reactea

package module
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Published: Sep 28, 2022 License: MIT Imports: 1 Imported by: 17

README

reactea

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Rather simple Bubbletea companion for handling hierarchy and support for lifting state up.
It Reactifies Bubbletea philosophy and makes it especially easy to work with in bigger projects.

For me, personally - It's a must in project with multiple pages and component communication

Check our example code right here!

Installation

go get -u github.com/londek/reactea

Example code

There is no tutorial yet so I suggest checking our example!

General info

The goal is to create components which are

  • dimensions-aware (especially unify all setSize conventions)
  • propful
  • easy to lift the state up
  • able to communicate with parent without importing it (I spent too many hours solving import cycles hehe)
  • easier to code
  • all of that without code duplication

The extreme performance is not main goal of this package, because either way Bubbletea
refresh rate is only 60hz and 50 allocations in entire runtime won't really hurt anyone.
Most info is currently in source code so I suggest checking it out

Always return reactea.Destroy instead of tea.Quit in order to follow our convention\

As of now Go doesn't support type aliases for generics, so Renderer[TProps] has to be explicitely casted.
It's planned for Go 1.20

Component lifecycle

Component lifecycle image

reactea takes pointer approach for components making state modifiable in any lifecycle method
There are also 2 additional lifecycle methods: AfterUpdate() and UpdateProps()

AfterUpdate()

AfterUpdate() is the only lifecycle method that is not controlled by parent. It's called right after root component finishes Update(). Components should queue itself with reactea.AfterUpdate(component) in Update()

UpdateProps()

UpdateProps() is a lifecycle method that derives state from props, It can happen anytime during lifecycle. Usually called by Init()

Notes

Update() IS NOT guaranteed to be called on first-run, Init() for most part is, and critical logic should be there

Lifecycle is (almost, see AfterUpdate()) fully controlled by parent component making graph above fully theoretical and possibly invalid for third-party components

Stateless components

Stateless components are represented by following function types

Renderer[TProps any] ProplessRenderer DumbRenderer
Properties
Dimensions
Arguments TProps, int, int int, int

There are many utility functions for transforming stateless into stateful components or for rendering any component without knowing its type (reactea.RenderAny, reactea.RenderPropless)

Reactea Routes API

Routes API allows developers for easy development of multi-page apps. They are kind of substitute for window.Location inside bubbletea

reactea.CurrentRoute() Route

Returns current route

reactea.LastRoute() Route

Returns last route

reactea.WasRouteChanged() bool

returns LastRoute() != CurrentRoute()

Router Component

Router Component is basic implementation of how routing could look in your application. It doesn't support wildcards yet or relative pathing. All data is provided from within props

router.Props

router.Props is a map of route initializers keyed by routes

What is RouteInitializer?

RouteInitializer is function that initializes the current route component

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func AfterUpdate

func AfterUpdate(afterUpdater AfterUpdater)

Queue component for AfterUpdate event

func CurrentRoute

func CurrentRoute() string

func Destroy

func Destroy() tea.Msg

Destroys app before quiting

func New

func New(root Component[NoProps]) model

func RenderAny

func RenderAny[TProps any, TRenderer AnyRenderer[TProps]](renderer TRenderer, props TProps, width, height int) string

Renders all AnyRenderers in one function

func SetCurrentRoute

func SetCurrentRoute(newRoute string)

func WasRouteChanged

func WasRouteChanged() bool

Types

type AfterUpdater

type AfterUpdater interface {
	AfterUpdate() tea.Cmd
}

type AnyProplessRenderer added in v0.2.0

type AnyProplessRenderer interface {
	ProplessRenderer | DumbRenderer
}

type AnyRenderer added in v0.2.0

type AnyRenderer[TProps any] interface {
	func(TProps, int, int) string | AnyProplessRenderer
}

Why not Renderer[TProps]? It would have to be type alias there are no type aliases yet for generics, but they are planned for Go 1.20. Something to keep in mind for future

type BasicComponent

type BasicComponent struct{}

The most basic form of reactea component It implements all not required methods so you don't have to

func (*BasicComponent) AfterUpdate

func (c *BasicComponent) AfterUpdate() tea.Cmd

func (*BasicComponent) Destroy

func (c *BasicComponent) Destroy()

func (*BasicComponent) Update

func (c *BasicComponent) Update(msg tea.Msg) tea.Cmd

type BasicPropfulComponent

type BasicPropfulComponent[TProps any] struct {
	// contains filtered or unexported fields
}

Stores props in struct. If you want to derive state from UpdateProps() you're probably looking at wrong thing

func (*BasicPropfulComponent[TProps]) Init

func (c *BasicPropfulComponent[TProps]) Init(props TProps) tea.Cmd

func (*BasicPropfulComponent[TProps]) Props

func (c *BasicPropfulComponent[TProps]) Props() TProps

func (*BasicPropfulComponent[TProps]) UpdateProps

func (c *BasicPropfulComponent[TProps]) UpdateProps(props TProps)

type Component

type Component[TProps any] interface {

	// You always have to initialize component with some kind of
	// props - it can even be zero value
	// Init() Is meant to both initialize subcomponents and run
	// long IO operations through tea.Cmd
	Init(TProps) tea.Cmd

	// It's called when component is about to be destroyed
	//
	// Note: It's parent component's job to call it so
	// relying on it outside of reactea builtins is
	// not reliable
	Destroy()

	// Typical tea.Model Update(), we handle all IO events here
	Update(tea.Msg) tea.Cmd

	// Callee already knows at which size should it render at
	Render(int, int) string

	// It's an Update() but for props, the state derive stage
	// happens here
	UpdateProps(TProps)

	// AfterUpdate is stage useful for components like routers
	// to prepare content. Saying that you will probably never
	// need to use it
	AfterUpdate() tea.Cmd
}

func Componentify added in v0.2.0

func Componentify[TProps any, TRenderer AnyRenderer[TProps]](renderer TRenderer) Component[TProps]

Componentifies AnyRenderer Returns uninitialized component with renderer taking care of .Render()

type DumbRenderer

type DumbRenderer = func() string

Doesn't have state, props, even scalling for target dimensions = DumbRenderer, or Stringer

type InvisibleComponent

type InvisibleComponent struct{}

Utility component for displaying empty string on Render()

func (*InvisibleComponent) Render

func (c *InvisibleComponent) Render(int, int) string

type NoProps

type NoProps = struct{}

type ProplessRenderer

type ProplessRenderer = func(int, int) string

SUPEEEEEER shorthand for components

func PropfulToLess

func PropfulToLess[TProps any](renderer Renderer[TProps], props TProps) ProplessRenderer

Wraps propful into propless renderer

type Renderer

type Renderer[TProps any] func(TProps, int, int) string

Ultra shorthand for components = just renderer One could say it's a stateless component Also note that it doesn't handle any IO by itself

TODO: Change to type alias after type aliases for generics support is released (planned Go 1.20). For now explicit type conversion is required

type SomeComponent

type SomeComponent interface {
	Destroy()
	Update(tea.Msg) tea.Cmd
	Render(int, int) string
	AfterUpdate() tea.Cmd
}

Interface which is basically reactea.Component just without the props part

func SomeComponentify added in v0.2.0

func SomeComponentify[TProps any, TRenderer AnyRenderer[TProps]](renderer TRenderer, initialProps TProps) SomeComponent

I don't care about props, just give me SomeComponent

Directories

Path Synopsis
example module

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