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Types ¶
type Job ¶
type Job struct {
ID string `json:"id"`
Queue string `json:"queue"`
Tag string `json:"tag,omitempty"`
Payload string `json:"payload"`
Status JobStatus `json:"status"`
Retries int `json:"retries"` // How many times this job has been attempted.
MaxRetries int `json:"max_retries"` // Maximum allowed retries before moving to StatusFailed.
Timeout int `json:"timeout"` // Total seconds allowed for execution before being marked stale.
CreatedAt time.Time `json:"created_at"`
UpdatedAt time.Time `json:"updated_at"`
NextRunAt time.Time `json:"next_run_at"` // The time when the job is eligible to be picked up again (for retries).
}
Job is the primary unit of work in Rundown-Workers.
It contains the payload to be processed, the current status, and metadata required for retry logic and timeout enforcement.
type JobStatus ¶
type JobStatus string
JobStatus represents the current lifecycle state of a workflow job.
const ( // StatusPending means the job is in the queue and waiting for a worker. StatusPending JobStatus = "pending" // StatusRunning means a worker has picked up the job and is currently executing it. StatusRunning JobStatus = "running" // StatusDone means the job completed successfully. StatusDone JobStatus = "done" // StatusFailed means the job failed all retry attempts or was marked as fatal. StatusFailed JobStatus = "failed" )
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