ...string) *Avatar

RandomizeMouth randomize mouth from registered ones

func (*Avatar) RandomizePalette

func (avatar *Avatar) RandomizePalette(only ...string) *Avatar

RandomizePalette randomize palette from registered ones

func (*Avatar) RandomizeShape

func (avatar *Avatar) RandomizeShape(only ...string) *Avatar

RandomizeShape randomize shape from registered ones

func (*Avatar) RandomizeSkinColor

func (avatar *Avatar) RandomizeSkinColor(only ...string) *Avatar

RandomizeSkinColor randomize skin from registered ones

func (*Avatar) RandomizeSticker

func (avatar *Avatar) RandomizeSticker(only ...string) *Avatar

RandomizeSticker randomize sticker from registered ones

func (Avatar) SVG

func (avatar Avatar) SVG() string

SVG get svg file content

func (Avatar) SaveAs

func (avatar Avatar) SaveAs(path string) error

SaveAs save svg file

func (Avatar) Shape added in v1.0.3

func (avatar Avatar) Shape() string

Shape get avatar shape

func (Avatar) Sticker added in v1.0.3

func (avatar Avatar) Sticker() string

Type get avatar letter unicode

func (Avatar) Type added in v1.0.3

func (avatar Avatar) Type() AvatarType

Type get avatar type

type AvatarType

type AvatarType int
const (
	MALE    AvatarType = 1
	FEMALE  AvatarType = 2
	LETTER  AvatarType = 3
	STICKER AvatarType = 4
)

type Color

type Color struct {
	Mode  ColorType
	Color string
}

Models

type ColorType

type ColorType int
const (
	Hex        ColorType = 0
	Definition ColorType = 1
)

type Gender

type Gender int

Constants

const (
	Male   Gender = 1
	Female Gender = 2
	Both   Gender = 3
)

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