Documentation
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Overview ¶
Package tilemap stores all the tilemapping functionality for scenes to use.
Index ¶
Constants ¶
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const SCALE = 4
SCALE is the default scale for each drawn tile within each tilemap.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Tile ¶
type Tile struct {
// ecs.BasicEntity to save the unique ID
// of the specific tile.
ecs.BasicEntity
// common.RenderComponent to store the
// drawable for the tile object.
common.RenderComponent
// common.SpaceComponent to save the
// tile's position and rotation.
common.SpaceComponent
}
Tile will contain data required to draw a full tilemap
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