states

package
v0.179.1 Latest Latest
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Published: Aug 23, 2026 License: Apache-2.0 Imports: 2 Imported by: 0

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Overview

Code generated by counterfeiter. DO NOT EDIT.

Code generated by counterfeiter. DO NOT EDIT.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type FakeAgentStateMachine

type FakeAgentStateMachine struct {
	CanTransitionStub func(*states.AgentContext, states.AgentExecutionState) bool

	GetCurrentStateStub func() states.AgentExecutionState

	GetPreviousStateStub func() states.AgentExecutionState

	GetValidTransitionsStub func(*states.AgentContext) []states.AgentExecutionState

	ResetStub func()

	TransitionStub func(*states.AgentContext, states.AgentExecutionState) error
	// contains filtered or unexported fields
}

func (*FakeAgentStateMachine) CanTransition

func (fake *FakeAgentStateMachine) CanTransition(arg1 *states.AgentContext, arg2 states.AgentExecutionState) bool

func (*FakeAgentStateMachine) CanTransitionArgsForCall

func (fake *FakeAgentStateMachine) CanTransitionArgsForCall(i int) (*states.AgentContext, states.AgentExecutionState)

func (*FakeAgentStateMachine) CanTransitionCallCount

func (fake *FakeAgentStateMachine) CanTransitionCallCount() int

func (*FakeAgentStateMachine) CanTransitionCalls

func (fake *FakeAgentStateMachine) CanTransitionCalls(stub func(*states.AgentContext, states.AgentExecutionState) bool)

func (*FakeAgentStateMachine) CanTransitionReturns

func (fake *FakeAgentStateMachine) CanTransitionReturns(result1 bool)

func (*FakeAgentStateMachine) CanTransitionReturnsOnCall

func (fake *FakeAgentStateMachine) CanTransitionReturnsOnCall(i int, result1 bool)

func (*FakeAgentStateMachine) GetCurrentState

func (fake *FakeAgentStateMachine) GetCurrentState() states.AgentExecutionState

func (*FakeAgentStateMachine) GetCurrentStateCallCount

func (fake *FakeAgentStateMachine) GetCurrentStateCallCount() int

func (*FakeAgentStateMachine) GetCurrentStateCalls

func (fake *FakeAgentStateMachine) GetCurrentStateCalls(stub func() states.AgentExecutionState)

func (*FakeAgentStateMachine) GetCurrentStateReturns

func (fake *FakeAgentStateMachine) GetCurrentStateReturns(result1 states.AgentExecutionState)

func (*FakeAgentStateMachine) GetCurrentStateReturnsOnCall

func (fake *FakeAgentStateMachine) GetCurrentStateReturnsOnCall(i int, result1 states.AgentExecutionState)

func (*FakeAgentStateMachine) GetPreviousState

func (fake *FakeAgentStateMachine) GetPreviousState() states.AgentExecutionState

func (*FakeAgentStateMachine) GetPreviousStateCallCount

func (fake *FakeAgentStateMachine) GetPreviousStateCallCount() int

func (*FakeAgentStateMachine) GetPreviousStateCalls

func (fake *FakeAgentStateMachine) GetPreviousStateCalls(stub func() states.AgentExecutionState)

func (*FakeAgentStateMachine) GetPreviousStateReturns

func (fake *FakeAgentStateMachine) GetPreviousStateReturns(result1 states.AgentExecutionState)

func (*FakeAgentStateMachine) GetPreviousStateReturnsOnCall

func (fake *FakeAgentStateMachine) GetPreviousStateReturnsOnCall(i int, result1 states.AgentExecutionState)

func (*FakeAgentStateMachine) GetValidTransitions

func (fake *FakeAgentStateMachine) GetValidTransitions(arg1 *states.AgentContext) []states.AgentExecutionState

func (*FakeAgentStateMachine) GetValidTransitionsArgsForCall

func (fake *FakeAgentStateMachine) GetValidTransitionsArgsForCall(i int) *states.AgentContext

