 Documentation
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      Documentation
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    Overview ¶
Code generated for package portal by go-bindata DO NOT EDIT. (@generated) sources: build/agpl.png build/amqp.png build/android-icon-144x144.png build/android-icon-192x192.png build/android-icon-36x36.png build/android-icon-48x48.png build/android-icon-72x72.png build/android-icon-96x96.png build/apple-icon-180x180.png build/asset-manifest.json build/elasticsearch.png build/favicon-16x16.png build/favicon-32x32.png build/favicon-96x96.png build/favicon.ico build/images/BG_Illustration.svg build/images/BG_IllustrationDarker.svg build/images/ob_bucket_clear.svg build/images/ob_bucket_filled.svg build/images/ob_file_clear.svg build/images/ob_file_filled.svg build/images/ob_folder_clear.svg build/images/ob_folder_filled.svg build/index.html build/kafka.png build/logo192.png build/logo512.png build/manifest.json build/mqtt.png build/mysql.png build/nats.png build/postgres.png build/redis.png build/robots.txt build/safari-pinned-tab.svg build/static/css/2.13d7fda8.chunk.css build/static/css/2.13d7fda8.chunk.css.map build/static/css/main.a19f3d53.chunk.css build/static/css/main.a19f3d53.chunk.css.map build/static/js/2.b3e32d9d.chunk.js build/static/js/2.b3e32d9d.chunk.js.LICENSE.txt build/static/js/2.b3e32d9d.chunk.js.map build/static/js/main.fc872bd2.chunk.js build/static/js/main.fc872bd2.chunk.js.map build/static/js/runtime-main.f48e99e5.js build/static/js/runtime-main.f48e99e5.js.map build/static/media/minio_console_logo.0837460e.svg build/static/media/minio_operator_logo.1312b7c9.svg
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/
  foo.txt
  img/
    a.png
    b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.