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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Manager ¶
type Manager struct {
Slots [5]*vars.Slot
Window *app.Window
Watcher *watcher.Watcher
Listener *listener.Listener
CTimer *time.Timer
PTimer *time.Timer
AppState vars.AppState
}
func NewManager ¶
func NewManager() *Manager
func (*Manager) ListenForEvents ¶
func (m *Manager) ListenForEvents()
func (*Manager) LoadFromSlot ¶
func (*Manager) SaveToSlot ¶
func (*Manager) SetListener ¶
func (m *Manager) SetListener()
func (*Manager) SetWatcher ¶
func (m *Manager) SetWatcher()
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