Documentation
¶
Overview ¶
This file is generated by VectorSigma v1.1.0-5-g68bd54d (commit: 68bd54d, built at: 2025-11-24T09:14:51Z.1.0). DO NOT EDIT.
Index ¶
- type Action
- type ActionName
- type CompositeState
- type Context
- type ExtendedState
- type GeneratedFile
- type Guard
- type GuardName
- type StateConfig
- type StateName
- type VectorSigma
- func (fsm *VectorSigma) CreateOutputFolderAction(params ...string) error
- func (fsm *VectorSigma) ExtractUMLAction(_ ...string) error
- func (fsm *VectorSigma) FilterGeneratedFilesAction(_ ...string) error
- func (fsm *VectorSigma) FormatCodeAction(_ ...string) error
- func (fsm *VectorSigma) GenerateModuleFilesAction(_ ...string) error
- func (fsm *VectorSigma) GenerateStateMachineAction(_ ...string) error
- func (fsm *VectorSigma) InitializeAction(_ ...string) error
- func (fsm *VectorSigma) IsErrorGuard(_ ...string) bool
- func (fsm *VectorSigma) IsInitializingModuleGuard(_ ...string) bool
- func (fsm *VectorSigma) IsMarkdownGuard(_ ...string) bool
- func (fsm *VectorSigma) LoadInputAction(_ ...string) error
- func (fsm *VectorSigma) MakeIncrementalUpdatesAction(_ ...string) error
- func (fsm *VectorSigma) PackageExistsGuard(_ ...string) bool
- func (fsm *VectorSigma) ParseUMLAction(_ ...string) error
- func (fsm *VectorSigma) Run() error
- func (fsm *VectorSigma) WriteGeneratedFilesAction(_ ...string) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Action ¶
type Action struct {
Name ActionName
Params []string
Execute func(...string) error
}
Action represents a function that can be executed in a state and may return an error.
type ActionName ¶
type ActionName string
const ( CreateOutputFolder ActionName = "CreateOutputFolder" ExtractUML ActionName = "ExtractUML" FilterGeneratedFiles ActionName = "FilterGeneratedFiles" FormatCode ActionName = "FormatCode" GenerateModuleFiles ActionName = "GenerateModuleFiles" GenerateStateMachine ActionName = "GenerateStateMachine" Initialize ActionName = "Initialize" LoadInput ActionName = "LoadInput" MakeIncrementalUpdates ActionName = "MakeIncrementalUpdates" ParseUML ActionName = "ParseUML" WriteGeneratedFiles ActionName = "WriteGeneratedFiles" )
type CompositeState ¶
type CompositeState struct {
InitialState StateName
StateConfigs map[StateName]StateConfig
}
type Context ¶
A struct that holds the items needed for the actions to do their work. Things like client libraries and loggers, go here.
type ExtendedState ¶
type ExtendedState struct {
GeneratedFiles map[string]GeneratedFile
Init bool
PackageExists bool
Operator bool
APIVersion string
APIKind string
Group string
Input string
InputData string
Module string
Output string
Package string
Error error
VectorSigmaVersion string
}
A struct that holds the "extended state" of the state machine, including data being fetched and read. This should only be modified by actions, while guards should only read the extended state to assess their value.
type GeneratedFile ¶
type Guard ¶
Guard represents a function that returns a boolean indicating if a transition should occur.
type StateConfig ¶
type StateConfig struct {
Actions []Action
Guards []Guard
Transitions map[int]StateName // Maps guard index to the next state
Composite CompositeState
}
StateConfig holds the actions and guards for a state.
type StateName ¶
type StateName string
const ( CreatingInternalOutputFolder StateName = "CreatingInternalOutputFolder" CreatingOutputFolder StateName = "CreatingOutputFolder" ExtractingUML StateName = "ExtractingUML" FilteringGeneratedFiles StateName = "FilteringGeneratedFiles" FinalState StateName = "FinalState" FormattingCode StateName = "FormattingCode" GeneratingModuleFiles StateName = "GeneratingModuleFiles" GeneratingStateMachine StateName = "GeneratingStateMachine" InitialState StateName = "InitialState" Initializing StateName = "Initializing" LoadingInput StateName = "LoadingInput" MakingIncrementalUpdates StateName = "MakingIncrementalUpdates" ParsingUML StateName = "ParsingUML" WritingGeneratedFiles StateName = "WritingGeneratedFiles" )
type VectorSigma ¶
type VectorSigma struct {
Context *Context
CurrentState StateName
ExtendedState *ExtendedState
StateConfigs map[StateName]StateConfig
}
VectorSigma represents the Finite State Machine (fsm) for VectorSigma.
func (*VectorSigma) CreateOutputFolderAction ¶
func (fsm *VectorSigma) CreateOutputFolderAction(params ...string) error
+vectorsigma:action:CreateOutputFolder
func (*VectorSigma) ExtractUMLAction ¶
func (fsm *VectorSigma) ExtractUMLAction(_ ...string) error
+vectorsigma:action:ExtractUML
func (*VectorSigma) FilterGeneratedFilesAction ¶
func (fsm *VectorSigma) FilterGeneratedFilesAction(_ ...string) error
+vectorsigma:action:FilterGeneratedFiles
func (*VectorSigma) FormatCodeAction ¶
func (fsm *VectorSigma) FormatCodeAction(_ ...string) error
+vectorsigma:action:FormatCode
func (*VectorSigma) GenerateModuleFilesAction ¶
func (fsm *VectorSigma) GenerateModuleFilesAction(_ ...string) error
+vectorsigma:action:GenerateModuleFiles
func (*VectorSigma) GenerateStateMachineAction ¶
func (fsm *VectorSigma) GenerateStateMachineAction(_ ...string) error
+vectorsigma:action:GenerateStateMachine
func (*VectorSigma) InitializeAction ¶
func (fsm *VectorSigma) InitializeAction(_ ...string) error
+vectorsigma:action:Initialize
func (*VectorSigma) IsErrorGuard ¶
func (fsm *VectorSigma) IsErrorGuard(_ ...string) bool
+vectorsigma:guard:IsError
func (*VectorSigma) IsInitializingModuleGuard ¶
func (fsm *VectorSigma) IsInitializingModuleGuard(_ ...string) bool
+vectorsigma:guard:IsInitializingModule
func (*VectorSigma) IsMarkdownGuard ¶
func (fsm *VectorSigma) IsMarkdownGuard(_ ...string) bool
+vectorsigma:guard:IsMarkdown
func (*VectorSigma) LoadInputAction ¶
func (fsm *VectorSigma) LoadInputAction(_ ...string) error
+vectorsigma:action:LoadInput
func (*VectorSigma) MakeIncrementalUpdatesAction ¶
func (fsm *VectorSigma) MakeIncrementalUpdatesAction(_ ...string) error
+vectorsigma:action:MakeIncrementalUpdates
func (*VectorSigma) PackageExistsGuard ¶
func (fsm *VectorSigma) PackageExistsGuard(_ ...string) bool
+vectorsigma:guard:PackageExists
func (*VectorSigma) ParseUMLAction ¶
func (fsm *VectorSigma) ParseUMLAction(_ ...string) error
+vectorsigma:action:ParseUML
func (*VectorSigma) Run ¶
func (fsm *VectorSigma) Run() error
Run handles the state transitions based on the current state.
func (*VectorSigma) WriteGeneratedFilesAction ¶
func (fsm *VectorSigma) WriteGeneratedFilesAction(_ ...string) error
+vectorsigma:action:WriteGeneratedFiles