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Overview ¶
Package constants holds all constant information used in application
Index ¶
Constants ¶
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const ( APP_WEBAPP_PORT = 12356 APP_WEBAPP_HOST = "127.0.0.1" APP_WEBAPP_URL = APP_WEBAPP_HOST + ":" + string(rune(APP_WEBAPP_PORT)) APP_VERSION_CHECK_URL_BETA = "https://github.com/kovansky/dndEncounterCalculator/raw/develop/versioning/latest-beta.txt" APP_VERSION_CHECK_URL_STABLE = "https://github.com/kovansky/dndEncounterCalculator/raw/develop/versioning/latest-stable.txt" APP_VERSION_CURRENT = "1.0.0-STABLE" APP_VERSION_CODENAME = "YMIR" APP_UPDATE_URL = "https://github.com/kovansky/dndEncounterCalculator/releases/tag/v%s" APP_GITHUB_REPO = "https://github.com/kovansky/dndEncounterCalculator" APP_AUTHOR = "F4 Developer (Stanisław Kowański)" APP_AUTHOR_URL = "https://f4dev.me" )
Variables ¶
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var ( //EasyThresholds is a variable (considered as constant), that holds D&D thresholds for an easy encounter for each player level. EasyThresholds = map[int]int{ 1: 25, 2: 50, 3: 75, 4: 125, 5: 250, 6: 300, 7: 350, 8: 450, 9: 550, 10: 600, 11: 800, 12: 1000, 13: 1100, 14: 1250, 15: 1400, 16: 1600, 17: 2000, 18: 2100, 19: 2400, 20: 2800, } //MediumThresholds is a variable (considered as constant), that holds D&D thresholds for an medium encounter for each player level. MediumThresholds = map[int]int{ 1: 50, 2: 100, 3: 150, 4: 250, 5: 500, 6: 600, 7: 750, 8: 900, 9: 1100, 10: 1200, 11: 1600, 12: 2000, 13: 2200, 14: 2500, 15: 2800, 16: 3200, 17: 3900, 18: 4200, 19: 4900, 20: 5700, } //HardThresholds is a variable (considered as constant), that holds D&D thresholds for an hard encounter for each player level. HardThresholds = map[int]int{ 1: 75, 2: 150, 3: 225, 4: 375, 5: 750, 6: 900, 7: 1100, 8: 1400, 9: 1600, 10: 1900, 11: 2400, 12: 3000, 13: 3400, 14: 3800, 15: 4300, 16: 4800, 17: 5900, 18: 6300, 19: 7300, 20: 8500, } //DeadlyThresholds is a variable (considered as constant), that holds D&D thresholds for an deadly encounter for each player level. DeadlyThresholds = map[int]int{ 1: 100, 2: 200, 3: 400, 4: 500, 5: 1100, 6: 1400, 7: 1700, 8: 2100, 9: 2400, 10: 2800, 11: 3600, 12: 4500, 13: 5100, 14: 5700, 15: 6400, 16: 7200, 17: 8800, 18: 9500, 19: 10900, 20: 12700, } )
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var CRXP = map[float32]int{
0: 0,
0.125: 25,
0.250: 50,
0.5: 100,
1: 200,
2: 450,
3: 700,
4: 1100,
5: 1800,
6: 2300,
7: 2900,
8: 3900,
9: 5000,
10: 5900,
11: 7200,
12: 8400,
13: 10000,
14: 11500,
15: 13000,
16: 15000,
17: 18000,
18: 20000,
19: 22000,
20: 25000,
21: 33000,
22: 41000,
23: 50000,
24: 62000,
25: 75000,
26: 90000,
27: 105000,
28: 120000,
29: 135000,
30: 155000,
}
CRXP is a variable (considered as constant), that holds the relation between the D&D monsters CR and their XP values
Functions ¶
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Types ¶
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