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Constants ¶
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const ( BeforeSprint = "BEFORE_SPRINT" DuringSprint = "DURING_SPRINT" AfterSprint = "AFTER_SPRINT" )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Board ¶
type Board struct {
domainlayer.DomainEntity
Name string
Description string
Url string
CreatedDate *time.Time
}
type BoardIssue ¶
type BoardSprint ¶ added in v0.7.0
type Issue ¶
type Issue struct {
domainlayer.DomainEntity
Url string
Key string
Title string
Summary string
EpicKey string
Type string
Status string
StoryPoint uint
ResolutionDate *time.Time
CreatedDate *time.Time
UpdatedDate *time.Time
LeadTimeMinutes uint
ParentIssueId string
Priority string
OriginalEstimateMinutes int64
TimeRemainingMinutes int64
CreatorId string
AssigneeId string
OwnerId string
}
type SprintIssue ¶
type SprintIssueBurndown ¶
type SprintIssueBurndown struct {
SprintId string `gorm:"primaryKey"`
EndedHour int `gorm:"primaryKey"`
StartedDate time.Time
EndedDate time.Time
Added int
Removed int
Remaining int
Resolved int
AddedRequirements int
RemovedRequirements int
RemainingRequirements int
ResolvedRequirements int
AddedBugs int
RemovedBugs int
RemainingBugs int
ResolvedBugs int
AddedIncidents int
RemovedIncidents int
RemainingIncidents int
ResolvedIncidents int
AddedOtherIssues int
RemovedOtherIssues int
RemainingOtherIssues int
ResolvedOtherIssues int
AddedStoryPoints int
RemovedStoryPoints int
RemainingStoryPoints int
ResolvedStoryPoints int
}
func (SprintIssueBurndown) TableName ¶
func (SprintIssueBurndown) TableName() string
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