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Constants ¶
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const (
LevelFatal = slog.Level(12)
)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Handler ¶
type Handler struct {
// contains filtered or unexported fields
}
func NewHandler ¶
func NewHandler(appName string, opts *slog.HandlerOptions) *Handler
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