Documentation
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Overview ¶
Package format provides utilities for parsing and formatting time strings in various formats.
Index ¶
- Variables
- func BoolToLabel(b *bool, trueLabel, falseLabel string) string
- func BoolToStringOrDefault(b *bool, defaultValue string) string
- func Int32ToStringOrDefault(i *int32, defaultValue string) string
- func Int32ToStringOrEmpty(i *int32) string
- func Int64ToStringOrDefault(i *int64, defaultValue string) string
- func Int64ToStringOrEmpty(i *int64) string
- func IntToStringOrDefault(i *int, defaultValue string) string
- func ParseTime(timeStr string) (time.Time, error)
- func Status(state string) string
- func StatusOrDefault(s string, defaultValue string) string
- func StringOrDefault(s *string, defaultValue string) string
- func StringOrEmpty(s *string) string
- func TimeToStringOrDefault(t *time.Time, defaultValue string) string
- func TimeToStringOrEmpty(t *time.Time) string
Constants ¶
This section is empty.
Variables ¶
var StateColours = map[string]text.Color{ "100%": text.FgGreen, "active": text.FgGreen, "allow": text.FgGreen, "available": text.FgGreen, "attached": text.FgGreen, "blackhole": text.FgRed, "completed": text.FgGreen, "configuring-enhanced-monitoring": text.FgYellow, "create_complete": text.FgGreen, "create-complete": text.FgGreen, "create_in_progress": text.FgYellow, "create-in-progress": text.FgYellow, "create_failed": text.FgRed, "create-failed": text.FgRed, "creating": text.FgYellow, "delete_complete": text.FgGreen, "delete-complete": text.FgGreen, "delete_failed": text.FgRed, "delete-failed": text.FgRed, "deleted": text.FgRed, "deleting": text.FgRed, "deny": text.FgRed, "error": text.FgRed, "failed": text.FgRed, "healthy": text.FgGreen, "import_complete": text.FgGreen, "import_in_progress": text.FgYellow, "import_rollback_complete": text.FgGreen, "import_rollback_failed": text.FgRed, "import_rollback_in_progress": text.FgYellow, "in-use": text.FgGreen, "modify_complete": text.FgGreen, "modify-complete": text.FgGreen, "modify_failed": text.FgRed, "modify-failed": text.FgRed, "modify_in_progress": text.FgYellow, "modify-in-progress": text.FgYellow, "modifying": text.FgYellow, "pending": text.FgYellow, "rebooting": text.FgYellow, "restore_complete": text.FgGreen, "restore-complete": text.FgGreen, "restore_failed": text.FgRed, "restore-failed": text.FgRed, "restore_in_progress": text.FgYellow, "restore-in-progress": text.FgYellow, "rollback_complete": text.FgRed, "rollback-complete": text.FgRed, "rollback_failed": text.FgRed, "rollback-failed": text.FgRed, "rollback_in_progress": text.FgYellow, "rollback-in-progress": text.FgYellow, "running": text.FgGreen, "starting": text.FgYellow, "shutting-down": text.FgRed, "stopped": text.FgRed, "stopping": text.FgYellow, "terminated": text.FgRed, "update_complete": text.FgGreen, "update_in_progress": text.FgBlue, "update_rollback_complete": text.FgRed, "update_rollback_failed": text.FgRed, "update_rollback_in_progress": text.FgRed, "upgrading": text.FgYellow, }
StateColours is a map of state to colour.
Functions ¶
func BoolToLabel ¶
BoolToLabel returns trueLabel if b is true, falseLabel if b is false, or "" if b is nil.
func BoolToStringOrDefault ¶
BoolToStringOrDefault safely converts *bool to string, "" if nil.
func Int32ToStringOrDefault ¶
Int32ToStringOrDefault safely converts *int32 to string, "" if nil.
func Int32ToStringOrEmpty ¶
Int32ToStringOrEmpty safely converts a *int32 to string, returns "" if nil.
func Int64ToStringOrDefault ¶
Int64ToStringOrDefault safely converts *int64 to string, "" if nil.
func Int64ToStringOrEmpty ¶
Int64ToStringOrEmpty safely converts a *int64 to string, returns "" if nil.
func IntToStringOrDefault ¶
IntToStringOrDefault safely converts *int to string, "" if nil.
func ParseTime ¶
ParseTime attempts to parse a time string in multiple formats: 1. Human-readable duration (e.g., "2 hours", "30 minutes") 2. RFC3339 format (e.g., "2024-03-20T15:04:05Z") 3. Natural language parsing (e.g., "tomorrow at 3pm", "next week")
Returns the parsed time.Time and any error encountered during parsing.
func Status ¶
Status formats the provided state with the appropriate colour. If the state is not found in the StateColours map, the state is returned unchanged.
func StatusOrDefault ¶
StatusOrDefault returns format.Status(s) or "" if s is empty.
func StringOrDefault ¶
StringOrDefault safely dereferences a *string, returning "" if nil.
func StringOrEmpty ¶
StringOrEmpt safely dereferences a *string, returning "" if nil.
func TimeToStringOrDefault ¶
TimeToStringOrDefault formats *time.Time or returns "" if nil.
func TimeToStringOrEmpty ¶
TimeToStringOrEmpty formats a *time.Time or returns "" if nil.
Types ¶
This section is empty.