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Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var (
Path = pathBinding{}
)
View Source
var Query = queryBinding{}
Functions ¶
func BytesToString ¶
BytesToString converts byte slice to string without a memory allocation.
func StringToBytes ¶
StringToBytes converts string to byte slice without a memory allocation.
Types ¶
type StructValidator ¶
type StructValidator interface {
// ValidateStruct can receive any kind of type and it should never panic, even if the configuration is not right.
// If the received type is a slice|array, the validation should be performed travel on every element.
// If the received type is not a struct or slice|array, any validation should be skipped and nil must be returned.
// If the received type is a struct or pointer to a struct, the validation should be performed.
// If the struct is not valid or the validation itself fails, a descriptive error should be returned.
// Otherwise nil must be returned.
ValidateStruct(interface{}) error
// Engine returns the underlying validator engine which powers the
// StructValidator implementation.
Engine() interface{}
}
var Validator StructValidator = &defaultValidator{}
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