func (*FakeAgentStateMachine) GetValidTransitionsCallCount

func (fake *FakeAgentStateMachine) GetValidTransitionsCallCount() int

func (*FakeAgentStateMachine) GetValidTransitionsCalls

func (fake *FakeAgentStateMachine) GetValidTransitionsCalls(stub func(*states.AgentContext) []states.AgentExecutionState)

func (*FakeAgentStateMachine) GetValidTransitionsReturns

func (fake *FakeAgentStateMachine) GetValidTransitionsReturns(result1 []states.AgentExecutionState)

func (*FakeAgentStateMachine) GetValidTransitionsReturnsOnCall

func (fake *FakeAgentStateMachine) GetValidTransitionsReturnsOnCall(i int, result1 []states.AgentExecutionState)

func (*FakeAgentStateMachine) Invocations

func (fake *FakeAgentStateMachine) Invocations() map[string][][]interface{}

func (*FakeAgentStateMachine) Reset

func (fake *FakeAgentStateMachine) Reset()

func (*FakeAgentStateMachine) ResetCallCount

func (fake *FakeAgentStateMachine) ResetCallCount() int

func (*FakeAgentStateMachine) ResetCalls

func (fake *FakeAgentStateMachine) ResetCalls(stub func())

func (*FakeAgentStateMachine) Transition

func (*FakeAgentStateMachine) TransitionArgsForCall

func (fake *FakeAgentStateMachine) TransitionArgsForCall(i int) (*states.AgentContext, states.AgentExecutionState)

func (*FakeAgentStateMachine) TransitionCallCount

func (fake *FakeAgentStateMachine) TransitionCallCount() int

func (*FakeAgentStateMachine) TransitionCalls

func (fake *FakeAgentStateMachine) TransitionCalls(stub func(*states.AgentContext, states.AgentExecutionState) error)

func (*FakeAgentStateMachine) TransitionReturns

func (fake *FakeAgentStateMachine) TransitionReturns(result1 error)

func (*FakeAgentStateMachine) TransitionReturnsOnCall

func (fake *FakeAgentStateMachine) TransitionReturnsOnCall(i int, result1 error)

type FakeStateHandler

type FakeStateHandler struct {
	HandleStub func(states.AgentEvent) error

	NameStub func() states.AgentExecutionState
	// contains filtered or unexported fields
}

func (*FakeStateHandler) Handle

func (fake *FakeStateHandler) Handle(arg1 states.AgentEvent) error

func (*FakeStateHandler) HandleArgsForCall

func (fake *FakeStateHandler) HandleArgsForCall(i int) states.AgentEvent

func (*FakeStateHandler) HandleCallCount

func (fake *FakeStateHandler) HandleCallCount() int

func (*FakeStateHandler) HandleCalls

func (fake *FakeStateHandler) HandleCalls(stub func(states.AgentEvent) error)

func (*FakeStateHandler) HandleReturns

func (fake *FakeStateHandler) HandleReturns(result1 error)

func (*FakeStateHandler) HandleReturnsOnCall

func (fake *FakeStateHandler) HandleReturnsOnCall(i int, result1 error)

func (*FakeStateHandler) Invocations

func (fake *FakeStateHandler) Invocations() map[string][][]interface{}

func (*FakeStateHandler) Name

func (*FakeStateHandler) NameCallCount

func (fake *FakeStateHandler) NameCallCount() int

func (*FakeStateHandler) NameCalls

func (fake *FakeStateHandler) NameCalls(stub func() states.AgentExecutionState)

func (*FakeStateHandler) NameReturns

func (fake *FakeStateHandler) NameReturns(result1 states.AgentExecutionState)

func (*FakeStateHandler) NameReturnsOnCall

func (fake *FakeStateHandler) NameReturnsOnCall(i int, result1 states.AgentExecutionState)

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