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Index ¶
Constants ¶
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const ( ROW = iota COLUMN )
Variables ¶
This section is empty.
Functions ¶
func ArrangeWindows ¶
func ArrangeWindows(root *Box, x0, y0, width, height int) map[string]Dimensions
Types ¶
type Box ¶
type Box struct {
// Direction decides how the children boxes are laid out. ROW means the children will each form a row i.e. that they will be stacked on top of eachother.
Direction int // ROW or COLUMN
// function which takes the width and height assigned to the box and decides which orientation it will have
ConditionalDirection func(width int, height int) int
Children []*Box
// function which takes the width and height assigned to the box and decides the layout of the children.
ConditionalChildren func(width int, height int) []*Box
// Window refers to the name of the window this box represents, if there is one
Window string
// static Size. If parent box's direction is ROW this refers to height, otherwise width
Size int
// dynamic size. Once all statically sized children have been considered, Weight decides how much of the remaining space will be taken up by the box
// TODO: consider making there be one int and a type enum so we can't have size and Weight simultaneously defined
Weight int
}
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