config

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Published: Jun 26, 2019 License: Apache-2.0 Imports: 7 Imported by: 53

Documentation

Overview

Package config contains functions and types used for managing dragonboat's configurations.

Index

Examples

Constants

This section is empty.

Variables

This section is empty.

Functions

func IsValidAddress

func IsValidAddress(addr string) bool

IsValidAddress returns whether the input address is valid.

Types

type Config

type Config struct {
	// NodeID is a non-zero value used to identify a node within a Raft cluster.
	NodeID uint64
	// ClusterID is the unique value used to identify a Raft cluster.
	ClusterID uint64
	// IsObserver indicates whether this is an observer Raft node without voting
	// power.
	IsObserver bool
	// CheckQuorum specifies whether the leader node should periodically check
	// non-leader node status and step down to become a follower node when it no
	// longer has the quorum.
	CheckQuorum bool
	// Quiesce specifies whether to let the Raft cluster enter quiesce mode when
	// there is no cluster activity.
	Quiesce bool
	// ElectionRTT is the minimum number of message RTT between elections. Message
	// RTT is defined by NodeHostConfig.RTTMillisecond. The Raft paper suggests it
	// to be a magnitude greater than HeartbeatRTT, which is the interval between
	// two heartbeats. In Raft, the actual interval between elections is
	// randomized to be between ElectionRTT and 2 * ElectionRTT.
	//
	// As an example, assuming NodeHostConfig.RTTMillisecond is 100 millisecond,
	// to set the election interval to be 1 second, then ElectionRTT should be set
	// to 10.
	//
	// When CheckQuorum is enabled, ElectionRTT also defines the interval for
	// checking leader quorum.
	ElectionRTT uint64
	// HeartbeatRTT is the number of message RTT between heartbeats. Message
	// RTT is defined by NodeHostConfig.RTTMillisecond. The Raft paper suggest the
	// heartbeat interval to be close to the average RTT between nodes.
	//
	// As an example, assuming NodeHostConfig.RTTMillisecond is 100 millisecond,
	// to set the heartbeat interval to be every 200 milliseconds, then
	// HeartbeatRTT should be set to 2.
	HeartbeatRTT uint64
	// SnapshotEntries defines how often the state machine should be snapshotted
	// automcatically. It is defined in terms of the number of applied Raft log
	// entries. SnapshotEntries can be set to 0 to disable such automatic
	// snapshotting.
	//
	// When SnapshotEntries is set to N, it means a snapshot is created for
	// roughly every N applied Raft log entries (proposals). This also implies
	// that sending N log entries to a follower is more expensive than sending a
	// snapshot.
	//
	// Once a snapshot is generated, Raft log entries covered by the new snapshot
	// can be compacted. See the godoc on CompactionOverhead to see what log
	// entries are actually compacted after taking a snapshot.
	//
	// NodeHost.RequestSnapshot can be called to manually request a snapshot to
	// be created to capture current node state.
	//
	// Once automatic snapshotting is disabled by setting the SnapshotEntries
	// field to 0, users can still use NodeHost's RequestSnapshot or
	// SyncRequestSnapshot methods to manually request snapshots.
	SnapshotEntries uint64
	// CompactionOverhead defines the number of most recent entries to keep after
	// each Raft log compaction. Raft log compaction is performance automatically
	// every time when a snapshot is created.
	//
	// For example, when a snapshot is created at let's say index 10,000, then all
	// Raft log entries with index <= 10,000 can be removed from that node as they
	// have already been covered by the created snapshot image. This frees up the
	// maximum storage space but comes at the cost that the full snapshot will
	// have to be sent to the follower if the follower requires any Raft log entry
	// at index <= 10,000. When CompactionOverhead is set to say 500, Dragonboat
	// then compacts the Raft log up to index 9,500 and keeps Raft log entries
	// between index (9,500, 1,0000]. As a result, the node can still replicate
	// Raft log entries between index (9,500, 1,0000] to other peers and only fall
	// back to stream the full snapshot if any Raft log entry with index <= 9,500
	// is required to be replicated.
	CompactionOverhead uint64
	// OrderedConfigChange determines whether Raft membership change is enforced
	// with ordered config change ID.
	OrderedConfigChange bool
	// MaxInMemLogSize is the maximum bytes size of Raft logs that can be stored in
	// memory. Raft logs waiting to be committed and applied are stored in memory.
	// When MaxInMemLogSize is 0, the limit is set to math.MaxUint64 which
	// basically means no limit. When MaxInMemLogSize is set and the limit is
	// reached, error will be returned when clients try to make any new proposals.
	MaxInMemLogSize uint64
}

Config is used to configure Raft nodes.

func (*Config) Validate

func (c *Config) Validate() error

Validate validates the Config instance and return an error when any member field is considered as invalid.

type LogDBFactoryFunc

type LogDBFactoryFunc func(dirs []string,
	lowLatencyDirs []string) (raftio.ILogDB, error)

LogDBFactoryFunc is the factory function that creates NodeHost's persistent storage module known as Log DB.

