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Types ¶
type Sprite ¶
type Sprite struct {
Image *rl.Image `json:"-"`
Texture rl.Texture2D `json:"-"`
Name string `json:"name"`
X int `json:"x"`
Y int `json:"y"`
Width int `json:"width,omitempty"`
Height int `json:"height,omitempty"`
Widths [3]int `json:"widths,omitempty"`
Heights [3]int `json:"heights,omitempty"`
Count int `json:"count"`
Grid int `json:"grid"`
Gap int `json:"gap,omitempty"`
}
Sprite is the base struct for any sprite
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