Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func PropertyNot ¶
func PropertyNot(prop, expected string) propertyNot
Types ¶
type All ¶
type All []Constraint
All is a Constraint which only passes when all of its child constraints also pass.
func (All) Describe ¶
func (constraints All) Describe(cr CurrentResource) string
Describe returns a human-readable explanation of the constraint.
func (All) Pass ¶
func (constraints All) Pass(cr CurrentResource) bool
Pass tests whether all child constraints have been satisfied. true means all constraints have passed and validation may continue.
type Any ¶
type Any []Constraint
Any is a Constraint which passes when any of its child constraints pass.
func (Any) Describe ¶
func (constraints Any) Describe(cr CurrentResource) string
Describe returns a human-readable explanation of the constraint.
func (Any) Pass ¶
func (constraints Any) Pass(cr CurrentResource) bool
Pass tests whether any child constraint have been satisfied. true means at least one constraint has passed and validation may continue.
type BoolConstraint ¶
type BoolConstraint bool
func (BoolConstraint) Describe ¶
func (b BoolConstraint) Describe(CurrentResource) string
func (BoolConstraint) Pass ¶
func (b BoolConstraint) Pass(CurrentResource) bool
type Constraint ¶
type Constraint interface {
// Pass tests whether a constraint has been satisfied. true means this
// constraint has passed and validation may continue.
Pass(CurrentResource) bool
// Describe returns a human-readable explanation of the constraint.
Describe(CurrentResource) string
}
Constraint represents a restriction applied to property of a resource. e.g. between two or more properties, which cannot all be present on a resource at the same time.
var Always Constraint = BoolConstraint(true)
var Never Constraint = BoolConstraint(false)
func Not ¶ added in v0.2.0
func Not(c Constraint) Constraint
type ConstraintFunc ¶
type ConstraintFunc struct {
// contains filtered or unexported fields
}
ConstraintFunc is a shorthand for defining inline functions for constraints.
func PropertyIs ¶
func PropertyIs(prop string, expected interface{}) ConstraintFunc
PropertyIs is a constraint which passes when a property exists on a resource and has the expected value or default value.
func (ConstraintFunc) Describe ¶
func (cf ConstraintFunc) Describe(CurrentResource) string
Describe returns the description of the ConstraintFunc.
func (ConstraintFunc) Pass ¶
func (cf ConstraintFunc) Pass(cr CurrentResource) bool
Pass just calls the func directly.
type CurrentResource ¶
type PropertyExists ¶
type PropertyExists string
PropertyExists is a constraint which will pass when a resource has a value for the property specified in the template.
func (PropertyExists) Describe ¶
func (pe PropertyExists) Describe(CurrentResource) string
Describe returns a human-readable explanation of the constraint.
func (PropertyExists) Pass ¶
func (pe PropertyExists) Pass(cr CurrentResource) bool
Pass returns true if the property is found.
type PropertyNotExists ¶
type PropertyNotExists string
PropertyNotExists is a constraint which will pass when a resource doesn't have a value specified in the template.
func (PropertyNotExists) Describe ¶
func (pe PropertyNotExists) Describe(CurrentResource) string
Describe returns a human-readable explanation of the constraint.
func (PropertyNotExists) Pass ¶
func (pe PropertyNotExists) Pass(cr CurrentResource) bool
Pass will return true when the property doesn't exist on the resource.