type NodeHostConfig

type NodeHostConfig struct {
	// DeploymentID is used to determine whether two NodeHost instances belong to
	// the same deployment and thus allowed to communicate with each other. This
	// helps to prvent accidentially misconfigured NodeHost instances to cause
	// data corruption errors by sending out of context messages to unrelated
	// Raft nodes.
	// For a particular dragonboat based application, you can set DeploymentID
	// to the same uint64 value on all production NodeHost instances, then use
	// different DeploymentID values on your staging and dev environment. It is
	// also recommended to use different DeploymentID values for different
	// dragonboat based applications.
	// When not set, the default value 0 will be used as the deployment ID and
	// thus allowing all NodeHost instances with deployment ID 0 to communicate
	// with each other.
	DeploymentID uint64
	// WALDir is the directory used for storing the WAL of Raft entries. It is
	// recommended to use low latency storage such as NVME SSD with power loss
	// protection to store such WAL data. Leave WALDir to have zero value will
	// have everything stored in NodeHostDir.
	WALDir string
	// NodeHostDir is where everything else is stored.
	NodeHostDir string
	// RTTMillisecond defines the average Rround Trip Time (RTT) in milliseconds
	// between two NodeHost instances. Such a RTT interval is internally used as
	// a logical clock tick, Raft heartbeat and election intervals are both
	// defined in term of how many such RTT intervals.
	// Note that RTTMillisecond is the combined delays between two NodeHost
	// instances including all delays caused by network transmission, delays
	// caused by NodeHost queuing and processing. As an example, when fully
	// loaded, the average Rround Trip Time between two of our NodeHost instances
	// used for benchmarking purposes is up to 500 microseconds when the ping time
	// between them is 100 microseconds.
	RTTMillisecond uint64
	// RaftAddress is a hostname:port or IP:port address used by the Raft RPC
	// module for exchanging Raft messages and snapshots. This is also the
	// identifier for a NodeHost instance. RaftAddress should be set to the
	// public address that can be accessed from remote NodeHost instances.
	RaftAddress string
	// ListenAddress is a hostname:port or IP:port address used by the Raft RPC
	// module to listen on for Raft message and snapshots. When the ListenAddress
	// field is not set, The Raft RPC module listens on RaftAddress. If 0.0.0.0
	// is specified as the IP of the ListenAddress, Dragonboat listens to the
	// specified port on all interfaces. When hostname or domain name is
	// specified, it is locally resolved to IP addresses first and Dragonboat
	// listens to all resolved IP addresses.
	ListenAddress string
	// MutualTLS defines whether to use mutual TLS for authenticating servers
	// and clients. Insecure communication is used when MutualTLS is set to
	// False.
	// See https://github.com/lni/dragonboat/v3/wiki/TLS-in-Dragonboat for more
	// details on how to use Mutual TLS.
	MutualTLS bool
	// CAFile is the path of the CA certificate file. This field is ignored when
	// MutualTLS is false.
	CAFile string
	// CertFile is the path of the node certificate file. This field is ignored
	// when MutualTLS is false.
	CertFile string
	// KeyFile is the path of the node key file. This field is ignored when
	// MutualTLS is false.
	KeyFile string
	// MaxSendQueueSize is the maximum size in bytes of each send queue.
	// Once the maximum size is reached, further replication messages will be
	// dropped to restrict memory usage. When set to 0, it means the send queue
	// size is unlimited.
	MaxSendQueueSize uint64
	// MaxReceiveQueueSize is the maximum size in bytes of each receive queue.
	// Once the maximum size is reached, further replication messages will be
	// dropped to restrict memory usage. When set to 0, it means the queue size
	// is unlimited.
	MaxReceiveQueueSize uint64
	// LogDBFactory is the factory function used for creating the Log DB instance
	// used by NodeHost. The default zero value causes the default built-in RocksDB
	// based Log DB implementation to be used.
	LogDBFactory LogDBFactoryFunc
	// RaftRPCFactory is the factory function used for creating the Raft RPC
	// instance for exchanging Raft message between NodeHost instances. The default
	// zero value causes the built-in TCP based RPC module to be used.
	RaftRPCFactory RaftRPCFactoryFunc
}

NodeHostConfig is the configuration used to configure NodeHost instances.

Example
// import "github.com/lni/dragonboat/v3/plugin/rpc"
nhc := NodeHostConfig{
	WALDir:         "/data/wal",
	NodeHostDir:    "/data/dragonboat-data",
	RTTMillisecond: 200,
	// RaftAddress is the public address that will be used by others to contact
	// this NodeHost instance.
	RaftAddress: "node01.raft.company.com:5012",
	// ListenAddress is the local address to listen on. This field is typically
	// set when there is port forwarding involved, e.g. your docker container
	// might has a private address of 172.17.0.2 when the public address of the
	// host is node01.raft.company.com and tcp port 5012 has been published.
	ListenAddress: "172.17.0.2:5012",
	// set this if you want to use gRPC based RPC module for exchanging raft data between raft nodes.
	// RaftRPCFactory: rpc.NewRaftGRPC,
}
_ = nhc

func (*NodeHostConfig) GetClientTLSConfig

func (c *NodeHostConfig) GetClientTLSConfig(target string) (*tls.Config, error)

GetClientTLSConfig returns the client tls.Config instance for the specified target based on the TLS settings in NodeHostConfig.

func (*NodeHostConfig) GetListenAddress

func (c *NodeHostConfig) GetListenAddress() string

GetListenAddress returns the actual address the RPC module is going to listen on.

func (*NodeHostConfig) GetServerTLSConfig

func (c *NodeHostConfig) GetServerTLSConfig() (*tls.Config, error)

GetServerTLSConfig returns the server tls.Config instance based on the TLS settings in NodeHostConfig.

func (*NodeHostConfig) Validate

func (c *NodeHostConfig) Validate() error

Validate validates the NodeHostConfig instance and return an error when the configuration is considered as invalid.

type RaftRPCFactoryFunc

RaftRPCFactoryFunc is the factory function that creates the Raft RPC module instance for exchanging Raft messages between NodeHosts.

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