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Constants ¶
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const VERSION = "v1.0.0-beta10"
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Client ¶
type Client struct {
// Dispatcher handlers the incoming updates and execute mapped handlers. It is recommended to use dispatcher.MakeDispatcher function for this field.
Dispatcher dispatcher.Dispatcher
// PublicKeys of telegram.
//
// If not provided, embedded public keys will be used.
PublicKeys []telegram.PublicKey
// DC ID to connect.
//
// If not provided, 2 will be used by default.
DC int
// DCList is initial list of addresses to connect.
DCList dcs.List
// Resolver to use.
Resolver dcs.Resolver
// Whether to show the copyright line in console or no.
DisableCopyright bool
// Logger is instance of zap.Logger. No logs by default.
Logger *zap.Logger
// Self contains details of logged in user in the form of *tg.User.
Self *tg.User
// Code for the language used on the device's OS, ISO 639-1 standard.
SystemLangCode string
// Code for the language used on the client, ISO 639-1 standard.
ClientLangCode string
*telegram.Client
// contains filtered or unexported fields
}
func NewClient ¶
func NewClient(appId int, apiHash string, cType ClientType, opts *ClientOpts) (*Client, error)
NewClient creates a new gotgproto client and logs in to telegram.
func (*Client) CreateContext ¶
CreateContext creates a new pseudo updates context. A context retrieved from this method should be reused.
func (*Client) ExportStringSession ¶
EncodeSessionToString encodes the client session to a string in base64.
Note: You must not share this string with anyone, it contains auth details for your logged in account.
func (*Client) RefreshContext ¶
RefreshContext casts the new context.Context and telegram session to ext.Context (It may be used after doing Stop and Start calls respectively.)
type ClientOpts ¶
type ClientOpts struct {
// Logger is instance of zap.Logger. No logs by default.
Logger *zap.Logger
// PublicKeys of telegram.
//
// If not provided, embedded public keys will be used.
PublicKeys []telegram.PublicKey
// DC ID to connect.
//
// If not provided, 2 will be used by default.
DC int
// DCList is initial list of addresses to connect.
DCList dcs.List
// Resolver to use.
Resolver dcs.Resolver
// Whether to show the copyright line in console or no.
DisableCopyright bool
// Session info of the authenticated user, use sessionMaker.NewSession function to fill this field.
Session *sessionMaker.SessionName
// Setting this field to true will lead to automatically fetch the reply_to_message for a new message update.
//
// Set to `false` by default.
AutoFetchReply bool
// Code for the language used on the device's OS, ISO 639-1 standard.
SystemLangCode string
// Code for the language used on the client, ISO 639-1 standard.
ClientLangCode string
}
type ClientType ¶
type ClientType struct {
// BotToken is the unique API Token for the bot you're trying to authorize, get it from @BotFather.
BotToken string
// Mobile number of the authenticating user.
Phone string
}
Type of client to login to, can be of 2 types: 1.) Bot (Fill BotToken in this case) 2.) User (Fill Phone in this case)
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