Documentation
¶
Index ¶
- func Register(ctx context.Context, management *config.Management) error
- func SanitizeStatus(status *networkv1.IPPoolStatus)
- type Handler
- func (h *Handler) BuildCache(ipPool *networkv1.IPPool, status networkv1.IPPoolStatus) (networkv1.IPPoolStatus, error)
- func (h *Handler) DeployAgent(ipPool *networkv1.IPPool, status networkv1.IPPoolStatus) (networkv1.IPPoolStatus, error)
- func (h *Handler) MonitorAgent(ipPool *networkv1.IPPool, status networkv1.IPPoolStatus) (networkv1.IPPoolStatus, error)
- func (h *Handler) OnChange(key string, ipPool *networkv1.IPPool) (*networkv1.IPPool, error)
- func (h *Handler) OnRemove(key string, ipPool *networkv1.IPPool) (*networkv1.IPPool, error)
- type IPPoolBuilder
- func (b *IPPoolBuilder) AgentPodRef(namespace, name, image, uid string) *IPPoolBuilder
- func (b *IPPoolBuilder) AgentReadyCondition(status corev1.ConditionStatus, reason, message string) *IPPoolBuilder
- func (b *IPPoolBuilder) Allocated(ipAddress, macAddress string) *IPPoolBuilder
- func (b *IPPoolBuilder) Available(count int) *IPPoolBuilder
- func (b *IPPoolBuilder) Build() *networkv1.IPPool
- func (b *IPPoolBuilder) CIDR(cidr string) *IPPoolBuilder
- func (b *IPPoolBuilder) CacheReadyCondition(status corev1.ConditionStatus, reason, message string) *IPPoolBuilder
- func (b *IPPoolBuilder) Exclude(ipAddressList ...string) *IPPoolBuilder
- func (b *IPPoolBuilder) NetworkName(networkName string) *IPPoolBuilder
- func (b *IPPoolBuilder) Paused() *IPPoolBuilder
- func (b *IPPoolBuilder) PoolRange(start, end string) *IPPoolBuilder
- func (b *IPPoolBuilder) RegisteredCondition(status corev1.ConditionStatus, reason, message string) *IPPoolBuilder
- func (b *IPPoolBuilder) Router(router string) *IPPoolBuilder
- func (b *IPPoolBuilder) ServerIP(serverIP string) *IPPoolBuilder
- func (b *IPPoolBuilder) StoppedCondition(status corev1.ConditionStatus, reason, message string) *IPPoolBuilder
- func (b *IPPoolBuilder) UnPaused() *IPPoolBuilder
- func (b *IPPoolBuilder) Used(count int) *IPPoolBuilder
- type Network
- type NetworkAttachmentDefinitionBuilder
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func SanitizeStatus ¶
func SanitizeStatus(status *networkv1.IPPoolStatus)
Types ¶
type Handler ¶
type Handler struct {
// contains filtered or unexported fields
}
func (*Handler) BuildCache ¶
func (h *Handler) BuildCache(ipPool *networkv1.IPPool, status networkv1.IPPoolStatus) (networkv1.IPPoolStatus, error)
func (*Handler) DeployAgent ¶
func (h *Handler) DeployAgent(ipPool *networkv1.IPPool, status networkv1.IPPoolStatus) (networkv1.IPPoolStatus, error)
func (*Handler) MonitorAgent ¶
func (h *Handler) MonitorAgent(ipPool *networkv1.IPPool, status networkv1.IPPoolStatus) (networkv1.IPPoolStatus, error)
type IPPoolBuilder ¶
type IPPoolBuilder struct {
// contains filtered or unexported fields
}
func NewIPPoolBuilder ¶
func NewIPPoolBuilder(namespace, name string) *IPPoolBuilder
func (*IPPoolBuilder) AgentPodRef ¶
func (b *IPPoolBuilder) AgentPodRef(namespace, name, image, uid string) *IPPoolBuilder
func (*IPPoolBuilder) AgentReadyCondition ¶
func (b *IPPoolBuilder) AgentReadyCondition(status corev1.ConditionStatus, reason, message string) *IPPoolBuilder
func (*IPPoolBuilder) Allocated ¶
func (b *IPPoolBuilder) Allocated(ipAddress, macAddress string) *IPPoolBuilder
func (*IPPoolBuilder) Available ¶
func (b *IPPoolBuilder) Available(count int) *IPPoolBuilder
func (*IPPoolBuilder) Build ¶
func (b *IPPoolBuilder) Build() *networkv1.IPPool
func (*IPPoolBuilder) CIDR ¶
func (b *IPPoolBuilder) CIDR(cidr string) *IPPoolBuilder
func (*IPPoolBuilder) CacheReadyCondition ¶
func (b *IPPoolBuilder) CacheReadyCondition(status corev1.ConditionStatus, reason, message string) *IPPoolBuilder
func (*IPPoolBuilder) Exclude ¶
func (b *IPPoolBuilder) Exclude(ipAddressList ...string) *IPPoolBuilder
func (*IPPoolBuilder) NetworkName ¶
func (b *IPPoolBuilder) NetworkName(networkName string) *IPPoolBuilder
func (*IPPoolBuilder) Paused ¶
func (b *IPPoolBuilder) Paused() *IPPoolBuilder
func (*IPPoolBuilder) PoolRange ¶
func (b *IPPoolBuilder) PoolRange(start, end string) *IPPoolBuilder
func (*IPPoolBuilder) RegisteredCondition ¶
func (b *IPPoolBuilder) RegisteredCondition(status corev1.ConditionStatus, reason, message string) *IPPoolBuilder
func (*IPPoolBuilder) Router ¶ added in v0.2.0
func (b *IPPoolBuilder) Router(router string) *IPPoolBuilder
func (*IPPoolBuilder) ServerIP ¶
func (b *IPPoolBuilder) ServerIP(serverIP string) *IPPoolBuilder
func (*IPPoolBuilder) StoppedCondition ¶
func (b *IPPoolBuilder) StoppedCondition(status corev1.ConditionStatus, reason, message string) *IPPoolBuilder
func (*IPPoolBuilder) UnPaused ¶
func (b *IPPoolBuilder) UnPaused() *IPPoolBuilder
func (*IPPoolBuilder) Used ¶
func (b *IPPoolBuilder) Used(count int) *IPPoolBuilder
type NetworkAttachmentDefinitionBuilder ¶ added in v0.2.0
type NetworkAttachmentDefinitionBuilder struct {
// contains filtered or unexported fields
}
func NewNetworkAttachmentDefinitionBuilder ¶ added in v0.2.0
func NewNetworkAttachmentDefinitionBuilder(namespace, name string) *NetworkAttachmentDefinitionBuilder
func (*NetworkAttachmentDefinitionBuilder) Build ¶ added in v0.2.0
func (b *NetworkAttachmentDefinitionBuilder) Build() *cniv1.NetworkAttachmentDefinition
func (*NetworkAttachmentDefinitionBuilder) Label ¶ added in v0.2.0
func (b *NetworkAttachmentDefinitionBuilder) Label(key, value string) *NetworkAttachmentDefinitionBuilder
Click to show internal directories.
Click to hide internal directories.