Documentation
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Overview ¶
Code generated by counterfeiter. DO NOT EDIT.
Code generated by counterfeiter. DO NOT EDIT.
Index ¶
- type FakeAgentStateMachine
- func (fake *FakeAgentStateMachine) CanTransition(arg1 *states.AgentContext, arg2 states.AgentExecutionState) bool
- func (fake *FakeAgentStateMachine) CanTransitionArgsForCall(i int) (*states.AgentContext, states.AgentExecutionState)
- func (fake *FakeAgentStateMachine) CanTransitionCallCount() int
- func (fake *FakeAgentStateMachine) CanTransitionCalls(stub func(*states.AgentContext, states.AgentExecutionState) bool)
- func (fake *FakeAgentStateMachine) CanTransitionReturns(result1 bool)
- func (fake *FakeAgentStateMachine) CanTransitionReturnsOnCall(i int, result1 bool)
- func (fake *FakeAgentStateMachine) GetCurrentState() states.AgentExecutionState
- func (fake *FakeAgentStateMachine) GetCurrentStateCallCount() int
- func (fake *FakeAgentStateMachine) GetCurrentStateCalls(stub func() states.AgentExecutionState)
- func (fake *FakeAgentStateMachine) GetCurrentStateReturns(result1 states.AgentExecutionState)
- func (fake *FakeAgentStateMachine) GetCurrentStateReturnsOnCall(i int, result1 states.AgentExecutionState)
- func (fake *FakeAgentStateMachine) GetPreviousState() states.AgentExecutionState
- func (fake *FakeAgentStateMachine) GetPreviousStateCallCount() int
- func (fake *FakeAgentStateMachine) GetPreviousStateCalls(stub func() states.AgentExecutionState)
- func (fake *FakeAgentStateMachine) GetPreviousStateReturns(result1 states.AgentExecutionState)
- func (fake *FakeAgentStateMachine) GetPreviousStateReturnsOnCall(i int, result1 states.AgentExecutionState)
- func (fake *FakeAgentStateMachine) GetValidTransitions(arg1 *states.AgentContext) []states.AgentExecutionState
- func (fake *FakeAgentStateMachine) GetValidTransitionsArgsForCall(i int) *states.AgentContext
- func (fake *FakeAgentStateMachine) GetValidTransitionsCallCount() int
- func (fake *FakeAgentStateMachine) GetValidTransitionsCalls(stub func(*states.AgentContext) []states.AgentExecutionState)
- func (fake *FakeAgentStateMachine) GetValidTransitionsReturns(result1 []states.AgentExecutionState)
- func (fake *FakeAgentStateMachine) GetValidTransitionsReturnsOnCall(i int, result1 []states.AgentExecutionState)
- func (fake *FakeAgentStateMachine) Invocations() map[string][][]interface{}
- func (fake *FakeAgentStateMachine) Reset()
- func (fake *FakeAgentStateMachine) ResetCallCount() int
- func (fake *FakeAgentStateMachine) ResetCalls(stub func())
- func (fake *FakeAgentStateMachine) Transition(arg1 *states.AgentContext, arg2 states.AgentExecutionState) error
- func (fake *FakeAgentStateMachine) TransitionArgsForCall(i int) (*states.AgentContext, states.AgentExecutionState)
- func (fake *FakeAgentStateMachine) TransitionCallCount() int
- func (fake *FakeAgentStateMachine) TransitionCalls(stub func(*states.AgentContext, states.AgentExecutionState) error)
- func (fake *FakeAgentStateMachine) TransitionReturns(result1 error)
- func (fake *FakeAgentStateMachine) TransitionReturnsOnCall(i int, result1 error)
- type FakeStateHandler
- func (fake *FakeStateHandler) Handle(arg1 states.AgentEvent) error
- func (fake *FakeStateHandler) HandleArgsForCall(i int) states.AgentEvent
- func (fake *FakeStateHandler) HandleCallCount() int
- func (fake *FakeStateHandler) HandleCalls(stub func(states.AgentEvent) error)
- func (fake *FakeStateHandler) HandleReturns(result1 error)
- func (fake *FakeStateHandler) HandleReturnsOnCall(i int, result1 error)
