states

package
v0.247.0 Latest Latest
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Published: Nov 7, 2026 License: Apache-2.0 Imports: 2 Imported by: 0

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Overview

Code generated by counterfeiter. DO NOT EDIT.

Code generated by counterfeiter. DO NOT EDIT.

Index

Constants

This section is empty.

Variables

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Functions

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Types

type FakeAgentStateMachine

type FakeAgentStateMachine struct {
	CanTransitionStub func(*states.AgentContext, states.AgentExecutionState) bool

	GetCurrentStateStub func() states.AgentExecutionState

	ResetStub func()

	TransitionStub func(*states.AgentContext, states.AgentExecutionState) error
	// contains filtered or unexported fields
}

func (*FakeAgentStateMachine) CallOrder added in v0.246.1

func (fake *FakeAgentStateMachine) CallOrder() []string

func (*FakeAgentStateMachine) CanTransition

func (fake *FakeAgentStateMachine) CanTransition(arg1 *states.AgentContext, arg2 states.AgentExecutionState) bool

func (*FakeAgentStateMachine) CanTransitionArgs added in v0.246.1

func (*FakeAgentStateMachine) CanTransitionArgsForCall

func (fake *FakeAgentStateMachine) CanTransitionArgsForCall(i int) (*states.AgentContext, states.AgentExecutionState)

func (*FakeAgentStateMachine) CanTransitionCallCount

func (fake *FakeAgentStateMachine) CanTransitionCallCount() int

func (*FakeAgentStateMachine) CanTransitionCalls

func (fake *FakeAgentStateMachine) CanTransitionCalls(stub func(*states.AgentContext, states.AgentExecutionState) bool)

func (*FakeAgentStateMachine) CanTransitionReturns

func (fake *FakeAgentStateMachine) CanTransitionReturns(result1 bool)

func (*FakeAgentStateMachine) CanTransitionReturnsOnCall

func (fake *FakeAgentStateMachine) CanTransitionReturnsOnCall(i int, result1 bool)

func (*FakeAgentStateMachine) GetCurrentState

func (fake *FakeAgentStateMachine) GetCurrentState() states.AgentExecutionState

func (*FakeAgentStateMachine) GetCurrentStateCallCount

func (fake *FakeAgentStateMachine) GetCurrentStateCallCount() int

func (*FakeAgentStateMachine) GetCurrentStateCalls

func (fake *FakeAgentStateMachine) GetCurrentStateCalls(stub func() states.AgentExecutionState)

func (*FakeAgentStateMachine) GetCurrentStateReturns

func (fake *FakeAgentStateMachine) GetCurrentStateReturns(result1 states.AgentExecutionState)

func (*FakeAgentStateMachine) GetCurrentStateReturnsOnCall

func (fake *FakeAgentStateMachine) GetCurrentStateReturnsOnCall(i int, result1 states.AgentExecutionState)

func (*FakeAgentStateMachine) Invocations

func (fake *FakeAgentStateMachine) Invocations() map[string][][]interface{}

func (*FakeAgentStateMachine) Reset

func (fake *FakeAgentStateMachine) Reset()

func (*FakeAgentStateMachine) ResetCallCount

func (fake *FakeAgentStateMachine) ResetCallCount() int

func (*FakeAgentStateMachine) ResetCalls

func (fake *FakeAgentStateMachine) ResetCalls(stub func())

func (*FakeAgentStateMachine) Transition

func (*FakeAgentStateMachine) TransitionArgs added in v0.246.1

func (*FakeAgentStateMachine) TransitionArgsForCall

func (fake *FakeAgentStateMachine) TransitionArgsForCall(i int) (*states.AgentContext, states.AgentExecutionState)

func (*FakeAgentStateMachine) TransitionCallCount

func (fake *FakeAgentStateMachine) TransitionCallCount() int

func (*FakeAgentStateMachine) TransitionCalls

func (fake *FakeAgentStateMachine) TransitionCalls(stub func(*states.AgentContext, states.AgentExecutionState) error)

func (*FakeAgentStateMachine) TransitionReturns

func (fake *FakeAgentStateMachine) TransitionReturns(result1 error)

func (*FakeAgentStateMachine) TransitionReturnsOnCall

func (fake *FakeAgentStateMachine) TransitionReturnsOnCall(i int, result1 error)

type FakeAgentStateMachineCanTransitionArgs added in v0.246.1

type FakeAgentStateMachineCanTransitionArgs struct {
	Arg1 *states.AgentContext
	Arg2 states.AgentExecutionState
}

FakeAgentStateMachineCanTransitionArgs holds the arguments of one call to CanTransition.

type FakeAgentStateMachineTransitionArgs added in v0.246.1

type FakeAgentStateMachineTransitionArgs struct {
	Arg1 *states.AgentContext
	Arg2 states.AgentExecutionState
}

FakeAgentStateMachineTransitionArgs holds the arguments of one call to Transition.

type FakeStateHandler

type FakeStateHandler struct {
	HandleStub func(states.AgentEvent) error

	NameStub func() states.AgentExecutionState
	// contains filtered or unexported fields
}

func (*FakeStateHandler) CallOrder added in v0.246.1

func (fake *FakeStateHandler) CallOrder() []string

func (*FakeStateHandler) Handle

func (fake *FakeStateHandler) Handle(arg1 states.AgentEvent) error

func (*FakeStateHandler) HandleArgs added in v0.246.1

func (fake *FakeStateHandler) HandleArgs() []FakeStateHandlerHandleArgs

func (*FakeStateHandler) HandleArgsForCall

func (fake *FakeStateHandler) HandleArgsForCall(i int) states.AgentEvent

func (*FakeStateHandler) HandleCallCount

func (fake *FakeStateHandler) HandleCallCount() int

func (*FakeStateHandler) HandleCalls

func (fake *FakeStateHandler) HandleCalls(stub func(states.AgentEvent) error)

func (*FakeStateHandler) HandleReturns

func (fake *FakeStateHandler) HandleReturns(result1 error)

func (*FakeStateHandler) HandleReturnsOnCall

func (fake *FakeStateHandler) HandleReturnsOnCall(i int, result1 error)

func (*FakeStateHandler) Invocations

func (fake *FakeStateHandler) Invocations() map[string][][]interface{}

func (*FakeStateHandler) Name

func (*FakeStateHandler) NameCallCount

func (fake *FakeStateHandler) NameCallCount() int

func (*FakeStateHandler) NameCalls

func (fake *FakeStateHandler) NameCalls(stub func() states.AgentExecutionState)

func (*FakeStateHandler) NameReturns

func (fake *FakeStateHandler) NameReturns(result1 states.AgentExecutionState)

func (*FakeStateHandler) NameReturnsOnCall

func (fake *FakeStateHandler) NameReturnsOnCall(i int, result1 states.AgentExecutionState)

type FakeStateHandlerHandleArgs added in v0.246.1

type FakeStateHandlerHandleArgs struct {
	Arg1 states.AgentEvent
}

FakeStateHandlerHandleArgs holds the arguments of one call to Handle.

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