Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var NewEvents = event.CreateGroupConstructor(func() (newEvents *Events) { return &Events{ BlockAppended: event.New1[*blocks.Block](), BlockSolid: event.New1[*blocks.Block](), BlockMissing: event.New1[*blocks.Block](), MissingBlockAppended: event.New1[*blocks.Block](), BlockNotAppended: event.New1[iotago.BlockID](), BlockInvalid: event.New2[*blocks.Block, error](), } })
NewEvents contains the constructor of the Events object (it is generated by a generic factory).
Functions ¶
This section is empty.
Types ¶
type BlockDAG ¶
type BlockDAG interface {
// Append is used to append new Blocks to the BlockDAG. It is the main function of the BlockDAG that triggers Events.
Append(modelBlock *model.Block) (block *blocks.Block, wasAppended bool, err error)
// GetOrRequestBlock returns the Block with the given BlockID from the BlockDAG (and requests it from the network if
// it is missing). If the requested Block is below the eviction threshold, then this method will return a nil block
// without requesting it.
GetOrRequestBlock(blockID iotago.BlockID) (block *blocks.Block, requested bool)
// Reset resets the component to a clean state as if it was created at the last commitment.
Reset()
module.Module
}
type Events ¶
type Events struct {
// BlockAppended is triggered when a previously unknown Block is appended to the block DAG.
BlockAppended *event.Event1[*blocks.Block]
// BlockSolid is triggered when a Block becomes solid (its entire past cone is known and solid).
BlockSolid *event.Event1[*blocks.Block]
// BlockMissing is triggered when a referenced Block was not appended, yet.
BlockMissing *event.Event1[*blocks.Block]
// MissingBlockAppended is triggered when a previously missing Block was appended.
MissingBlockAppended *event.Event1[*blocks.Block]
// BlockNotAppended is triggered when an incoming Block could not be successfully appended.
BlockNotAppended *event.Event1[iotago.BlockID]
// BlockInvalid is triggered when a Block is found to be invalid.
BlockInvalid *event.Event2[*blocks.Block, error]
event.Group[Events, *Events]
}
Events is a collection of Tangle related Events.
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