- func (fake *FakeStateHandler) Invocations() map[string][][]interface{}
- func (fake *FakeStateHandler) Name() states.AgentExecutionState
- func (fake *FakeStateHandler) NameCallCount() int
- func (fake *FakeStateHandler) NameCalls(stub func() states.AgentExecutionState)
- func (fake *FakeStateHandler) NameReturns(result1 states.AgentExecutionState)
- func (fake *FakeStateHandler) NameReturnsOnCall(i int, result1 states.AgentExecutionState)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type FakeAgentStateMachine ¶
type FakeAgentStateMachine struct {
CanTransitionStub func(*states.AgentContext, states.AgentExecutionState) bool
GetCurrentStateStub func() states.AgentExecutionState
GetPreviousStateStub func() states.AgentExecutionState
GetValidTransitionsStub func(*states.AgentContext) []states.AgentExecutionState
ResetStub func()
TransitionStub func(*states.AgentContext, states.AgentExecutionState) error
// contains filtered or unexported fields
}
func (*FakeAgentStateMachine) CanTransition ¶
func (fake *FakeAgentStateMachine) CanTransition(arg1 *states.AgentContext, arg2 states.AgentExecutionState) bool
func (*FakeAgentStateMachine) CanTransitionArgsForCall ¶
func (fake *FakeAgentStateMachine) CanTransitionArgsForCall(i int) (*states.AgentContext, states.AgentExecutionState)
func (*FakeAgentStateMachine) CanTransitionCallCount ¶
func (fake *FakeAgentStateMachine) CanTransitionCallCount() int
func (*FakeAgentStateMachine) CanTransitionCalls ¶
func (fake *FakeAgentStateMachine) CanTransitionCalls(stub func(*states.AgentContext, states.AgentExecutionState) bool)
func (*FakeAgentStateMachine) CanTransitionReturns ¶
func (fake *FakeAgentStateMachine) CanTransitionReturns(result1 bool)
func (*FakeAgentStateMachine) CanTransitionReturnsOnCall ¶
func (fake *FakeAgentStateMachine) CanTransitionReturnsOnCall(i int, result1 bool)
func (*FakeAgentStateMachine) GetCurrentState ¶
func (fake *FakeAgentStateMachine) GetCurrentState() states.AgentExecutionState
func (*FakeAgentStateMachine) GetCurrentStateCallCount ¶
func (fake *FakeAgentStateMachine) GetCurrentStateCallCount() int
func (*FakeAgentStateMachine) GetCurrentStateCalls ¶
func (fake *FakeAgentStateMachine) GetCurrentStateCalls(stub func() states.AgentExecutionState)
func (*FakeAgentStateMachine) GetCurrentStateReturns ¶
func (fake *FakeAgentStateMachine) GetCurrentStateReturns(result1 states.AgentExecutionState)
func (*FakeAgentStateMachine) GetCurrentStateReturnsOnCall ¶
func (fake *FakeAgentStateMachine) GetCurrentStateReturnsOnCall(i int, result1 states.AgentExecutionState)
func (*FakeAgentStateMachine) GetPreviousState ¶
func (fake *FakeAgentStateMachine) GetPreviousState() states.AgentExecutionState
func (*FakeAgentStateMachine) GetPreviousStateCallCount ¶
func (fake *FakeAgentStateMachine) GetPreviousStateCallCount() int
func (*FakeAgentStateMachine) GetPreviousStateCalls ¶
func (fake *FakeAgentStateMachine) GetPreviousStateCalls(stub func() states.AgentExecutionState)
func (*FakeAgentStateMachine) GetPreviousStateReturns ¶
func (fake *FakeAgentStateMachine) GetPreviousStateReturns(result1 states.AgentExecutionState)
func (*FakeAgentStateMachine) GetPreviousStateReturnsOnCall ¶
func (fake *FakeAgentStateMachine) GetPreviousStateReturnsOnCall(i int, result1 states.AgentExecutionState)
func (*FakeAgentStateMachine) GetValidTransitions ¶
func (fake *FakeAgentStateMachine) GetValidTransitions(arg1 *states.AgentContext) []states.AgentExecutionState
func (*FakeAgentStateMachine) GetValidTransitionsArgsForCall ¶
