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Constants ¶
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const ( WatchState = 1 << iota MultiState SubscribeState MonitorState )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type CommandInfo ¶
type CommandInfo struct {
	Set, Clear int
}
    func LookupCommandInfo ¶
func LookupCommandInfo(commandName string) CommandInfo
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