Documentation
¶
Index ¶
- Constants
- Variables
- type Animation
- type Canvas
- type HardwareConfig
- type Matrix
- type RGBLedMatrix
- func (c *RGBLedMatrix) Apply(leds []color.Color) error
- func (c *RGBLedMatrix) At(position int) color.Color
- func (c *RGBLedMatrix) Close() error
- func (c *RGBLedMatrix) Geometry() (width, height int)
- func (c *RGBLedMatrix) Initialize() error
- func (c *RGBLedMatrix) Render() error
- func (c *RGBLedMatrix) Set(position int, color color.Color)
- type ScanMode
- type ToolKit
- func (tk *ToolKit) Close() error
- func (tk *ToolKit) PlayAnimation(a Animation) error
- func (tk *ToolKit) PlayGIF(r io.Reader) (chan bool, error)
- func (tk *ToolKit) PlayImage(i image.Image, delay time.Duration) error
- func (tk *ToolKit) PlayImageUntil(i image.Image, notify <-chan time.Time) error
- func (tk *ToolKit) PlayImages(images []image.Image, delay []time.Duration, loop int) chan bool
Constants ¶
const MatrixEmulatorENV = "MATRIX_EMULATOR"
Variables ¶
var DefaultConfig = HardwareConfig{ Rows: 32, Cols: 32, ChainLength: 1, Parallel: 1, PWMBits: 11, PWMLSBNanoseconds: 130, Brightness: 100, ScanMode: Progressive, }
DefaultConfig default WS281x configuration
Functions ¶
This section is empty.
Types ¶
type Canvas ¶
type Canvas struct {
// contains filtered or unexported fields
}
Canvas is a image.Image representation of a WS281x matrix, it implements image.Image interface and can be used with draw.Draw for example
func NewCanvas ¶
NewCanvas returns a new Canvas using the given width and height and creates a new WS281x matrix using the given config
func (*Canvas) ColorModel ¶
ColorModel returns the canvas' color model, always color.RGBAModel
type HardwareConfig ¶
type HardwareConfig struct {
// Rows the number of rows supported by the display, so 32 or 16.
Rows int
// Cols the number of columns supported by the display, so 32 or 64 .
Cols int
// ChainLengthis the number of displays daisy-chained together
// (output of one connected to input of next).
ChainLength int
// Parallel is the number of parallel chains connected to the Pi; in old Pis
// with 26 GPIO pins, that is 1, in newer Pis with 40 interfaces pins, that
// can also be 2 or 3. The effective number of pixels in vertical direction is
// then thus rows * parallel.
Parallel int
// Set PWM bits used for output. Default is 11, but if you only deal with
// limited comic-colors, 1 might be sufficient. Lower require less CPU and
// increases refresh-rate.
PWMBits int
// Change the base time-unit for the on-time in the lowest significant bit in
// nanoseconds. Higher numbers provide better quality (more accurate color,
// less ghosting), but have a negative impact on the frame rate.
PWMLSBNanoseconds int // the DMA channel to use
// Brightness is the initial brightness of the panel in percent. Valid range
// is 1..100
Brightness int
// ScanMode progressive or interlaced
ScanMode ScanMode // strip color layout
// Disable the PWM hardware subsystem to create pulses. Typically, you don't
// want to disable hardware pulsing, this is mostly for debugging and figuring
// out if there is interference with the sound system.
// This won't do anything if output enable is not connected to GPIO 18 in
// non-standard wirings.
DisableHardwarePulsing bool
ShowRefreshRate bool
InverseColors bool
// Name of GPIO mapping used
HardwareMapping string
}
HardwareConfig rgb-led-matrix configuration
type Matrix ¶
type Matrix interface {
Geometry() (width, height int)
At(position int) color.Color
Set(position int, c color.Color)
Apply([]color.Color) error
Render() error
Close() error
}
Matrix is an interface that represent any RGB matrix, very useful for testing
func NewRGBLedMatrix ¶
func NewRGBLedMatrix(config *HardwareConfig) (c Matrix, err error)
NewRGBLedMatrix returns a new matrix using the given size and config
type RGBLedMatrix ¶
type RGBLedMatrix struct {
Config *HardwareConfig
// contains filtered or unexported fields
}
RGBLedMatrix matrix representation for ws281x
func (*RGBLedMatrix) Apply ¶
func (c *RGBLedMatrix) Apply(leds []color.Color) error
Apply set all the pixels to the values contained in leds
func (*RGBLedMatrix) At ¶
func (c *RGBLedMatrix) At(position int) color.Color
At return an Color which allows access to the LED display data as if it were a sequence of 24-bit RGB values.
func (*RGBLedMatrix) Close ¶
func (c *RGBLedMatrix) Close() error
Close finalizes the ws281x interface
func (*RGBLedMatrix) Geometry ¶
func (c *RGBLedMatrix) Geometry() (width, height int)
Geometry returns the width and the height of the matrix
func (*RGBLedMatrix) Initialize ¶
func (c *RGBLedMatrix) Initialize() error
Initialize initialize library, must be called once before other functions are called.
func (*RGBLedMatrix) Render ¶
func (c *RGBLedMatrix) Render() error
Render update the display with the data from the LED buffer
type ToolKit ¶
type ToolKit struct {
// Canvas is the Canvas wrapping the Matrix, if you want to instanciate
// a ToolKit with a custom Canvas you can use directly the struct,
// without calling NewToolKit
Canvas *Canvas
// Transform function if present is applied just before draw the image to
// the Matrix, this is a small example:
// tk.Transform = func(img image.Image) *image.NRGBA {
// return imaging.Fill(img, 64, 96, imaging.Center, imaging.Lanczos)
// }
Transform func(img image.Image) *image.NRGBA
}
ToolKit is a convinient set of function to operate with a led of Matrix
func NewToolKit ¶
NewToolKit returns a new ToolKit wrapping the given Matrix
func (*ToolKit) PlayAnimation ¶
PlayAnimation play the image during the delay returned by Next, until an err is returned, if io.EOF is returned, PlayAnimation finish without an error
func (*ToolKit) PlayGIF ¶
PlayGIF reads and draw a gif file from r. It use the contained images and delays and loops over it, until a true is sent to the returned chan
func (*ToolKit) PlayImageUntil ¶
PlayImageUntil draws the given image until is notified to stop
func (*ToolKit) PlayImages ¶
PlayImages draws a sequence of images during the given delays, the len of images should be equal to the len of delay. If loop is true the function loops over images until a true is sent to the returned chan
Directories
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| Path | Synopsis |
|---|---|
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examples
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animation
command
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basic
command
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image
command
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rpc/client
command
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rpc/server
command
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