func (fake *FakeAgentStateMachine) GetValidTransitionsArgsForCall(i int) *states.AgentContext
func (*FakeAgentStateMachine) GetValidTransitionsCallCount ¶
func (fake *FakeAgentStateMachine) GetValidTransitionsCallCount() int
func (*FakeAgentStateMachine) GetValidTransitionsCalls ¶
func (fake *FakeAgentStateMachine) GetValidTransitionsCalls(stub func(*states.AgentContext) []states.AgentExecutionState)
func (*FakeAgentStateMachine) GetValidTransitionsReturns ¶
func (fake *FakeAgentStateMachine) GetValidTransitionsReturns(result1 []states.AgentExecutionState)
func (*FakeAgentStateMachine) GetValidTransitionsReturnsOnCall ¶
func (fake *FakeAgentStateMachine) GetValidTransitionsReturnsOnCall(i int, result1 []states.AgentExecutionState)
func (*FakeAgentStateMachine) Invocations ¶
func (fake *FakeAgentStateMachine) Invocations() map[string][][]interface{}
func (*FakeAgentStateMachine) Reset ¶
func (fake *FakeAgentStateMachine) Reset()
func (*FakeAgentStateMachine) ResetCallCount ¶
func (fake *FakeAgentStateMachine) ResetCallCount() int
func (*FakeAgentStateMachine) ResetCalls ¶
func (fake *FakeAgentStateMachine) ResetCalls(stub func())
func (*FakeAgentStateMachine) Transition ¶
func (fake *FakeAgentStateMachine) Transition(arg1 *states.AgentContext, arg2 states.AgentExecutionState) error
func (*FakeAgentStateMachine) TransitionArgsForCall ¶
func (fake *FakeAgentStateMachine) TransitionArgsForCall(i int) (*states.AgentContext, states.AgentExecutionState)
func (*FakeAgentStateMachine) TransitionCallCount ¶
func (fake *FakeAgentStateMachine) TransitionCallCount() int
func (*FakeAgentStateMachine) TransitionCalls ¶
func (fake *FakeAgentStateMachine) TransitionCalls(stub func(*states.AgentContext, states.AgentExecutionState) error)
func (*FakeAgentStateMachine) TransitionReturns ¶
func (fake *FakeAgentStateMachine) TransitionReturns(result1 error)
func (*FakeAgentStateMachine) TransitionReturnsOnCall ¶
func (fake *FakeAgentStateMachine) TransitionReturnsOnCall(i int, result1 error)
type FakeStateHandler ¶
type FakeStateHandler struct {
HandleStub func(states.AgentEvent) error
NameStub func() states.AgentExecutionState
// contains filtered or unexported fields
}
func (*FakeStateHandler) Handle ¶
func (fake *FakeStateHandler) Handle(arg1 states.AgentEvent) error
func (*FakeStateHandler) HandleArgsForCall ¶
func (fake *FakeStateHandler) HandleArgsForCall(i int) states.AgentEvent
func (*FakeStateHandler) HandleCallCount ¶
func (fake *FakeStateHandler) HandleCallCount() int
func (*FakeStateHandler) HandleCalls ¶
func (fake *FakeStateHandler) HandleCalls(stub func(states.AgentEvent) error)
func (*FakeStateHandler) HandleReturns ¶
func (fake *FakeStateHandler) HandleReturns(result1 error)
func (*FakeStateHandler) HandleReturnsOnCall ¶
func (fake *FakeStateHandler) HandleReturnsOnCall(i int, result1 error)
func (*FakeStateHandler) Invocations ¶
func (fake *FakeStateHandler) Invocations() map[string][][]interface{}
func (*FakeStateHandler) Name ¶
func (fake *FakeStateHandler) Name() states.AgentExecutionState
func (*FakeStateHandler) NameCallCount ¶
func (fake *FakeStateHandler) NameCallCount() int
func (*FakeStateHandler) NameCalls ¶
func (fake *FakeStateHandler) NameCalls(stub func() states.AgentExecutionState)
func (*FakeStateHandler) NameReturns ¶
func (fake *FakeStateHandler) NameReturns(result1 states.AgentExecutionState)
func (*FakeStateHandler) NameReturnsOnCall ¶
func (fake *FakeStateHandler) NameReturnsOnCall(i int, result1 states.AgentExecutionState)
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