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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var DefaultPalette = Palette{ KeyColor: color.New(color.FgGreen), ValColor: color.New(color.FgHiWhite), TimeLightBgColor: color.New(color.FgBlack), TimeDarkBgColor: color.New(color.FgWhite), MsgLightBgColor: color.New(color.FgBlack), MsgAbsentLightBgColor: color.New(color.FgHiBlack), MsgDarkBgColor: color.New(color.FgHiWhite), MsgAbsentDarkBgColor: color.New(color.FgWhite), DebugLevelColor: color.New(color.FgMagenta), InfoLevelColor: color.New(color.FgCyan), WarnLevelColor: color.New(color.FgYellow), ErrorLevelColor: color.New(color.FgRed), PanicLevelColor: color.New(color.BgRed), FatalLevelColor: color.New(color.BgHiRed, color.FgHiWhite), UnknownLevelColor: color.New(color.FgMagenta), }
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var DefaultStdioOpts = StdioOpts{ SkipUnchanged: true, SortLongest: true, TimeFormat: time.Stamp, TruncateLength: 15, Truncates: true, ColorFlag: "auto", LightBg: false, Palette: DefaultPalette, }
Functions ¶
This section is empty.
Types ¶
type Palette ¶
type Palette struct {
KeyColor *color.Color
ValColor *color.Color
TimeLightBgColor *color.Color
TimeDarkBgColor *color.Color
MsgLightBgColor *color.Color
MsgAbsentLightBgColor *color.Color
MsgDarkBgColor *color.Color
MsgAbsentDarkBgColor *color.Color
DebugLevelColor *color.Color
InfoLevelColor *color.Color
WarnLevelColor *color.Color
ErrorLevelColor *color.Color
PanicLevelColor *color.Color
FatalLevelColor *color.Color
UnknownLevelColor *color.Color
}
func PaletteFrom ¶
func PaletteFrom(pl config.TextPalette) (*Palette, error)
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